Chipp Zanuff

Chipp Zanuff

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ユウ𖣘@療養中 on Twitter
ユウ𖣘@療養中 on Twitter
地上Kαブレード 攻撃判定出しつつ壁走りする現象の続きダッシュ慣性は関係なく、画面端から特定の距離でKαブレード出せば再現する#GGST_CH#PS4sharehttps://t.co/h5fvASOXka pic.twitter.com/E5LksKlOCw— ユウ𖣘@療養中 (@y_taka0109) July 9, 2021
mario050987·twitter.com·
ユウ𖣘@療養中 on Twitter
SleepyMan on Twitter
SleepyMan on Twitter
Just in case not breaking the wall is the future. (Sol set to wakeup 5K. Besides the setup for meaty c.S in the beginning it's all safe jumps when done correct) #GGST_CH Idea to setup around wall slump(?) inspired by @ShinKensou pic.twitter.com/mNw29CTgNS— SleepyMan (@SleepyMan808) July 9, 2021
mario050987·twitter.com·
SleepyMan on Twitter
Y2Kay on Twitter
Y2Kay on Twitter
Practical Use of this. c.S > 6H is a frametrap. with the a lil bit of RISC they EXPLODE lol. He's set to mash 5P in the gap btw. #GGST_CH pic.twitter.com/jNmazGiC5G— Y2Kay (@MilleniumY2K) July 9, 2021
mario050987·twitter.com·
Y2Kay on Twitter
Y2Kay on Twitter
Y2Kay on Twitter
CH 6H Corner combo. The highest damage I could find. The timing for the second alpha blade is tight but nothing too crazy. This isn't a big body exclusive combo btw, idk if its universal though. #GGST_CH pic.twitter.com/iNh1jI3RBf— Y2Kay (@MilleniumY2K) July 9, 2021
mario050987·twitter.com·
Y2Kay on Twitter
tragic on Twitter
tragic on Twitter
Chipp IMPOSSIBLE combo!This shouldn't work! The 236K actually hits once BEFORE wall grab which allows combo to continue. WTF!? Can only be done at a VERY specific range. Looks like a glitch, LOL. More to come!Tech found by Dreikoo on YT.#GGST #GGST_CH @summit812 @HiFightTH pic.twitter.com/aujA6STEWN— tragic (@fightelement) July 9, 2021
mario050987·twitter.com·
tragic on Twitter
tragic on Twitter
tragic on Twitter
I was testing punishes on Ky's Dire Eclat (214S) and came across this gem. Completely unnecessary and way more difficulty than every other option he has, but it's possible due to Chipp's fast run speed and his 3f 5P.More to come on Dire Eclat punishes!#GGST_CH pic.twitter.com/LwlWUuQTAW— tragic (@fightelement) July 8, 2021
mario050987·twitter.com·
tragic on Twitter
Chipp Junkie on Twitter
Chipp Junkie on Twitter
Chipp Punish's For Sol's Bandit Bringer corner 214K:BRC definitely makes it easier to do on reaction, but it's possible for big punishes without meter as well. #GGST_CH #GGST pic.twitter.com/AHq4MkPtzf— Chipp Junkie (@JesusRPalos) July 8, 2021
mario050987·twitter.com·
Chipp Junkie on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #004: Sol 214KGenerally, 6P is ideal as you can react the slowest. Higher DMG options available w/ riskier methods. Air Throw / DASH under are easier when close. Jump ATK easier from far.NOTE: Point Blank 214K whiffs behind 6P in corner.#GGST_CH pic.twitter.com/l38Sg9aJb3— tragic (@fightelement) July 8, 2021
mario050987·twitter.com·
tragic on Twitter