DEB's Sol Combos for 1.10
The general idea about how to approach Sol's combos is to focus on going into 5k jD airdash jD ender from launching them. Not all combos enable this, and if you're far from the corner, you won't be able to continue your combo off the jD. In these situations, it's better to simply end in cS HVV, or 5k(1) HVV (or both hits of 5k into HVV on heavyweights) for corner carry and as much damage as you can.
In the corner, you ideally want to convert into jS(H)D and follow up with either raw HVV depending on proration, or go into 2k/cS.
If you do a combo that prorates too heavily, or you're not confident that you'll hit cS off of jD wallbounce, 2k is a much easier option to use at little damage expense.
If you struggle with the last jD making them bounce past you, delay it until they're falling into you - you will block them and they'll usually be in a perfect position for cS or 2k.
For revolver into fast RC routes, you must delay the second hit of revolver. If you do it too fast, you will land instantly.
The priority for wall breaks in order: fafnir, 6h, 6s, 5h, 2h. You will have to adlib depending on their height on the wall, but your safest option is 5h for consistency.
HVV = 623H (H Volcanic Viper)
Combo List & Notes:
1) cS 2D HVV - For some characters, you have to be very close.
2) cS dash cancel cS HVV
3) cS 5h dash 5k jSHD dash 2k HVV - on some characters, you can only get one hit of jH. To be safer, cancel into jD after a single hit.
4) fafnir dash 5k jSH(1)D microdash 2k HVV
5) fS (ch) vortex cS TK HVV - feel free to just do cS jump cancel HVV rather than TK it for an easier experience
6) fS (ch) vortex 5k jD airdash delay jD 2K HVV - this route works from slightly past your round start position.
7) fS (ch) dash 5k kara HVV fast RC jD airdash back jD dash cS HVV
8) vortex 5k jD airdash delay jD
9) 236K (ch) cS 5h dash 5k jSH(1)D microdash 2k HVV - very difficult on heavyweights, especially Leo
10) cS 5h 236k (whiff) cS jD falling jD HVV - you have to be somewhat out of the corner for this, or it won't work. Very difficult on heavyweights.
11) 2D (ch) revolver (1) vortex 5k revolver 5k 6s revolver - usually have to end with 5k 6s revolver after vortex against heavyweights.
12) 2D (ch) revolver microdash 5k jSH(1)D microdash cS HVV - possible without CH on lights and midweights if you end in 2k HVV. Extremely hard without CH on midweights.
13) 5k (anti air) dash cancel 5k jD airdash delay jD microwalk forward cS HVV
14) 5k (anti air) dash cancel 5k jD falling jD cS HVV - if you're slightly away from the corner, you'll have to convert into jD airdash delay jD.
15) fS (CH) dash cS 5h 5h revolver cS dash cancel 5k HVV - no delays at all in this. If you delay anything it will drop.
16) fafnir (CH) dash 5k jD airdash delay jD cS HVV
17) jS/jH (CH) vortex 5k jD airdash delay jD dash 2k HVV
18) jS/jH (CH air to air) 5k sjD airdash delay jD 2k HVV
19) cS 5h revolver 1 delay revolver 2 fast RC forward jD dash 2k - will not break the wall from single hits into revolver, so you can do this to not break the wall if you'd like.
20) 6s revolver 1 delay revolver 2 fast RC forward jD djSHD cS HVV
21) 6p revolver (1) 5k jD airdash heavy delay jD cS HVV
22) 6H (ch) vortex 5k jD airdash delay jD dash 2k HVV
23) fafnir vortex 2k kara HVV
24) 6h (ch) 5h revolver (1) cS jSHD microdash 2K HVV
25) 5h (ch) revolver (1) cS fS 5h revolver
26) 5h (ch) revolver (1) cS kara HVV fast RC jD airdash back jD dash cS HVV
27) 5H (air CH) delay dash TK HVV, 5k 6s revolver (1) 2k HVV - works as a punish to all DPs as well as ino super. Not as lenient on Leo.
28) cS (ch) dash cancel cS HVV fast RC forward jH(1) slight delay jSH 5k sjD airdash delay jD dash 2K HVV - use this route against characters who do not get hit by both hits of jH after the fast RC.
29) cS (ch) dash cancel cS HVV fast RC forward jH delay jH 5k sjD airdash delay jD dash 2k HVV - use this against characters who get hit by both hits of jH after the fast RC. Inconsistent on heavies.
30) revolver 1 delay revolver 2 fast RC forward HVV 5k jSH(1)D microdash 2K HVV - does not work on heavies.
31) 2S/6S/5H revolver 1 delay revolver 2 fast RC forward jD HVV 5k tk HVV - only works on lights.
32) 2S/6S/5H revolver 1 delay revolver 2 fast RC down HVV 5k jSH(1)D fafnir - works on midweights and lights.
33) airthrow (bomb explosion) 5k jSD 2k HVV - usually harder to combo into if he doesn't fall into the active frames. May have to delay the D in jSD a tiny bit if he's fallen too much before your 5k pickup.
34) trumpet activation fS 5h revolver (parade hits) longest hold vortex 5k 6s BB
35) cS dash cancel cS HVV fast RC forward jH djH HVV - route for cS dash cS HVV on heavies. I forgot to place it in the video, but simple enough combo. This is your treat for looking at the description.
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