Beta 2

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Ken on Twitter
Ken on Twitter
Most damage I've gotten off this mini faust extension. Meterless too! #GGST_FA #PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/UgSs4xZDBE— Ken (@kenisfraudulent) February 18, 2021
mario050987·twitter.com·
Ken on Twitter
AkitoBass@ ACPR GGPO HypeTrain on Twitter
AkitoBass@ ACPR GGPO HypeTrain on Twitter
Faust Corner j.H wall bounce combo found by @Buscarluz pic.twitter.com/2jRLqsl5cb— AkitoBass@ ACPR GGPO HypeTrain (@AkitoBass) February 18, 2021
mario050987·twitter.com·
AkitoBass@ ACPR GGPO HypeTrain on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
XxDreMisterxXYesterday at 3:34 PM is j.D > 236P > Run up Command throw a true setup? Saw it used in Faust's Starter guide and haven't seen anyone utilize it yet. KrackatoaYesterday at 3:36 PM Going in after blocked 236P is a thing, but not guaranteed and prone to be mispaced. XxDreMisterxXYesterday at 3:38 PM Ah ok. Seems like a meterless way to get to Afro. Can probably try it off 5k JC to guarantee spacing even. KrackatoaYesterday at 3:38 PM Anytime someone comes out of blockstun and you're plus is a chance to grab But this game has FD and IBFD So messing with spacing for Ai! is going to be pretty easy You can't run in if the bag explodes in their front Because Faust is fat during dash XxDreMisterxXYesterday at 3:39 PM Its gotta be somewhat at the top of their head i guess. KrackatoaYesterday at 3:39 PM Yeah, or get them to block it mid air UnderseaMagicYesterday at 3:40 PM the new bomb head throw trajectory is interesting KrackatoaYesterday at 3:40 PM Like if they tech into Bag from wall tech you might be able to get some mixups going UnderseaMagicYesterday at 3:40 PM I didn't really get around to testing TK bag head during the last beta, but it may have some cool applications KrackatoaYesterday at 3:40 PM jD > Bag always has a gap, though Bag is great for covering space It's good as a whiff punish against high recovery moves that extend forward So like Nagoriyuki stuff But it has a lot of startup So if they get to the right space just as you go to throw it they can punish on reaction Easier for faster characters to do that compared to someone like Pot XxDreMisterxXYesterday at 3:42 PM I also saw you can change the trajectory of Fausts air dash to go up or down. UnderseaMagicYesterday at 3:42 PM should be fun as an oki tool with the new RC stuff XxDreMisterxXYesterday at 3:42 PM I wonder what the purpose of that is suppose to be KrackatoaYesterday at 3:43 PM Sometimes things don't have much purpose But it allows you to space airdash normals better When doing air strings you want your last button to be as low to the ground as possible Because you'll end up more + But he probably got it because it looks funny It being useful is more like a byproduct In the first beta I would do IAD 3jPP Far more plus than IAD 6jPP XxDreMisterxXYesterday at 3:46 PM ah i see. j.D doesnt knock down on hit anymore does it? KrackatoaYesterday at 3:46 PM No. But it explodes afros Which then leads to knockdown ashxuYesterday at 3:52 PM nage is streaming the open beta when its out so would be good idea to see if he can make faust work KrackatoaYesterday at 4:03 PM He's had more hands on time than anyone, so that's gonna be good ashxuYesterday at 4:13 PM there might be a playstyle for faust that no one has discovered yet because i realized with ram that strive will have tip of far range normal confirms into wall break from mid screen lol KrackatoaYesterday at 4:41 PM Hrm. So RC mid move always gives Purple Which does have slowdown, but way less
mario050987·discordapp.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Krackatoa02/15/2021 6P: Anyhow, 6P change is great, because 6P was pretty much his universal ender from lights, and now it safely goes into items/better neutral. 6P on block is still hella suss. Probably even more now given this game's damage. j2K: We're going to have to see if j2K got any changes If not to attack level, then landing recovery We never checked if it had extra rec in the beta, but I wouldn't be surprised if that's why it was so shit on block (Even if it was a level 1 or 2 move) j2K is going to be reserved for throw traps with item covers, reaction whiff punishes from an air state, and bigly reads. Still has good use as a counterpoke in neutral against far.S style normals If j2K is no longer CH recovery, even better. jSH: jSH is still a juice string. It might actually replace j2K as a counterpoke. (In hindsight, I should probably use it more in this situation in Xrd and +R as well... :thinking: ) It's a fast, low-crushing string that works from far.S range that's + on block and challenges air options. I think it's more powerful in Strive. Edit: Leo gets fuzzied by jSH in the EN IGN video. Items Toss: I think there's something to be said about creating a situations where items get "out of control", is there a limit on item tosses? I don't think there is, or at least it's more generous now. Defensive Options: