Beta 2

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slushh - Blue RC funnE
slushh - Blue RC funnE
How are you hitting the rc midscreen [11:29 PM] It’s way too far for me LukeToday at 11:30 PM Might have been corner tbh slushToday at 11:30 PM Wouldn’t you just axl bomber in corner tho [11:31 PM] What character did you do that combo on @Izzirez [11:31 PM] Cause I got 202 on Millia [11:31 PM] Ahhh ok [11:32 PM] 5p and 6k do more damage the longer they’re out. IzzirezToday at 11:32 PM I did it on millia, not sure on the damage difference
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slushh - Blue RC funnE
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LukeToday at 10:59 PM 5K 2D 214H cS 5H 214H 2K 2D 214H 00000000Today at 11:00 PM Yeah. I'm getting the impression that game plan is to pester from full screen, take any wall breaks you can, stock one vision and keep them on defense. It's not really that... Dynamic. LukeToday at 11:00 PM I'm coming from +R so doing cS or 5H for starting up pressure is not really something im used to do IzzirezToday at 11:00 PM cS fS 5H 214H RC dash 5P is 181 damage + carry LukeToday at 11:00 PM you sure you cant go into jK bomber maybe I was trying other stuff or maybe its just on CH IzzirezToday at 11:01 PM idk, I can't get close enough after 214H RC to jK or jD yet. Ill keep trying, I'm probably just bad 00000000Today at 11:02 PM You can't bomber from mid screen with that combo. LukeToday at 11:02 PM i might be misremembering or it might need to be close to the corner IzzirezToday at 11:02 PM I'm just trying to see what I can do from a normal confirm range that can lead to aerial stuff 00000000Today at 11:08 PM Hm, I'm getting 184 with ending in 214h RC 5p 6k
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LukeToday at 10:50 PM snail is really good have to unlearn rensen as an ender and go for snail more it covers a huge amount of space I still dont have any good combos but it would seem as if most of the good reward is on snail ender with RC 00000000Today at 10:52 PM Snail is basically the only thing you wanna end a combo with. Rensen should almost exclusively be used full screen or to kill projectiles, I don't feel it has (much) combo value anymore and start up is too slow. LukeToday at 10:52 PM yeah it really doesnt its good for long range 5P where snail wont reach IzzirezToday at 10:54 PM I've been trying to see if there is anything that can really connect midscreen but not finding much so far LukeToday at 10:54 PM you can RC snail and go for jK or jD bomber I'm pretty sure i dont know if there are character limitations or whatever 00000000Today at 10:55 PM That's another thing, ranges are much more specific. Rensen and command grab is full screen. 6k and 5p are about half screen, 2p and snail are about a quarter screen LukeToday at 10:55 PM jK is jump and airdash cancelable which is neat but i dont know that it does much for anything 2p is just sad lol i dont know what it's good for anymore i hope the hurtbox is not atrocious at least if it's good and disjointed its ok as a low reward poke I guess IzzirezToday at 10:56 PM only thing I've found so far is fS H snail RC dash 5P for 175 at fs range yeah everything that works with 2P works with 2K better 00000000Today at 10:57 PM 2p isn't great for about anything, I agree. Dunno why they would take away 3p though, would much rather have that. LukeToday at 10:57 PM yeah I miss 3p but the game isnt about that kind of pressure anymore i dont know how to pressure people in the corner but my feeling is that axl is not really supposed to 00000000Today at 10:58 PM We don't have pressure, basically. Yes, I don't think they want axl to really be very close at all. LukeToday at 10:58 PM my main issues so far is that antiair confirms are really weird not having jump cancelable normals makes it so jump timing is super strict for any sort of high damage bomber conversion
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シュウト on Twitter
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LukeToday at 11:03 PM Oh huh That's cool i didnt think you'd be able to combo into that It's not easy but the regular tk method works for me IzzirezToday at 11:06 PM yeah its kind of a pain to tk it but it works pretty well RazgrizToday at 11:06 PM I just guess ill keep trying to figure this motion out IzzirezToday at 11:07 PM you can do 9623H as well works better for me LukeToday at 11:07 PM That one is less consistent for me haha Err sorry That is the one I use 6239H is the one that doesn't really work for me here Oh shit cS is jump cancelable I'm a moron IzzirezToday at 11:08 PM yeah it is RazgrizToday at 11:08 PM Lol yeah that's the reason that works LukeToday at 11:09 PM Just hold 9 and go into bomber It's pretty easy that way IzzirezToday at 11:10 PM is that 5p snail he's doing at the end? I was missing a wall hit and I think I wasn't landing the snail RazgrizToday at 11:10 PM My issue is I keep getting 6H when I try the 9623H It's rainwater LukeToday at 11:11 PM You gotta hold 9 IzzirezToday at 11:11 PM I keep getting jH whenever I screw it up lol LukeToday at 11:11 PM You will jump cancel on the first available frame Then you do bomber
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DangerYesterday at 7:36 PM so what are the go-to buttons right now for Axl? What kinda gameplan should I be focusing on as a new player? when I first pick up games I like to stick to a pretty simple plan and do mostly safe-ish stuff to try and get a feel. my main concern playing axl is that he's a charge character and I am really afraid of like backing myself into the corner a lot as a new player and just kinda screwing myself over that way GrimFlashYesterday at 7:42 PM 2P and 2H, and [4]6S control ground space Use 6K or 2S to anti air Your gameplan with Axl is to control the pace of the match That doesn’t necessarily mean sitting back and zoning all day, as you can approach once you get them to sit still Axl has the benefit of being able to initiate his pressure from the mid range So once you’re in said range, you’re pretty much golden to initiate a blockstring FuryfireYesterday at 8:22 PM Up close, j.H almost feels like like a instant overhead. 214S is also really amazing for control as well because you can cancel into it off your j.P and j.S cocojam™™Yesterday at 8:47 PM are you sure its a cancel and not just fast recovery because youre hitting people at the end of the move? that sounds weird with j.214s i meanc ocojam™™Today at 9:21 AM Last beta we were just confirming shit into 214h for easy shit
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