Anji Touch of Death: Block pressure into counter hit frame trap - Guilty Gear Strive combos
The cpu is set to mash jab, showcasing the first portion being a true block string, and that the frame trap has a small enough gap to even beat 3 frame normals and the spacing to prevent grabs.
The trick to getting this to land is holding the second Kou after close 5S to get under the opponent. This keeps you slightly closer and lifts them right above your head to get the third Kou, and the air 5D. Without the hold, either you'll get far 5S on the third pick up, or you're not close enough for air dust to hit, and need to rely on air 5K or air 5S to hit instead.
This does not have to start in the corner. Due to the push back from blocking the first sequence before the roman cancel, you can do this even from round start positions. If you ever break the wall and get a hard knockdown, this sequence can be used and will still push them close enough in the corner.
This combo with just the RC pressure will kill chipp and milia from full health. Characters slightly above these health pools will require another 50 tension used for super to secure the kill. This includes Zato, Axl, I-no, and Ramlethal. Every character past this (faust and onwards) will not die from this pressure/combo alone.
Combo responsibly!