#GGST_ZA tips to deal w/ common #GGST_TE zoning sequences. Start w/ -K- to absorb skull then advance w/ 22H and be ready to -H- to asborb crow. If they use arbiter, u can block it with oppose then drunkard -P- for this true string (Test mashes 2k after arbiter in the recording) pic.twitter.com/EB5y5b4wBi— Osmosis (@OSMOSISJONES___) June 22, 2022
Don't see this used often... If people like to press after 6H, I like using this to explode them in the same vein as after 2K 2D. Use this route afterwards for big damage, can also be made a true string if you don't delay 214S to frametrap.#GGST_ZA pic.twitter.com/DMPbZ84UHz— Osmosis (@OSMOSISJONES___) June 21, 2022
This is a mix idea with the new drills changes that extends ur opponent hurtbox. Basically, its a high/low where u can get a fuzzy j.d and 2k/2d timed the same as j.d. (1/3) #GGST_ZA pic.twitter.com/l6lgqGan2A— VL | Jool (@JoolBreh) June 21, 2022
kara drunkard shade into super is a little hard to pull off consistentlybut man it's cool af #GGST_ZA pic.twitter.com/p7tqj5XW4Q— nayonnaise lite (@nay_okey) June 18, 2022
This is oki I like to use when opponents doesn't have 3 frame button(sol, and chip) and don't DP in my pressure. This is them mashing 5p. If they block first overhead you can do pierce and reset again for sandwich mix.
Combo recipe No. 34,057
goodluck ;)