Character Matchups

Character Matchups

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てつぼん on Twitter
てつぼん on Twitter
Sイルカ対策詰め合わせ基本は暴れ。バクステイルカは、チップは空キャン出来るので両対応w消極的にいくならダッシュガードで確定とれますが、通常技イルカは無理。最後のはダッシュガードに通常技仕込んでます。 #PS4share pic.twitter.com/Mu7jedlu7J— てつぼん (@pyunpa) June 25, 2021
mario050987·twitter.com·
てつぼん on Twitter
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
※追記 闇慈の疾ですが、発生の速い覚醒必殺技でも確反でないタイミングもありました。疾を最速で出したかどうか、闇慈と相手の距離によっても違うようです。これについては別途検証して動画を上げたいと思います! Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】まだまだぼったくられてます! 実は隙だらけだったりする技集(ソル・闇慈・ミリア・名残雪・イノ・ラム※追記有)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
rocamocha ☕ — Today at 6:12 AM you FD fS right, if they fS again you can throw so maybe they start committing to a blockstring if it goes 5H GF we've covered you get IAD jump in over it 5H BR has the potential to stuff this, but midscreen most of the time it has issues and can even whiff in the corner BR is even worse BR is an explicit read from the Sol player and if it doesn't work... • if stand FD blocked, both are 0 at about roundstart spacing • if normal stand blocked Sol is minus and just out of 5K range • if FD crouch blocked Sol is minus and just out of 5K range • if normal crouch blocked, the opponent gets a completely safe attempt at a basically auto-timed IB against 5K mash from Sol which leads to a full punish • if there wasn't any FD on the string before the BR, well... BR is really bad here overall FD crouch blocking everything leads to the best scenario, but depending on character's unique options the extra pushback from FD stand blocking parts of the string may be desired --------------- • after FD blocking fS you can backdash most things with the exceptions being 6S, 6H, and delay BR delay BR has to be timed again to catch jump and not be true, this timing is harder than catching the 5H GF punish jump • notice that each of these is not that great on-hit without CH or meter • if 6S is FD blocked, GF can be jump punished again • the punish is guaranteed if it is FD stand blocked, the spacing is inconsistent if crouch FD blocked • after FD blocked fS, 2D will reach IF they continue to FD or crouch block if they let go of FD and hold 4 for a few frames, 2D will whiff making this situation much safer for the defender if they know this • if Sol does delay BR after 6S to catch jump punish for GF, it again has to be timed - and this one feels a lot harder than the other ones, Sol is not going to hit the tight delay BR against FD 6S on reaction so it's pretty safe to just hold up back unless the Sol has explicitly practiced this and is committing to the read(edited) [6:14 AM] i don't have nitro so bear with me lol • in the fS 6S (to catch backdash) situation on block, if only the BR is not FD blocked it lands in your face for guaranteed punish, so either way it is bad for Sol [6:20 AM] • FD fS puts Sol at a range where to strike/throw you he has to run in a pretty good distance, making reaction throw and chicken block pretty good rocamocha ☕ — Today at 6:33 AM • if point blank 5K 6S is IFD'd defender gets the same spacing for the above fS 6S situation • if a 5K that only gets the second hit to touch is blocked, it is free GF punish no matter how they block, BR on block is ultra punishable [6:39 AM] • in essence, to stay safe against someone who is using FD with this knowledge, Sol either needs to back off or use fake gunflame to block or anti-air a jump-in punish SneakySnek — Today at 6:42 AM i just have one question about the 1st situation (fd blocked f.S) [6:43 AM] you covered going into BR [6:43 AM] but not BB [6:43 AM] which is actually safe when spaced [6:43 AM] also, the autotimed IB against 5K leads to a full punish, but what if the sol player goes 5K>2D or 5K>6S [6:43 AM] yes 6S