Character Matchups

Character Matchups

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鷹宮きゅう@Steam on Twitter
鷹宮きゅう@Steam on Twitter
ケイオスの遠Sって硬直差がありえんほど終わってるかわりに触りに行く技としてはまぁまぁ優秀だと思うので、射撃でごまかしながらカースで硬直キャンセルするとかなりリスク少なく打てる技になります。カースを自然につけれるのでこの前投稿した強化射撃前転が自然と狙いやすくなりそうです。#GGST pic.twitter.com/cS4QRA5mFd— 鷹宮きゅう@Steam (@omiya_kyu) December 2, 2021
mario050987·twitter.com·
鷹宮きゅう@Steam on Twitter
Captain on Twitter
Captain on Twitter
May can be shot during descent of j.D #GuiltyGearStrive #GGST_HC #GGST_HA #PS4share pic.twitter.com/xlZGgMYLGW— Captain (@IvoryTuskC) December 2, 2021
mario050987·twitter.com·
Captain on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオス L1ケイオスのスケープゴートがどのくらい必殺技を止められるか、全キャラの気になる技を調べました。傾向として、多段攻撃と覚醒は止めきれない様でした。攻撃判定一回だけの通常必殺技や覚醒投げ技は止まります。#GGST_HA pic.twitter.com/641zvtFXNV— ウーマロ(umaro_mustang) (@lfmust) December 2, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
20211202 144646 1
20211202 144646 1
BigDingo — Today at 12:13 PM There, CH 5K against Foudre into triple loop. I recorded a pretty random blockstring but it works (and is actually easier) with more distance so it shouldn't matter. You can do 3 loops out of 5K too (and out of 5P even!) , it's way more lenient too. 6P gives you less vertical heigh since it has more blowback, I think. I labbed it before the other reply I gave, but I labbed it again to get some damage values. 5P 214P dl 214P dc 214P dl 214P 214PPP = 125 Damage 5K 214P dl 214P dc 214P dl 214P 214PPP = 156 Damage 5K jK IAD jk jD 66c.S 214P dl 214P 214PPP = 155 Damage (but literally full corner to corner carry!) (doesn't work at all ranges, if you hit 5K from too far away the first jK won't connect, but it works at most ranges). c.S 2H 214P dl 214P dc 214P dl 214P 214PPP = 192 Damage (highly situational, requires you to IB one or two of the moves in the blockstring before Foudre Arc). 5K 214P dl 214P dc 214P c.S 2H 214PPP = 165 Damage (requires you to hit the 5K from fairly up close, there's probably better follow ups to c.S but that's the one I tried). 5K 214P dl 214P dl 214P 5K 6H = 158 Damage (You can also use Dauros instead of 6H for 153 damage, overall this one doesn't seem worth it unless you're close enough to the corner to 214K or 236H the 6H). 6P 214P dl 214P dl 214P = 128 Damage (the bounce happens too far away, there's no possible follow up after the last rekka). Also I TRIED to hit 6P into 7 rekkas like with 5P and 5K but FOR THE LIFE OF ME I couldn't ever get it to work, I think it's possible but it's EXTREMELY finnicky in terms of timing. Also due to the higher blowback even just 2 loops with 2 delays can often whiff depending on the distance. So overall I really feel like 6P is a way worse option to CH Foudre. NotThisOne — Today at 12:14 PM huh, that's interesting, you were right wdym with 6P into 7 rekka though ? BigDingo — Today at 12:14 PM I mean 214P dl 214P dc 214P dl 214P 214PPP since it's 7 hits of Rekka NotThisOne — Today at 12:15 PM i see well i'll try 5k more and see how it goes BigDingo — Today at 12:17 PM Good luck 👍 NotThisOne — Today at 12:23 PM i admit defeat 5k just seems like a better option against what my intuition told me
mario050987·cdn.discordapp.com·
20211202 144646 1
20211202 144646 1
20211202 144646 1
BigDingo — Today at 12:13 PM There, CH 5K against Foudre into triple loop. I recorded a pretty random blockstring but it works (and is actually easier) with more distance so it shouldn't matter. You can do 3 loops out of 5K too (and out of 5P even!) , it's way more lenient too. 6P gives you less vertical heigh since it has more blowback, I think. I labbed it before the other reply I gave, but I labbed it again to get some damage values. 5P 214P dl 214P dc 214P dl 214P 214PPP = 125 Damage 5K 214P dl 214P dc 214P dl 214P 214PPP = 156 Damage 5K jK IAD jk jD 66c.S 214P dl 214P 214PPP = 155 Damage (but literally full corner to corner carry!) (doesn't work at all ranges, if you hit 5K from too far away the first jK won't connect, but it works at most ranges). c.S 2H 214P dl 214P dc 214P dl 214P 214PPP = 192 Damage (highly situational, requires you to IB one or two of the moves in the blockstring before Foudre Arc). 5K 214P dl 214P dc 214P c.S 2H 214PPP = 165 Damage (requires you to hit the 5K from fairly up close, there's probably better follow ups to c.S but that's the one I tried). 5K 214P dl 214P dl 214P 5K 6H = 158 Damage (You can also use Dauros instead of 6H for 153 damage, overall this one doesn't seem worth it unless you're close enough to the corner to 214K or 236H the 6H). 