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Basically easy bnb combo is :
Starter 2D 236S (66 5K) 6K 214S~H 214K cS 6S 214S~H WS
Rolls makes it easy because no microdashes. Even though that combo is an "easier" version its still good later because its your go to confirm off low starters. 66 5K is optional but it makes it more reliable to link 6K vs heavies
If you want slightly more optimal, you do the same but replace the 214K with 22P to reload a bullet then dash 5K 6S.
If you are cornered, sideswitch variation :
Starter 2D 236S 6K 214K~H cS 6S 214S~H WS
You wanna shoot at the end of the roll so you can connect cS.
Corner version :
Starter 2D cS 236S 6S 214S~H 22P 6S 214S~H WS
Make sure you focus (214P) after a wallsplat, then wallbreak with either dash 6S or super. Super is obviously better because knockdown + full bullets.
@Ucro once you have that down you can also work on converting CH 6P into 214S~H roll and continue the combo kinda like you do on your usual bnb. If theyre too far to wall splat you can add more shoots into super at the end to squeeze extra damage, have a knockdown and replenish your focus to start fresh