Using Drunkard Shade to punish Sol players for mashing. Conditioning them opens up summon opportunities #GGST_ZA pic.twitter.com/k0owTAHdhX— Whateverdude151 (@whateverdude151) June 24, 2021
Most consistent way to hard punish Chipps leaf grab for me. I feel using 6H requires me to basically be mashing it for it to work & backdash 2H is really easy to mistime. This has been very consistent and I feel I can do it on reaction, works anywhere on screen too.#GGST_ZA pic.twitter.com/P5Q7hU41E6— BrendanMushi (@BrendanMushi) June 24, 2021
Most consistent way to hard punish Chipps leaf grab for me. I feel using 6H requires me to basically be mashing it for it to work & backdash 2H is really easy to mistime. This has been very consistent and I feel I can do it on reaction, works anywhere on screen too.#GGST_ZA pic.twitter.com/P5Q7hU41E6— BrendanMushi (@BrendanMushi) June 24, 2021
Probably Zato's max damage corner anti air combo on Chipp.
Use Oppose or 2H will trade with j.2K.
The back dash before 6H to wall crack is just for style and to auto time 6H, it's not necessary.
Probably Zato's max damage corner anti air combo on Chipp.
Use Oppose or 2H will trade with j.2K.
The back dash before 6H to wall crack is just for style and to auto time 6H, it's not necessary.
I was labbing and noticed that Oppose had left over Eddie gauge this time and this time only??? pic.twitter.com/oy4wAPEmre— Darker (@Darker5696) June 25, 2021
I was labbing and noticed that Oppose had left over Eddie gauge this time and this time only??? pic.twitter.com/oy4wAPEmre— Darker (@Darker5696) June 25, 2021
IDK why, but I assumed that 2/5P were the only moves Zato had that beat Sol's fS spam. Turns out, 2K has 7f startup, so Zato actually has good risk return for challenging fS. If it hits, it leads to his DP safe vortex. #GGST #GGST_ZA #GGST_SO pic.twitter.com/8dt90C5rdj— Mark Kirollos (@Mark_FGC) June 27, 2021
IDK why, but I assumed that 2/5P were the only moves Zato had that beat Sol's fS spam. Turns out, 2K has 7f startup, so Zato actually has good risk return for challenging fS. If it hits, it leads to his DP safe vortex. #GGST #GGST_ZA #GGST_SO pic.twitter.com/8dt90C5rdj— Mark Kirollos (@Mark_FGC) June 27, 2021
Finally! A setup that hard punishes wakeup supers, including Ram's. Walk Eddie forward and safejump w/ IAD jK (use dash macro). Eddie never gets hit, so you can punish with 2K 2D and restart oki. Leads to gapless Low/High/Throw pressure on block. #GGST #GGST_ZA #GGST_RA pic.twitter.com/Sja16U7evS— Mark Kirollos (@Mark_FGC) June 28, 2021
Finally! A setup that hard punishes wakeup supers, including Ram's. Walk Eddie forward and safejump w/ IAD jK (use dash macro). Eddie never gets hit, so you can punish with 2K 2D and restart oki. Leads to gapless Low/High/Throw pressure on block. #GGST #GGST_ZA #GGST_RA pic.twitter.com/Sja16U7evS— Mark Kirollos (@Mark_FGC) June 28, 2021
Good shit, thanks for always putting out so much Zato tech and just to piggyback off the j.D option. You can also get a raw 236S after it as well!https://t.co/TOT0MxuWeA— BrendanMushi (@BrendanMushi) June 28, 2021
Good shit, thanks for always putting out so much Zato tech and just to piggyback off the j.D option. You can also get a raw 236S after it as well!https://t.co/TOT0MxuWeA— BrendanMushi (@BrendanMushi) June 28, 2021
Punishes vs Axl's common Rainwater string of CS->f.S->Rainwater. Zato has consistent answers to this #GGST_ZA pic.twitter.com/z5ZyygGEtV— Whateverdude151 (@whateverdude151) July 9, 2021
Punishes vs Axl's common Rainwater string of CS->f.S->Rainwater. Zato has consistent answers to this #GGST_ZA pic.twitter.com/z5ZyygGEtV— Whateverdude151 (@whateverdude151) July 9, 2021