6P 214P dl 214P dl 214P = 128 Damage (the bounce happens too far away, there's no possible follow up after the last rekka). Also I TRIED to hit 6P into 7 rekkas like with 5P and 5K but FOR THE LIFE OF ME I couldn't ever get it to work, I think it's possible but it's EXTREMELY finnicky in terms of timing. Also due to the higher blowback even just 2 loops with 2 delays can often whiff depending on the distance. So overall I really feel like 6P is a way worse option to CH Foudre. NotThisOne — Today at 12:14 PM huh, that's interesting, you were right wdym with 6P into 7 rekka though ? BigDingo — Today at 12:14 PM I mean 214P dl 214P dc 214P dl 214P 214PPP since it's 7 hits of Rekka NotThisOne — Today at 12:15 PM i see well i'll try 5k more and see how it goes BigDingo — Today at 12:17 PM Good luck 👍 NotThisOne — Today at 12:23 PM i admit defeat 5k just seems like a better option against what my intuition told me
mario050987·cdn.discordapp.com·
20211202 144646 1
Lovell 浪人 ✈️ on Twitter
Lovell 浪人 ✈️ on Twitter
I was playing against many players using Happy Chaos while using the same zoning strategy until I figured out how to use their meter against them.#GGST #GGST_NA #GGST_HC #GGST_HAhttps://t.co/Aqfo7YRT4f— Lovell 浪人 ✈️ (@RoninLovell) December 2, 2021
mario050987·twitter.com·
Lovell 浪人 ✈️ on Twitter
Captain on Twitter
Captain on Twitter
May can be shot during descent of j.D #GuiltyGearStrive #GGST_HC #GGST_HA #PS4share pic.twitter.com/xlZGgMYLGW— Captain (@IvoryTuskC) December 2, 2021
mario050987·twitter.com·
Captain on Twitter
Kengan Affiliated on Twitter
Kengan Affiliated on Twitter
Working some baits & punish ideas out, where is the sauce?! #GGST #GuiltyGearStrive #HappyChaos pic.twitter.com/SVLMJtqUuI— Kengan Affiliated (@KenganAffiliat1) December 2, 2021
mario050987·twitter.com·
Kengan Affiliated on Twitter
Kengan Affiliated on Twitter
Kengan Affiliated on Twitter
Working some baits & punish ideas out, where is the sauce?! #GGST #GuiltyGearStrive #HappyChaos pic.twitter.com/SVLMJtqUuI— Kengan Affiliated (@KenganAffiliat1) December 2, 2021
mario050987·twitter.com·
Kengan Affiliated on Twitter
紫めぐ on Twitter
紫めぐ on Twitter
Chaos's Deus Ex Machina has quite significant pushback and despite being -25, it may be hard to punish. From roughly round start distance ram can punish with 214H, but any further and the slam won't reach.#GGST_RA #GGST_HA pic.twitter.com/njpGT4xwri— 紫めぐ (@Megumin_Yun) December 2, 2021
mario050987·twitter.com·
紫めぐ on Twitter
紫めぐ on Twitter
紫めぐ on Twitter
Chaos's Deus Ex Machina has quite significant pushback and despite being -25, it may be hard to punish. From roughly round start distance ram can punish with 214H, but any further and the slam won't reach.#GGST_RA #GGST_HA pic.twitter.com/njpGT4xwri— 紫めぐ (@Megumin_Yun) December 2, 2021
mario050987·twitter.com·
紫めぐ on Twitter
Alex on Twitter
Alex on Twitter
Leo Backturn Shield goes through Mini Fausts #GGST_LE pic.twitter.com/o9pfpRahXJ— Alex (@MonkUnit) December 2, 2021
mario050987·twitter.com·
Alex on Twitter
Alex on Twitter
Alex on Twitter
Leo Backturn Shield goes through Mini Fausts #GGST_LE pic.twitter.com/o9pfpRahXJ— Alex (@MonkUnit) December 2, 2021
mario050987·twitter.com·
Alex on Twitter
CatChat on Twitter
CatChat on Twitter
I know Happy Chaos is new but I think Faust probably wins this MU. HC struggles doing anything whether it be reloading, aiming, or concentrating against Faust. Faust crouch and dash start up can duck under HC reticle if spammed which is hilarious.Thoughts?#GGST_HC #GGST_FA— CatChat (@CatChat240p) December 2, 2021
mario050987·twitter.com·
CatChat on Twitter
CatChat on Twitter
CatChat on Twitter
I know Happy Chaos is new but I think Faust probably wins this MU. HC struggles doing anything whether it be reloading, aiming, or concentrating against Faust. Faust crouch and dash start up can duck under HC reticle if spammed which is hilarious.Thoughts?#GGST_HC #GGST_FA— CatChat (@CatChat240p) December 2, 2021
mario050987·twitter.com·
CatChat on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスH1ケイオスの射撃と全キャラの飛び道具をぶつけました。最強だった粒雪よりも貫通性能が高く、覚醒飛び道具よりは下。ただし射撃が発生1Fなので、覚醒飛び道具にも打ち勝つ場合があります。#GGST_HA pic.twitter.com/RPCBHV6r7v— ウーマロ(umaro_mustang) (@lfmust) December 1, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ややっこ on Twitter
ややっこ on Twitter
ハッピーケイオスJS飛び込みセットプレイをガードされた場合これは、おヤベェですわね。#GGST #GGST_HA #PS4sharehttps://t.co/mTLl8IYMSW pic.twitter.com/44KOxo8G3D— ややっこ (@utatanekujira) December 1, 2021
mario050987·twitter.com·
ややっこ on Twitter