ハッピーケイオスThanks to Curse, the second shot hits backstep.but I don't think anyone will step back in this situationカースのおかげで、バクステに2撃目がヒットするここでバクステする人そんなおらんと思うが#GGST_HA #GGST_HC pic.twitter.com/ISq4xixpOx— 椿e (@look_fool) June 11, 2022
#GGST_HA #GGST_HC #GGST To those of you that think that HC zoning is still broken: no. It's still fairly strong, however the curse jail that made it so endless is too resource expensive to be used in a lot of situations. It's mostly limited to checkmate with super focus. pic.twitter.com/Q4niIMW1qN— Unluckythirteen (@unlucky13irteen) June 10, 2022
Happy Chaos Season 2 Changes | Guilty Gear Strive (1.18)
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The height reduction on j2K bounce means the fuzzy is a little more ambiguous I think #GGST_HA pic.twitter.com/aGVdgNuDtE— Arago (@AragoXIII) June 10, 2022
#GGST_HC apparently 236S is just +3 now. So cS>kara 236S puts you in range to frame trap jump with 2K if they don't FD.HC giving people a lot of reasons to have people just sit and hold FD lmao. pic.twitter.com/S90lEyYB6K— Unluckythirteen (@unlucky13irteen) June 10, 2022
#GGST_HC #GGST_HA Small reticle bug after 236S. It seems like you can buffer a normal after 236S and not lose your tracking on atr even if it whiffs. Keep in mind that you can't actually punish backdash midscreen because it moves too fast for the reticle to keep up. pic.twitter.com/0zcwhHa7So— Unluckythirteen (@unlucky13irteen) June 10, 2022
Note: the following is written from patch 1.10 and may be subject to change at any point. Given the structure of the character, any balance changes will be immensely volatile – nothing here may remain after the season 2 update, if so, please do not follow anything written here unless it has been ...