Fuzzy jump j2K OS is still going to be a go-to defensive tool in this game, depending on how throw protection pans out. Fuzzy jump > jSH also sounds like super hard to punish The reason why these "early hitting on back jump" options are good is you'll have people shimmying like in SFV, or standing there and playing reactively to punish throw breaks. Both j2K and jS sort of throw a wrench into this. j2K will only be good here if you have bar to RC jS will be the go-to falling meterless option Leo seems pretty short, so I'm confident most characters will have to hold the jH if they stand block jS Backdash: Backdash doesn't seem invuln :pensive: 100t Weight: Given the reward from throw, and the lack of comboability from weight... this... actually sets up a really safe and good throw attempt? Snip Snip Snip is so lopsided for Faust behind item cover in this game. Throw: OTG 2H xx Item Toss seems advantageous enough. PRC (Raw Slowdown RC): Seems + post activation, much like YRC. I imagine it functions similarly. This creates a pretty concrete throw mix with a huge payoff if you let a cS rip, I think. If the slowdown protects your whiff recovery of the command grab, that's good too. End Commentary The rest of his stuff looks pretty self-explanatory. This Faust is definitely a Faust player. 5K whiff j2K I thought for a second I saw kara throw I was mistaken Vergilicious02/15/2021 This makes me wonder Is snipsnipsnip going to become your main pressure tool ? Bc I may be wrong but I think I saw it grab from 20 nautical miles away in one of the Korean ign vids Krackatoa02/15/2021 It doesn't, but you can Teleport FastRC Grab It also combos as a confirm in this way from 6H stagger So for a "from downtown" option it's a decent use of 50 bar I think once people adjust to your grab game, covering your airthrows with items will be a good use of your advantage Gap covered with airthrow > projectile puts them in blockstun if they don't jump > uncovered throw mix. DaiAndOh02/15/2021 Item throw looks way faster than beta 1 And there were no limits on how many and when you could throw items in beta 1 Krackatoa02/15/2021 I'll check DaiAndOh02/15/2021 Ah thank you. That's my first impression cause I remember it looking really slow when I played him Krackatoa02/15/2021 It was double what it was in Xrd DaiAndOh02/15/2021 hm? Sorry I don't follow? Beta 1 item toss was twice as slow as Xrd? Krackatoa02/15/2021 double overall animation Beta 1: 43 Current Build: 35 13 frames off of item toss lol DaiAndOh02/15/2021 Knew it So you have 2D for longer knockdown time or 6P for more spacing for combo enders I don't think j.2K into j.236S worked in beta 1 but Faust did it....on counterhit. Not sure if it will work on normal hit If you don't mind Since I don't know how to measure but I am curious Item toss frames in the build Nage played? pandabetic02/15/2021 j2K into j236S was only doable on counterhit in the beta.
mario050987·discordapp.com·
Discord - A New Way to Chat with Friends & Communities
ゴーヤ 🥒 on Twitter
ゴーヤ 🥒 on Twitter
Faust air dash follow up is decent #GGST #PS4sharehttps://t.co/DTRxhAuTg5 pic.twitter.com/BZm3ZyKV1Y— ゴーヤ 🥒 (@Goya_07) February 18, 2021
mario050987·twitter.com·
ゴーヤ 🥒 on Twitter
Fit x CheFGC Ryyudo on Twitter
Fit x CheFGC Ryyudo on Twitter
Playing around a little for day 0 #GGST_FA #PS4share pic.twitter.com/McwDZ28rh0— Fit x CheFGC Ryyudo (@Ryyudo) February 18, 2021
mario050987·twitter.com·
Fit x CheFGC Ryyudo on Twitter
カズキ@◯◯撲滅委員会会長 on Twitter
カズキ@◯◯撲滅委員会会長 on Twitter
とりあえずアフロ限定見えない中段はキャラ限ぽいけどできるみたい。F式はなさそう?#GGST #PS4sharehttps://t.co/R143JNBPT9 pic.twitter.com/sliqDxJreT— カズキ@◯◯撲滅委員会会長 (@cucumbergod) February 18, 2021
mario050987·twitter.com·
カズキ@◯◯撲滅委員会会長 on Twitter
Kendra on Twitter
Kendra on Twitter
Faust's jH can wallbounce at certain ranges. Lack of drill cancel might limit utility...#GGST_FA pic.twitter.com/xHHNmPK9tS— Kendra (@FGC_Kendra) February 18, 2021
mario050987·twitter.com·
Kendra on Twitter
Ken on Twitter
Ken on Twitter
A concept with fast RC and high scarecrow #GGST_FA #PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/CTagrkZFY8— Ken (@kenisfraudulent) February 18, 2021
mario050987·twitter.com·
Ken on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
Faust Crawl BRC is going to be WILD.— Krackatoa (@Koryuken) February 17, 2021
mario050987·twitter.com·
Krackatoa on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
Things to check:2P link options during PRC slowdown. 5K? cS?Teleport PRC situations. Afro fuzzies here?Item Toss PRC advantage/situations.Guaranteed Chibi/Hammer/Meteor setups to cover SSS.Hitboxes/invuln for 6P, 2K, 5K, Crawl.Can new j2K be +?Can people punish 6H xx Item?— Krackatoa (@Koryuken) February 17, 2021
mario050987·twitter.com·
Krackatoa on Twitter
perennial shitposter on Twitter
perennial shitposter on Twitter
faust strive changesch j.2k more plus2k > 2d actually combos6p knocks back nowhe's still god awful— perennial shitposter (@Ando_is_dabes) February 16, 2021
mario050987·twitter.com·
perennial shitposter on Twitter