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NuttaconToday at 10:42 PM
===Basic===
5K > 2D > Snail (96 damage)
5K > 2D > Sickle Storm (170 damage)
5K > 2D > Rensen (87 damage) – can’t followup anymore due to minimum range for Rensen (8). Snail does more damage. All hail snail.
5K > 2D > Rainwater (92 damage) – including for the sake of thoroughness, but Snail seems the better combo option for damage.
5K (or 2K) > 6P - perhaps can condition the opponent with 5K (or 2K) > 6P > Rainwater (not a true combo but can catch them pressing buttons), then can go for 5K (or 2K) > 6P > Winter Mantis instead when they are scared into blocking.
2K > 2D > Snail (69 damage) (nice)
c.S > f.S > 5H > Snail (132 damage)
c.S > f.S > 2H > Snail (130 damage)
f.S > 5H > Snail (109 damage)
f.S > 2H > Snail (106 damage)
6H – you can gatling to 6H from 5P, 2P, 5K, 2K, and c.S. Not a combo and unsafe so use wisely!!
===Jump-In===
j.H > c.S > 5H > Snail (117 damage)
j.H > 2K > 2D > Snail (91 damage)
j.H > 2K > 6H – not a combo but demonstrates Axl’s amazing mix potential utilizing not slow and highly telegraphed at all overhead what’s the worst that could happen???
j.5S > 2H > Snail (89 damage) – j.5S has to hit pretty deep
===Anti-Air===
5P > Rensen(8) > 5H (108 damage)
5P > 66RC > c.S > 5H > Snail (99 damage)
5P > 66RC > c.S > TK Bomber > Rensen (109 damage) (snail does 2 less damage if you don’t have the charge)
6P > Snail (65 damage)
6P > Snail > 66RC > c.S > 5H > Snail (126 damage)
6P > Snail > 66RC > c.S > TK Bomber > Rensen (134 damage)
6K > Snail (79 damage)
2S > Snail > 88RC > Bomber > Rensen (140 damage) (just demonstrates you can RC drift upwards, but not sure how practical this is – they have to be really close)
(In Corner) 2S > (delay) Snail > 66RC > (side switch) > 5K > TK Bomber > ??? Not sure if you can do more after
[10:43 PM]
===Air-to-Air===
j.5P > Snail (63 damage)
j.5P > 66RC > c.S > TK Bomber > Rensen (110 damage)
j.5K > jc. > j.D > Snail (84 damage)
j.5K > jc. > j.5S > 66RC > c.S > TK Bomber > Rensen (115 damage)
===Dust===
5K, 2K, and c.S gatling into Dust.
5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > Axl Bomber (182 damage)
5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > j.S (197 damage and auto side-switch)
===Throw===
Throw > RC > c.S > 5H > Snail (129 damage)
Winter Mantis (close range) > 5P > Rensen > Winter Cherry
===Counterhit===
(CH) 2D > c.S > 6K > Snail
===Frametraps===
LukeToday at 10:44 PM
>6H – you can gatling to 6H from 5P, 2P, 5K, 2K, and c.S. Not a combo and unsafe so use wisely!!
i think it links on CH
[10:44 PM]
might depend on how late it hits
NuttaconToday at 10:44 PM
ah i see
LukeToday at 10:45 PM
it used to link into 5K pretty often
NuttaconToday at 10:45 PM
i started playing w/ counterhits yesterday right before the server exploded so didn't get far
LukeToday at 10:45 PM
but i dunno how much the move itself has changed
[10:45 PM]
you might wanna try also a crouching hurtbox for that
[10:45 PM]
because it will hit later in the active frames
[10:45 PM]
I am pretty sure I linked CH 6H 5K in a real match
NuttaconToday at 10:45 PM
oo good idea