1.10

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BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA When you're at high blood and your opponent blocks fSS, a smart opponent will guess that you will go for a command grab and mash/jump to counterhit you. If you have 50% meter, you can punish with high damaging combos from fSSS-roman cancel. Keep them guessing on defense pic.twitter.com/yDDC82wqAU— BossBabyFan2021 (@qawmame) December 18, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA Messed around a bit with cS 5D tap RRC from midscreen and feel like this is a solid option. Since you prorate so much off 5D starter (80% IIRC), it makes sense to try to break wall for positive and route for blooddrain rather than going super HAM for damage. pic.twitter.com/FRoYAEIgom— BossBabyFan2021 (@qawmame) December 18, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
(Round start spacing) CH 623H(1) xx 236K (4), 5K, jc jK, jD, jD (land) 5SSS (WS) ender - typically 6H You have to be very close with the 5K, which requires you to manually cancel the momentum or you'll slide underneath them. You can hit a behind-the-back 5K to jc jK but that's purely for swag and almost impossible to get consistently. Works on all weights, if you don't delay the first 5S you'll wallstick on the 5SS and break with the final 5S. Still very strong.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
†聖天使猫姫† on Twitter
†聖天使猫姫† on Twitter
発生早くした影響大きくないですかね? #GGST_NA pic.twitter.com/1P87P5d8k1— †聖天使猫姫† (@D0wnwhyper) December 16, 2021
mario050987·twitter.com·
†聖天使猫姫† on Twitter
Kadaj on Twitter
Kadaj on Twitter
Old tech revisited. Fukyo forward BRC gives you crazy amounts of coverage. It covers jump, backdash, throw, strike, DP, YRC all with the same timing. If they block the 6HS you can fukyo forward & get another mix because of the BRC slowdown. Fame was way far ahead lol #GGST_NA pic.twitter.com/oK7CVAPPkc— Kadaj (@IFCxKadaj) December 15, 2021
mario050987·twitter.com·
Kadaj on Twitter
KaioKen on Twitter
KaioKen on Twitter
The lingering hitbox of 2H looking kinda sus #Nagoriyuki #GGST_NA pic.twitter.com/696omtnY7y— KaioKen (@KaioKen_T7) December 15, 2021
mario050987·twitter.com·
KaioKen on Twitter
BossBabyFan2021 on Twitterb
BossBabyFan2021 on Twitterb
#GGST_NA Blood dump + midscreen wallbreak route w/ roman cancel from CH c.S starter. Requires 50 tension - offset by positive bonus.270 damage, appears to be safe on 2.9 blood.Route works on all weight classes. Remember to 66RRC.+0.05 blood bars peak, -2.1 blood bars net. pic.twitter.com/HXmbDihGwI— BossBabyFan2021 (@qawmame) December 12, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitterb
Wizdumb on Twitter
Wizdumb on Twitter
corner setup kinda airtight to beat 5 frames and clone needs to hit meaty #GGST_NA pic.twitter.com/0ppbJbOotT— Wizdumb (@WizdumbWiz) December 12, 2021
mario050987·twitter.com·
Wizdumb on Twitter
Wizdumb on Twitter
Wizdumb on Twitter
midscreen with clone can beat 5 frames but clashes more often pic.twitter.com/pbCwCLZo7g— Wizdumb (@WizdumbWiz) December 12, 2021
mario050987·twitter.com·
Wizdumb on Twitter
Wizdumb on Twitter
Wizdumb on Twitter
more consistent way to do the the backdash brc overhead. buffer the backdash from fukyo. decent setup after command grab beats 5 frames and grabs loses to 3frames #GGST_NA pic.twitter.com/l06C2XZhEw— Wizdumb (@WizdumbWiz) December 12, 2021
