The weakness of Fuujin and it's followups. Fuujin Counterplay Guide: Guilty Gear Strive.
This guide is going to highlight the innate weakness of Fuujin and it's followups, and give a comprehensive lesson on how to start defending against Anji's who try to enforce offense and "mixup" with Fuujin.
This guide will break down Fuujin itself, the followups, and how with a little practice in training mode you can completely stop getting opened up by Fuujin followups and how you can start heavily punishing Anji's who rely on them for offense.
This was an incredibly important guide for me to make as I feel like right now Anji players are getting away with far too much use of Fuujin followups on block when they don't have meter to make it valid. This is honestly much more of an Anti-Anji guide than anything, but it will be an important watch for Anji players too as understanding weaknesses in your kit and understanding that trying to rely on offense and mixup that can be easily shut down with a little knowledge is not going to be good for long term success.
I hope this helps *everyone* watching improve their game and gives a better understanding of how a little practice with a training dummy can make a matchup a hell of a lot easier to deal with.
If you like stop by my stream for Guilty Gear and other shenanigans:
https://twitch.tv/Klaige
Frame Data for each move on block:
Fuujin (no followup) -16
Shin Ichishiki (fan needles) +4
Hop -12
Nagiha -7
Rin -15
Chapters:
0:00 Intro
2:00 Information on Fuujin as a standalone move
3:20 Fuujin on block and the window for delaying followups
5:25 The four followup options after Fuujin is blocked
7:45 Nagiha
10:30 Shin, Ichishiki (Fan Needles)
14:41 Hop
17:37 Rin
20:10 Summary of all the options
21:20 How to defend all the followups at once with no meter or no reversals
30:47 How DP's blow up Fuujin Followups.
34:58 How 50% meter blows up Fuujin Followups with Overdrives.
37:40 Final Summary and Putting it all together.
44:00 Outro