can be thrown but 2D beats the throw [6:44 AM] i agree with the conclusion that sol needs to also use GF feint but I'd say sol needs to use GF feint regardless because GF can always be jumped out of (or interrupted if too close) if the opponent knows about it [6:45 AM] luckily many people seem to not know yet SneakySnek i agree with the conclusion that sol needs to also use GF feint but I'd say sol needs to use GF feint regardless because GF can always be jumped out of (or interrupted if too close) if the opponent knows about it SneakySnek — Today at 6:45 AM well maybe not always, always, but it depends on spacing and can be done [6:45 AM] faster characters might even (?) get the punish on GF string enders even without fd @SneakySnek which is actually safe when spaced rocamocha ☕ — Today at 6:58 AM uhhh ill do more on this later but my reasoning for not at the moment was because BB itself can be 6P'd and imo is pretty gimmicky from the ground since you can't adjust the timing quick test found that crouch FD fS 5H BB is punishible by Ky with backdash 5k midscreen FD blocked fS BB, the punish is a little tight but is still a legit punish SneakySnek — Today at 6:58 AM yea BB can be stuffed but I'm thinking if someone FDs it makes their frame data even worse so they have to call out BB even more confidently i guess [6:59 AM] gotcha [6:59 AM] like the opponent has to be really woke to consider all of these options and still get the punish of BB [7:00 AM] (ok i FD'd f.S, now do i throw or keep blocking, ok they did 5H, now do they GF, GF feint, BB, BR)(edited) [7:01 AM] of course they can just keep blocking which is the safest thing against all of these options [7:01 AM] but it's also probably what the sol player wants, for them to keep blocking @SneakySnek also, the autotimed IB against 5K leads to a full punish, but what if the sol player goes 5K>2D or 5K>6S rocamocha ☕ — Today at 7:01 AM at the range it puts you at, if defender keeps crouching the 5K completely whiffs which is really bad, and to go for those gatlings Sol has to early commit to them and press as fast as possible and can't go into them on reaction so it is an RPS but favored towards defender getting their turn back, or getting the spacing for 6S > special RPS which is slightly defender favored if Sol does that string @SneakySnek like the opponent has to be really woke to consider all of these options and still get the punish of BB rocamocha ☕ — Today at 7:02 AM yeah like you really gotta be awake to force the Sol to think rocamocha ☕ at the range it puts you at, if defender keeps crouching the 5K completely whiffs which is really bad, and to go for those gatlings Sol has to early commit to them and press as fast as possible and can't go into them on reaction so it is an RPS but favored towards defender getting their turn back, or getting the spacing for 6S > special RPS which is slightly defender favored if Sol does that string SneakySnek — Today at 7:03 AM oh yeah that's right 5K be like goofy high [7:04 AM] i always commit to those gatlings early though [7:04 AM] maybe I'm stupid but why on earth would i not when 5K is -14 [7:04 AM] unless i really want the dash cancel [7:05 AM] i guess I'll be on the lookout for some of these situations [7:05 AM] esp in higher level play rocamocha ☕ — Today at 7:07 AM mmm maybe i misworded that, the spacing is like tipper 5K, so if Sol isn't like mashing the followup out of 5K and expecting to get both hits since they did bandit revolver on block, they could definitely just miss the cancel window(edited) [7:11 AM] i think it's crazy how much the risk/reward changes from such a simple thing vloomn(testament4strive) — Today at 7:13 AM You can also jump cancel 5k on block and do 66brc for some nasty fuzzy setups [7:14 AM] Also nice conversion from 5k on hit rocamocha ☕ — Today at 7:16 AM like you don't FD fS and what, you can like try to interrupt or throw another far slash with a P or K and get like nothing, with the risk of getting counterhit by the frametrap if you do FD fS you get a bunch of good options none of which are at risk of getting counterhit, and can force Sol to think (like without FD backdash into whiff punish in the picture when the hell is Sol going to fS and then 6S) if you get a full punish off you pretty much regain the meter you used to gain the option in the first place vloomn(testament4strive) — Today at 7:17 AM Idk about fd against sol, if they fd you can do 66fs and it becomes the same situation, and they spend meter. Also harder to fuzzy jump during fd. Sorry if you already pointed this out I just have really low attention span(edited) [7:18 AM] I'd say the only definitive answer against sol rps is ibfd, but that's insanely hard lol
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
MikeMuscles — Yesterday at 8:41 PM So there's 2 situations of dolphin. Dolphin at neutral, and dolphin during pressure. The solutions are a bit similar, but not always. So S dolphin is very fast, while H dolphin is slow. S is -5, while H is +5, we will get to that in a bit. So if she's using a bunch of dolphins at neutral, your instinct might be to put big buttons out to try and catch her. You actually want quick recovering buttons. What you do is do things like 5K~214K at neutral at a space you think she wants to dolphin, and if she doesn't you get a 5K (wiff). If she dolphins she runs into the active of your foot. If she does later dolphin, you've recovered and can block So at neutral a lot of the buttons I'm pushing, 5K, 2K, 5P, all can beat a dolphin coming at you because her hurtbox moves before the hitbox. 6P/5H/etc are all slower, and what you need against dolphins generally is speed to connect with them. The slow moves get CH and that's when life gets real hard. So say you missed your 5K and they got in with an H dolphin. Unfortunately after an H dolphin you gotta respect it if you couldn't interrupt it with a move. So let's say you blocked that and they do 2S > dolphin (another common string after that). At this point when in pressure you want to -react- to seeing a dolphin with pushing a late button. The best way to do this is by having her lab in training mode. Against an S dolphin you'll push the button in blockstun if you react visually, while the H dolphin you'll interrupt. Most common buttons here are 5K/2K/5P. If you mistime, you get to block after. However, if she does 2S > S dolphin, that's either pure blockstun or a frame trap. If that's the case though she's given up her turn because she's -5. Normally characters have a hard time interacting with her but Gio can 5H at this range to say "stop doing things So tl; dr Interrupt with 5K/2K/5P, identify the difference between H and S, and after blocking S make sure you're pushing the heck outta 5H (Until she starts pressing 6P)
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
てつぼん on Twitter
てつぼん on Twitter
Sイルカ対策詰め合わせ基本は暴れ。バクステイルカは、チップは空キャン出来るので両対応w消極的にいくならダッシュガードで確定とれますが、通常技イルカは無理。最後のはダッシュガードに通常技仕込んでます。 #PS4share pic.twitter.com/Mu7jedlu7J— てつぼん (@pyunpa) June 25, 2021
mario050987·twitter.com·
てつぼん on Twitter
DEBico on Twitter
DEBico on Twitter
sol cS/fS can meaty safely vs faust super. please never use this super against sol on wakeup lol #GGST_SO pic.twitter.com/e3m1PtT4kq— DEBico (@SuperDEBico) June 14, 2021
otakupcgaminghd·twitter.com·
DEBico on Twitter
DEBico on Twitter
DEBico on Twitter
sol cS/fS can meaty safely vs faust super. please never use this super against sol on wakeup lol #GGST_SO pic.twitter.com/e3m1PtT4kq— DEBico (@SuperDEBico) June 14, 2021
otakupcgaminghd·twitter.com·
DEBico on Twitter
LR | Hunter 🤠✖️✖️ on Twitter
LR | Hunter 🤠✖️✖️ on Twitter
Mismo castigo con el RC, pero usando solo 50% de medidorSame punish with RC, but using only 50% meter#GGST_SO #GGST_LE #GuiltyGearStrive pic.twitter.com/qZzdtjx38E— LR | Hunter 🤠✖️✖️ (@FGC_Hunter) June 14, 2021
otakupcgaminghd·twitter.com·
LR | Hunter 🤠✖️✖️ on Twitter
LR | Hunter 🤠✖️✖️ on Twitter
LR | Hunter 🤠✖️✖️ on Twitter
Mismo castigo con el RC, pero usando solo 50% de medidorSame punish with RC, but using only 50% meter#GGST_SO #GGST_LE #GuiltyGearStrive pic.twitter.com/qZzdtjx38E— LR | Hunter 🤠✖️✖️ (@FGC_Hunter) June 14, 2021
otakupcgaminghd·twitter.com·
LR | Hunter 🤠✖️✖️ on Twitter
upgamer | Amnesia on Twitter
upgamer | Amnesia on Twitter
@Archer1997M gave me trouble with Chipp J.2K, not anymore 😈 (pretty sure I can get wallbreak meterless off trade 6P) pic.twitter.com/wsSuO6KTbd— upgamer | Amnesia (@Amnesia_SSBM) June 14, 2021
mario050987·twitter.com·
upgamer | Amnesia on Twitter
upgamer | Amnesia on Twitter
upgamer | Amnesia on Twitter
@Archer1997M gave me trouble with Chipp J.2K, not anymore 😈 (pretty sure I can get wallbreak meterless off trade 6P) pic.twitter.com/wsSuO6KTbd— upgamer | Amnesia (@Amnesia_SSBM) June 14, 2021
mario050987·twitter.com·
upgamer | Amnesia on Twitter
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
Anti character labbing VS. Axl. A lot of Axl's get away with things they shouldn't so I compiled what I've found against him. The video got cut off but all the information is retained but if you want to see the rest, here's the YT link. #GGST_SOLink: https://t.co/AW7mueaiTq pic.twitter.com/3dLTPFYrUC— B-Ran (AKA McPuffle) (@ShowYouCanSYC) June 11, 2021
otakupcgaminghd·twitter.com·
B-Ran (AKA McPuffle) on Twitter
Arc of Dawn on Twitter
Arc of Dawn on Twitter
#GuiltyGearStrive #GGST #GGST_MA #GGST_SO quick guide on how to punish spaced gunflame and using c.s 2k link to set up a knockdown for more pressure pic.twitter.com/xZd9gQH2Bc— Arc of Dawn (@ArcDawn) June 13, 2021
mario050987·twitter.com·
Arc of Dawn on Twitter
Arc of Dawn on Twitter
Arc of Dawn on Twitter
#GuiltyGearStrive #GGST #GGST_MA #GGST_SO quick guide on how to punish spaced gunflame and using c.s 2k link to set up a knockdown for more pressure pic.twitter.com/xZd9gQH2Bc— Arc of Dawn (@ArcDawn) June 13, 2021
mario050987·twitter.com·
Arc of Dawn on Twitter
Arc of Dawn on Twitter
Arc of Dawn on Twitter
#GuiltyGearStrive #GGST #GGST_MA #GGST_SO quick guide on how to punish spaced gunflame and using c.s 2k link to set up a knockdown for more pressure pic.twitter.com/xZd9gQH2Bc— Arc of Dawn (@ArcDawn) June 13, 2021
mario050987·twitter.com·
Arc of Dawn on Twitter
BLM | MonkeyBizness on Twitter
BLM | MonkeyBizness on Twitter
On defense against Sol, you can IB one of his most frequent frametrap / blockstring / combo options: 2K > 6S > Gunflame.There is no variable timing for 2K > 6S, so you can train yourself to do this, reduce the pushback 2x, & punish gunflame. Then Sol has to re-think!#GGST_SO pic.twitter.com/nAztc9AlQ5— BLM | MonkeyBizness (@FGMonkeyBizness) June 12, 2021
mario050987·twitter.com·
BLM | MonkeyBizness on Twitter
Felix on Twitter
Felix on Twitter
You can punish Sol's Heavy Mob Cemetery by super jump IAD after the superflash.#GGST #GGST_SO pic.twitter.com/6zhWT17ngM— Felix (@BanchoGato) June 12, 2021
mario050987·twitter.com·
Felix on Twitter
ぐっち on Twitter
ぐっち on Twitter
置き2k笑える #ggst_so #PS4sharehttps://t.co/3U9wumrNVR pic.twitter.com/ZSjZ6RcYX6— ぐっち (@Atelier_belchan) June 12, 2021
mario050987·twitter.com·
ぐっち on Twitter
ふじつう on Twitter
ふじつう on Twitter
アンジ対策の確定反撃の練習がちょっとだけ楽しい(飛び込んでくるのに暴れたほうがダメージ取れるとかは言わないで) #GGST_SOhttps://t.co/fIuyXys5lM pic.twitter.com/csJpgM2CTc— ふじつう (@fujitsu0606) June 12, 2021
mario050987·twitter.com·
ふじつう on Twitter