Will it kill ?? Sometimes you can land a 6H right after a full charged 5D to optimice the damage! give it a try! ( lvl 2 blood recomended) pic.twitter.com/hlFUsBhYdh— GIA | Uriel_Legion (@Uriel_Legion) November 3, 2022
The following is a list of important combo decay breakpoints I've found for #GGST_NA combos:1. 25 combo decay on standing>214H - autotimed j.H safejump pic.twitter.com/dOtZnRjmWO— BossBabyFan2020 (@qawmame) November 3, 2022
#GGST_NA 214K 66BRC puts you in a REALLY good situation off of cS, H normals and spin. Beats reversal DPs, 3fs, mashes, and jump/backdash attempts by leaving you plus on throw whiff pic.twitter.com/BF2B2k0pUb— Juno (@JunoSisqo) October 31, 2022
Worth noting: when you opt for air routes with #GGST_NA, not only are you limiting your damage, but also your meter gain (trading off for a better blood profile). Here are two round start CH 214H routes:j.D route: 204 damage, 38% tension Grounded route: 243 damage, 45% tension pic.twitter.com/amxIP1fGDR— BossBabyFan2020 (@qawmame) October 27, 2022
214H round start leads into a safejump setup that (if not blocked) gives you a wall slump.#ggst_na pic.twitter.com/1EkVYwRQa5— BossBabyFan2020 (@qawmame) October 24, 2022
#GGST_NA Safejump thread section B6 not-quite universal safejumps that beat all nonparry reversals except Leo [2]8S and Nagoriyuki 632146SGenerally more versatile/easier to hitconfirm into or off "worse" starters than section A https://t.co/yg5zQRITxB— BossBabyFan2020 (@qawmame) October 23, 2022