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Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Meterless option for this specific situation vs Anji 2P, might be the answer to other similar ones.If it doesn't win it'll trade for full combo pic.twitter.com/VegWYcjaTS— Smuggles (@SmugglesFGC) June 15, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Highest damage reaction punishFor this one you want to be careful that they have the normal fully extended so you don't 5H into active frames pic.twitter.com/2e2tJmkXeW— Smuggles (@SmugglesFGC) June 15, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Standing FD vs 236K in the corner causes a lot of pushback, and the spacing causes unique hitbox-hurtbox interactions. Being +4 on block means raw BRC is an unpunishable option that opens up reaction punishes on jabs and other quick normals. Easiest reaction punish pic.twitter.com/B9POYxa43H— Smuggles (@SmugglesFGC) June 15, 2022
mario050987·t.co·
Smuggles on Twitter
のぎす on Twitter
のぎす on Twitter
2Dch青RCコンRCCじゃないから産廃供養#GGST_GI pic.twitter.com/rTI6CCKNwc— のぎす (@nogis0410) June 15, 2022
mario050987·t.co·
のぎす on Twitter
dorothy 🏳️‍⚧️ on Twitter
dorothy 🏳️‍⚧️ on Twitter
so, step-dash characters retain momentum when dash-braking with the FD macro.#GGST_LE #GGST_GI pic.twitter.com/XULektCY00— dorothy 🏳️‍⚧️ (@crowdsurfing101) June 15, 2022
mario050987·t.co·
dorothy 🏳️‍⚧️ on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GIMeaty 236K with built-in backdash punish OS, cS punishes Nago or Potemkin backdash 👀 pic.twitter.com/saNGMy04EE— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
mtbeck2012 on Twitter
mtbeck2012 on Twitter
enjoy the visual proof of Gio players sharing a collective braincell #GGST pic.twitter.com/PmDgyMYQxR— mtbeck2012 (@mtbeck2012) June 14, 2022
mario050987·t.co·
mtbeck2012 on Twitter
Gio combos you can do with a little bit of practice | Guilty Gear Strive
Gio combos you can do with a little bit of practice | Guilty Gear Strive
These combos might seem a little repetitive, but I tried to mix them up a bit to see how much damage I could do. These obviously are pretty situational, but since Gio can close in on opponents pretty fast, getting cS should be pretty easy. Follow Me: Twitch: twitch.tv/dirtytoast1 Twitter: https://twitter.com/DirtyToast19 Instagram: https://www.instagram.com/dirtytoast1/ Tik Tok: https://www.tiktok.com/@dirtytoast_?
mario050987·youtube.com·
Gio combos you can do with a little bit of practice | Guilty Gear Strive
Smuggles on Twitter
Smuggles on Twitter
#GGST_GIMeaty 236K with built-in backdash punish OSSlight delay 236 dash plink K6D6D6D > whatever you want pic.twitter.com/aevCIXrjlv— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Second Saint on Twitter
Second Saint on Twitter
Most damaging 214S combo I've found. It doesn't use a Fast RC, so it might not be the best one to use though.#GGST_GI pic.twitter.com/ZX0qK3W3Ia— Second Saint (@second_saint) June 14, 2022
mario050987·t.co·
Second Saint on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI 214K frame trap gets higher reward from much further outside the corner than before, not optimal yet either pic.twitter.com/2YSFwOngS0— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Even tho 6P beats delayed 214Ks, it's still possible to frame trap it if they are mashing it. Midscreen reward is slightly better now while setting up the same situation, due to fS buffs and DP start up nerfs. Old vs New(?) comparison (This might have been possible b4) pic.twitter.com/3p5rJc8nRc— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Had a random idea on combos for lights, one thing led to another, this makes sense to punish Ino trying to 6P our 214K I thinkUnique punish on IB S stroke pic.twitter.com/DCFcXy2FhK— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GI Importance of spacing. Reactionary whiff punishes vs standard 6Ps, possible to do dash cS but save that for east to punish 6PsHard to space: Ino, Nago, Faust, ChippEasy to punish: GL, Pot, Chipp, HC, AnjiMeterless and metered pic.twitter.com/53jqgammkP— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
Near corner confirm on microdash 5K frame trap #GGST_GI pic.twitter.com/GHbRE16FDr— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter
Smuggles on Twitter
Smuggles on Twitter
#GGST_GIDash momentum cS micro dash 5K as a frame trap is much more rewarding now, also works vs FD. A strong option both midscreen and near corner. Midscreen confirm pic.twitter.com/TVH56zlfwt— Smuggles (@SmugglesFGC) June 14, 2022
mario050987·t.co·
Smuggles on Twitter