mario050987·twitter.com·
Wizdumb on Twitter
【名残雪で勝つ】最新の攻め方・連携・コンボ徹底解説!名残雪講座その2【ver1.11対応】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】【ゆっくり解説】
【名残雪で勝つ】最新の攻め方・連携・コンボ徹底解説!名残雪講座その2【ver1.11対応】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】【ゆっくり解説】
最新verにおける名残雪の立ち回り、連携、攻め、コンボまでを一通り解説しています。 この動画のことをこなせばとりあえず負け続けることはなくなるはずです! なお本動画の内容は完全初心者の方にはやや難しい内容となっているので以前挙げた動画 https://www.youtube.com/watch?v=_5XjSgaw8-U も併せてご活用ください。 【他講座】 GGSTから始める格ゲー初心者講座コマンド編…https://youtu.be/S_9IuwKSaS4 【目次】 00:00 インフォメーション・イントロダクション 00:15 Step5-1:6HSダウン追い打ちについて 04:53 Step5-2:冠雪ガード後の状況について 09:25 Step5-3:BG管理/立ち回りについて ステップの数字間違えてるけど気にしないでください。 【キャラ別動画】 キャラリクエストはコメ欄へ ソル…https://www.youtube.com/watch?v=euiZL0ot7aI カイ…https://www.youtube.com/watch?v=P_l3OOPvi80 メイ…https://www.youtube.com/watch?v=mX_f1czzbHk アクセル… チップ… ポチョムキン…https://www.youtube.com/watch?v=qgx4O9cEJl0 ファウスト… ミリア…https://www.youtube.com/watch?v=w9_p5gfvPxI ザトー…https://www.youtube.com/watch?v=caiN84ieq_I ラムレザル…https://www.youtube.com/watch?v=kH4RfhAeTxw レオ… 名残雪…https://www.youtube.com/watch?v=_5XjSgaw8-U ジオヴァーナ…https://www.youtube.com/watch?v=ksX_w6OhFys 闇慈…https://www.youtube.com/watch?v=1hYTBrIkO8U イノ… ディキンソン…https://www.youtube.com/watch?v=kCd2h3I8wlM ジャックオー…https://www.youtube.com/watch?v=isumIrntvqM ハッピーケイオス…https://www.youtube.com/watch?v=B0zE8aloNIY チャンネル登録でやる気が上がります。 https://www.youtube.com/channel/UCUIuYi55GGxUO7Ox7Wp6kKg?sub_confirmation=1 twitter:https://twitter.com/Beyan_Room 雑記ブログ:https://beyanroom.com/ 検索用タグ ギルティギアストライヴ #GGST #ギルティギア #GUILTYGEAR -STRIVE-  #名残雪 #Nagoriyuki #GGST_NA
mario050987·youtube.com·
【名残雪で勝つ】最新の攻め方・連携・コンボ徹底解説!名残雪講座その2【ver1.11対応】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】【ゆっくり解説】
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Loekkson — Today at 1:18 PM f.SS • -8 on block and steps forward during recovery • Special cancelable and gatlings into f.SSS • Guaranteed YRC point unless Nago uses PRC. Back fukyo will at best increase the distance after getting hit. f.SS bite Beats • Blocking. The f.SS forward step allows you to cancel into bite while being in range • 6f buttons and non-throw invul reversals. Loses to • FD will put Nago outside range of bite. • Immediate up-backing and backdash • Fuzzy jump/backdash • 5f pokes • Throw invul reversals Pros • Knocks down and reduces blood gauge by 280.3 Cons • Easy for the opponent to react to f.S and FD the second hit to push out your only direct mixup which is bite. • Very long CH state recovery on bite whiff f.SSS Beats • Immediate up-back/jumping. • 5f invul backdash, regardless of BRC. • Mashing. Loses to • Invulnerable reversals and supers. • 6f backdashes. f.SS f.SSS string can be delayed by up to 2 frames, which will catch early backdash timings. This will also open up f.SSS to being thrown, but is very unlikely. • Fuzzy jump/backdash. f.SSS is -25 on block, and this also escapes bite. Pros • 57.6 blood reduction over 6 seconds on block, which Nago can more or less try to force with roman cancels. • Chip damage. • Massive 115.2 blood reduction on hit and knockdown. Cons • -25 on block and no cancels. • The limited f.SSS timing makes it very easy to defend against. • Has to spend meter to stay safe.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities