Guilty Gear Strive - Axl Low Advanced Combo Guide, Applications and Alternatives
There are some assumed knowledge in this video, like normals into Snail midscreen. For people asking about TKBomber (or instant air DP), I'm a Pad user so I try to input 923, but what really happens is I hold up-forward on my thumb, then roll to 2 and then 3 when I think the character will jump.
Timestamps Below:
0:00 A note about comparing Damage in Training Mode
1:15 Max Damage Meterless Corner Starter (cS)
1:43 Grounded RC Corner Confirm
2:06 2S RC Corner Confirm
2:42 2S Meterless Corner Confirm
3:06 2S Counterhit Corner Confirm
3:27 Mantis (close ver) Corner Confirm
3:45 Mantis (far ver) Corner swap RC Confirm
4:07 Counterhit Confirms
4:10 2D Counterhit
4:36 6HS Counterhit
4:51 2HS Counterhit
4:57 fS Counterhit
5:01 2S Counterhit
5:16 6K Counterhit
5:29 One Vision
I think I've covered most of the important big damage combos in this guide. I didn't bother with some of the not-so-great ones like Midscreen RCing for an additional cS TKBomber. Yes there is a big emphasis on 2S because getting damage off Axl's antiairs is so prominent to his gameplan. I failed to mention more explicitly in the 2S RC Corner section that the same combo works even if the opponent starts a bit further off Midscreen!
Dustloop Wiki is bestest, find out info for your character here: https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE-