Character Matchups

Character Matchups

9338 bookmarks
Newest
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
この距離でダスト当たるの笑いました。対戦で狙えるかというと現実味はなさげですが。。 #GGST_MA pic.twitter.com/iInAFTnt4r— のどごしダイナミック (@nodogoshi0811) January 29, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
OldNick on Twitter
OldNick on Twitter
Lol this rope is awesome #GGST_LE #PS5Share, #GuiltyGearStrive pic.twitter.com/h63WPOmX9Y— OldNick (@The0ldN1ck) January 28, 2022
mario050987·t.co·
OldNick on Twitter
Patrick on Twitter
Patrick on Twitter
Baiken I'm so sorry but you know I had to try it Double bt.super with the tether attached. #GGST_LE #GGST pic.twitter.com/sThornTPzv— Patrick (@LuigiButRipped) January 28, 2022
mario050987·t.co·
Patrick on Twitter
Mint on Twitter
Mint on Twitter
The most optimal parry combo from S kabari I could find. Probably extremely situational in a real match, but I had fun discovering all the possibilities nonetheless.#GGST_LE pic.twitter.com/zY8Lh92lQ2— Mint (@El__Mint) January 28, 2022
mario050987·t.co·
Mint on Twitter
Mint on Twitter
Mint on Twitter
Sideswitch version. Still trying to find a way to break the wall meterless.#GGST_LE pic.twitter.com/77TWDQQkc7— Mint (@El__Mint) January 28, 2022
mario050987·t.co·
Mint on Twitter
Alex on Twitter
Alex on Twitter
Leo's H DP Oki when Tethered requires a delay after Whiff 236H, otherwise the usual autotimed btK/btS will whiff. #GGST_LE pic.twitter.com/OLQg6MtccH— Alex (@MonkUnit) January 29, 2022
mario050987·t.co·
Alex on Twitter
JGee on Twitter
JGee on Twitter
this got me real life bugging out #GGST_KY #GGST_BA pic.twitter.com/mIiMCd6J5h— JGee (@jgeeHK) January 28, 2022
mario050987·twitter.com·
JGee on Twitter
BT | Kaneki on Twitter
BT | Kaneki on Twitter
if Baiken ever baits your 6P with JD you can punish the recovery #GGST_KY #PS4sharehttps://t.co/7ak6b8PyIU pic.twitter.com/BIf9ABlvRA— BT | Kaneki (@Kaneki_RR) January 28, 2022
mario050987·twitter.com·
BT | Kaneki on Twitter
Somnium on Twitter
Somnium on Twitter
#GGST_KY has some fun situations while attached to #GGST_BA tether after S Kabari if she tries to keep pressure pic.twitter.com/j6q17UFdXO— Somnium (@SomniumEU) January 28, 2022
mario050987·twitter.com·
Somnium on Twitter
Cameron on Twitter
Cameron on Twitter
Tethered Ky into dragon install combo midsreen #ggst_KY pic.twitter.com/O9WtXRyXcL— Cameron (@CameronAlbano) January 28, 2022
mario050987·twitter.com·
Cameron on Twitter
Crinkles on Twitter
Crinkles on Twitter
ky 100 meter tether combo against baiken. 317 damageif you finish it with heavy DP (instead of RTL), it does 300 damage reducing the cost to 50 meters#GGST_KY #GGST_BA pic.twitter.com/csvD7Qupqt— Crinkles (@20crinkles) January 28, 2022
mario050987·twitter.com·
Crinkles on Twitter
hiranari on Twitter
hiranari on Twitter
他キャラの紐コンがノーゲージで好き放題してる中、カウンター始動でゲージ使ったコンボを上げてみるノーゲージなら近Sボンバー締めで212アクセルにもノーゲージでカウンターに依存しないレシピ下さい・・・#GGST_AX pic.twitter.com/Biy9ocTsF5— hiranari (@hiranari2) January 28, 2022
mario050987·t.co·
hiranari on Twitter
SacretSword on Twitter
SacretSword on Twitter
Oh look! Here's my own Ky combo with the tether!!! #GGST #GGST_KY #GGST_BA pic.twitter.com/gJmWMcz3N9— SacretSword (@SacretSwordFGC) February 3, 2022
mario050987·t.co·
SacretSword on Twitter
SacretSword on Twitter
SacretSword on Twitter
Oh look! Here's my own Ky combo with the tether!!! #GGST #GGST_KY #GGST_BA pic.twitter.com/gJmWMcz3N9— SacretSword (@SacretSwordFGC) February 3, 2022
mario050987·t.co·
SacretSword on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
truthordivekick — Today at 10:50 AM Courtesy of Snap: the biggest tool axl has against characters like milia and chipp are high damage conversions off of reads. Both in neutral and on their pressure. You need to save meter besides fding their cs for transport bombers/jh or jd conversions. Against chipp in particular your best buttons in neutral are going to be 2k,5k, js, and jh without meter, and then moves like 2h, 2s, and 6k get better with meter. As for how to play the neutral, I’d tell you the most important idea to focus on starting out is to keep keep keep moving. You can not play stationary, you need to make them misspace their pressure or put yourself into a better spot. If they jump that is your cue to MOVE. Do not stay in place for even a second, until you are at a higher level and understand the leveling a bit better. Moving like this will let you find way