Heres something i think everyone wants.Block strings frame traps that lead to something. Each blocked bullet can be dust/grab/low/clone mix. A block 6k can go into super concentration into 5k for frame trap and longer pressur/post combo #ggst_ha #GuiltyGearStrive pic.twitter.com/urKsX8PHXM— Lord Cruxis (@LordCruxis) December 2, 2021
Expanded on @jinbyasharin's combo for some loop action #GGST_HC #GGST_HA#PS5Share, #GuiltyGearStrive pic.twitter.com/J5rGhHTelk— Astrum (pfp @misha_kig) (@DevSyndicate) December 2, 2021
Same combo just tweak some things and cleaned up the finish #GGST #labbin #PS4sharehttps://t.co/FDACPyKPjF pic.twitter.com/bEpz60nGSQ— Afro-Introvert (@afroenigma8915) December 2, 2021
Today I learnt #GGST_HC can setup green ball and break the wall with it. With pretty little combo. And you can actually , do a super there, or reload the gun. Maybe you can do both. pic.twitter.com/8WoYfaDKa6— Raven (@PerfectDays0) December 2, 2021
#GGST_HA #GGST_HC Wallsplat ConceptClone invalidates DPs, allowing for easy meaties. But what about Leo's two-hitting DP? Well, if you buffer 6K after 5K and hold 4, clone will add hitstop and your 5K will recover in time for you to block. Here's a few mix examples. Have fun! pic.twitter.com/rlyCIbAgPq— DonSisqo (@DonSisqo_) December 2, 2021
#GGST_HC #GGST_HA meterless fuzzy overhead setup with conversion into grounded wallsplat. Uses minimum ammo and allows time to recharge concentration. Very good damage too. Can add super to refill ammo.Nice pic.twitter.com/ncsacqnA73— KenDeep (@kendeep_fgc) December 2, 2021
#GGST_HA Another tech moment, when at the ready (green reticle) is fully focused it gives you more hitstun, allowing you to combo into a fully focused steady shot. pic.twitter.com/XygFcQ1OMS— Johnnie Owens jr (@darkshadowma) December 2, 2021
Probably found already but this safe jump setup is pretty good #GGST_HA https://t.co/zKp2TWbL3R pic.twitter.com/baQYMnWqfT— ADN (@aidenplss) December 2, 2021
Forgot tag! Remember to cancel gun and bait your opponents dp with clone! It delays them just enough to punish. Also heres some side switching! #ggst_ha #GuiltyGearStrive pic.twitter.com/0tVu96SmA1— Lord Cruxis (@LordCruxis) December 2, 2021
Burst safe combo route off CH 6S #GGST_HA It wallbreaks obviously but I'm 1mm too far I guess pic.twitter.com/5FBgnXu0MH— 𝙀𝙡𝙞 (@SurelyNotEli) December 2, 2021
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos... (Happy Chaos Tutorial)
No hay mucho que decir la verdad... | Not much to say TBH
Video inspiration: https://www.youtube.com/watch?v=ZA8-os0pu9s&lc=z22gevyyuruqu5a1xacdp435h1owb34b35anrrklqqpw03c010c
At the soonest frame for Steady Aim guard crush> Reload [1] cancel- you are +14 at most (Still testing) #GGST_HA pic.twitter.com/7Nqf3Ru1SB— VanQuish | 仁/ 神/JÎŃ| (The Grind) (@JinByaShaRin) December 2, 2021
214S Loops.
Shits hard to always pull the trigger on 2HS.
Music: Cynical Pink · Tsuneo Imahori
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