f.S(far hit)-5H(2)-66 RRC-66 c.S-6H(1)-236P-5K&dc.-c.S-2H-236K WS-66 2H
Guilty Gear -Strive- version 2.0 combo
f.S counterhit confirm into a wallbreak from midscreen. Run as far as possible during the RRC flash. This can be used on a lot of stray hits, but f.S is one that gets the least reward without RC. If farther away from the corner, this can lead to a safejump instead.