more free openings. If they are pressing iad jh you have time to now 5k it preemptively, if they are further up you can 2s. 5h/cs can do both of these if you get an even better situation or need to cover right above you. Then you need to convert huge. You should be getting tkbers on chipp the vast majority of rounds you win. You need that damage, full screen resetting to neutral is BAD against him. He destroys you in neutral, get good damage in where you can. If you get caught slipping when hes in the air and are in a bad pressure situation, you can’t 2k under most of his buttons so you just have to take it. If he is approaching more on the ground, then run up 2k is great here, but make sure you apply good pressure after it. Not just always 2k 2d snail, just won’t cut it. Also important thing is knowing their possible holes in their pressure and trying to 50/50 in those spots. Make sure you practice 74d or 96d on reaction to chipp throw. Get him to press his - on block specials. Avoid the corner. You are going to need to fight for this. Fight with your god damn 5king life to make sure he doesn’t get you there. Once you’re in there though often times what you’ll do depends on your meter and health. If you have enough meter or are close to it, try and find gaps to fuzzy super out. Otherwise you’re just going to have to take some risks and press and it’s going to suck for you. Few other small things you should learn is a lot of his bad crossups can be ib thrown, and you can just backdash j2k for free basically. Anyways, don’t play too reactionary with your moves, play reactionary with your movement. You’re going to have to fight him. You do more damage than him, you just have to show him that. truthordivekick — Today at 10:52 AM Courtesy of the Chipp channel: 236p (palpha): crossup frame 28ish mid. Can be blocked crossup, ground thrown, or low abare'd 236k (kalpha): crossup frame 28ish mid. Can be blocked crossup, high abare'd, and jump thrown 63214s (leaf grab): beats backdash. loses to jump 236s (rekka): 1st two hits minus on block OR hit. Don't mash low or else rekka3 crushes 236h (gamma blade): catches jump over alpha/grab. 25f startup loses to 2k Forward jumping acts to jump over palpha, crossup block kalpha, and jump over command grab, but loses to rekka/gamma Of his two most common blockstrings, one will be (optional) c.s 2s 2h. If he runs a 3 hit blockstring then you can fd the 2s or 2h and this will result in more lenient timings and spacings (notably gamma blade will hit later, command grab won't reach, and kalpha will sail over your head). 2 hit blockstrings will give less wiggle room for this though, so be careful. The other blockstring is 5k 2k 2d, which employs a natural frametrap on the 2d. It will catch upbacks and will counterhit if you mash, but the 2d doesn't lead into anything and in the case that chipp tries to make the 2d safe with special cancels, all the above setplay theory still applies. In grounded neutral, Chipps like to use: f.S - decent range, but can be EASILY low profiled with 2k 5K - less range than f.S but combos into knockdown from 5K 2D, he has to dash in a little to use it 2K - similar to 5K but hits low, actually has more range than you think. Also combos to 2D 5H - disjoint, he doesn't get much off it 2S - not the best option, but he gets a huge reward from 2S hit (2S 2H 236K...) beats 2k low profile attempts if you block his j.2k, you can throw him if he chooses to go for 2K or 5K after blocked j.2k, but you'll be counterhitted if he rejumps, or he cancels j.2k into alpha k. truthordivekick — Today at 10:55 AM my go-to is dash - air grab until they demonstrate they can jK/jP it on reaction Goluxas — Today at 10:57 AM that's great info, thanks truthordivekick — Today at 10:57 AM 👍 imo the biggest takeaways are: 1. Make every hit count 2. Stay on the move 3. Get a read on his rekka so you know when to mash 4. React to alpha/command grab with forward jump
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Hal on Twitter
Hal on Twitter
妖斬扇と2Dの中下択に対するファジーガード。多分2HS食らうけど、それの対策はまだ調べてない。#GGST#GGST_BA #梅喧 pic.twitter.com/Bfu3SLSjDp— Hal (@HalFightingGame) February 3, 2022
mario050987·t.co·
Hal on Twitter
オダワラ on Twitter
オダワラ on Twitter
アンジくんだと飛び道具とったときの当て身の挙動になるだけか~。#GGSThttps://t.co/6JULkw67lm pic.twitter.com/FphEk0F6Ed— オダワラ (@odawara114514) January 29, 2022
mario050987·t.co·
オダワラ on Twitter