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battledoog on Twitter
battledoog on Twitter
One thing I've noticed versus fearless big bodies (nago, potempkin, etc) is that they often mash grab out of my safe jumps. #GGST_AN can do an alternative route using a technique called Faultless Defense Cancel (FDC) to change the jump arc to compensate for the gap from j.H c.S pic.twitter.com/w0b3wyJidX— battledoog (@battledoog) November 1, 2021
mario050987·twitter.com·
battledoog on Twitter
uri on Twitter
uri on Twitter
throw > dash 6H > charged fuujin works against wakeup:- backdash- throw- mash- dp* you can get countered if they mash something with high startup on wakeup or delay their wakeup attack#GGST #GGST_AN pic.twitter.com/CrW8OPbnfN— uri (@urird013) November 1, 2021
mario050987·twitter.com·
uri on Twitter
Airdash after air 66BRC
Airdash after air 66BRC
To get 66BRC but keep your air action, you can't just input 66/dash button and then RC like normal, because that will consume your air action by dashing before you BRC. You can "hide" the drift input behind startup of a normal, then still BRC as long as you RC on the second or third frame of that normal. This counts as the dash to get a drift without actually having an air dash come out. In this video, the inputs after kou has recovered are: frame 1: [HS] + dash frame 2: [HS] frame 3: K + S + [HS] But you could also do something like: frame 1: [HS] frame 2: dash frame 3: RC Or probably even do an actual 66 input, as long as it's timed well.
mario050987·youtube.com·
Airdash after air 66BRC