Gameplay Concepts

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How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Fabio Sossa on Twitter
Fabio Sossa on Twitter
Not sure if new but you can get an instant fd by holding the 2 buttons instead of timing the button presses #GGST pic.twitter.com/u4hPXSst5f— Fabio Sossa (@Aeon_888) February 3, 2022
mario050987·t.co·
Fabio Sossa on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear -Strive- has a hidden mechanic that adjusts Tension gain based on spacing. The further away the two players are, the less tension they will receive. The multiplier ranges from 100% to 80% to 60%.#GGST pic.twitter.com/qPf82IPBgX— Gelatin (@bearhugprime) February 3, 2022
mario050987·twitter.com·
Gelatin on Twitter
Chris Baker on Twitter
Chris Baker on Twitter
Entire cast Playlist -Every video will be updated for the most recent patchhttps://t.co/23fRpukS7m— Chris Baker (@NvrKnwsBst00) January 30, 2022
mario050987·twitter.com·
Chris Baker on Twitter
よっそい on Twitter
よっそい on Twitter
挙動がやばすぎる #GGST #PS4sharehttps://t.co/1PP0vZBdmm pic.twitter.com/upnLhTcexp— よっそい (@yosoi_game) February 2, 2022
mario050987·t.co·
よっそい on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Reminder that invulnerability doesn't extend to roman cancel, which has start-up as well.By delaying your buttons you are able to hit characters like Faust out of their super prc tech, as well as Baiken if she tries to make her whiffed Hiiragi safe.#GGST #GGST_BA pic.twitter.com/99kjfz5VwN— Rin-senpai (@RinSenpaiii) January 29, 2022
mario050987·twitter.com·
Rin-senpai on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear Strive has Tension Pulse! As you perform more offensive actions, you gain more meter per action (and the opposite). However, it is significantly less apparent and impactful in this game compared to previous titles. More details below!#GGST pic.twitter.com/I2Dn1gVz1z— Gelatin (@bearhugprime) February 1, 2022
mario050987·twitter.com·
Gelatin on Twitter
Kevin Hsu on Twitter
Kevin Hsu on Twitter
#GGST tension cooldown duration from my testing. didn't test supers. i'm just recording video, looking at the frame count, and eyeballing the tension gauge so values may be off.BRC: 161BRC Cancel: 65PRC: 281PRC Cancel: 137RRC: 280RRC Cancel: 125YRC: 535— Kevin Hsu (@shtkn) January 31, 2022
mario050987·twitter.com·
Kevin Hsu on Twitter
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers Staggers are still a mechanic within Guilty Gear Strive however, this time they work a bit different! This is my Guilty Gear Strive Tutorial on how to escape staggers. I hope this Guilty Gear Strive Guide on how staggers work this time around is useful and I look forward to seeing you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Struggling against invincible reversals?If you got a read on them, avoid blocking it. Although very punishable, they can be cancelled, putting you into a mixup.Make it whiff or use throws, since they are only invincible to strikes!#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/SBMdRTg4kr— Mixbox | Applay (@fgcApplay) January 27, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
鬼ボーナス on Twitter
鬼ボーナス on Twitter
空投げの投げ間合いはめちゃくちゃ広いのを覚えておこうな#GGST pic.twitter.com/YAYjw0nGuF— 鬼ボーナス (@gomibonus777) January 26, 2022
mario050987·twitter.com·
鬼ボーナス on Twitter
Attempting the HARDEST Combos in Guilty Gear Strive
Attempting the HARDEST Combos in Guilty Gear Strive
These combos were really fun to do! Let me know your thoughts on the video below! Timestamps 00:00 Intro 00:29 #1 I-No corner to corner momentum cancel 03:44 #2 Potemkin just frame kara back megafist 07:26 #3 Zato TOD 11:16 Bonus: Nagoriyuki double air wallbounce 12:59 Outro Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Chill with us on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN ⭐⭐I also do replay review + coaching: https://metafy.gg/@diaphone Attempting the HARDEST Combos in Guilty Gear Strive #GGST #combos #Diaphone
mario050987·youtube.com·
Attempting the HARDEST Combos in Guilty Gear Strive
How to deal with pressure in Guilty Gear Strive
How to deal with pressure in Guilty Gear Strive
#guiltygear #guiltygearstrive #fightinggames An overview on different types of offense that people can do in Guilty Gear, and some ideas on how to deal with them. Keep in mind as you're building strategy that /specific/ responses will depend on your character! 0:00 Intro 0:45 Delay cancelling (Faust) 3:23 Strike/Throw (Sol) 8:44 Fast/near reactable offense (I-no) 12:10 Status effects (Ky) 13:10 Throw PRC (May) 15:16 50/50's (Millia) 16:48 Guard Crush (Potemkin) 19:10 Outro Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Instagram - https://www.instagram.com/lordknightfgc Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi #anime #lordknight
mario050987·youtube.com·
How to deal with pressure in Guilty Gear Strive
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
If you have never played a fighting game before, have we got the show for you. There's a lot of great Fighting Game resources out there, but many can't help but use words like "Okizeme" or notate combos as "5k5k236p", all things which, to a new player, mean nothing. Come along with us as we embark on a journey from the ground up, explaining how all of this works on the most foundational level.
mario050987·youtube.com·
A Guilty Gear: Strive Tutorial for Brand New Players -- LESSON #1: Normals, Command Normals, Dust
[GGST] The Gaps in the Armour | Basic Conditioning and Offensive Strategy
[GGST] The Gaps in the Armour | Basic Conditioning and Offensive Strategy

✅ SUMMARY (High-Level)

The video teaches how to build a conscious, intentional, multi-layered offense by understanding four universal offensive tools:

Block Strings – safe pressure that prevents opponent actions and builds advantage.

Frame Traps – punishing mashers by exploiting gaps.

Mix-ups – forcing defensive players to guess wrong.

Pressure Resets – restarting offense to prevent passive opponents from regaining their turn.

The core problem: Players often get destroyed by either extreme blockers (Kai archetype) or extreme mashers/reversal spammers (Sol archetype) because their offense is unintentional and one-dimensional.

The solution: Use the four tools together to condition opponents—punishing undesired behavior until they shift. Mash-happy players must be conditioned into blocking; block-happy players must be conditioned into fighting back. Over time, the two archetypes converge into the same adaptive player—someone responding to your conditioning.

The final takeaway: A great offense is not “relentless aggression”—it’s deliberate pressure cycling using all four tools based on the opponent’s tendencies.

✅ BULLET-POINT VERSION (Quick Review)

Many players succeed vs one archetype but fail vs others due to unintentional offense.

Two problematic opponent types:

Kai-type: blocks too much → hard to open up.

Sol-type: presses too much → interrupts offense.

Fix by learning four core offensive options:

Block Strings: safe, uninterruptible sequences to build resources, disengage safely.

Frame Traps: purposely leave gaps to catch mashers.

Mix-ups: force guesses to beat blockers.

Pressure Resets: restart pressure so the opponent can’t relax.

Conditioning = creating situations where opponent’s bad habit becomes punishable.

Block strings + frame traps → push opponent toward blocking.

Mix-ups + pressure resets → push opponent toward fighting back.

Offense becomes a dynamic dance between safety, baiting, risk, and reward.

✅ CHUNKED SUMMARY (with comprehension Q&A + action steps) Chunk 1 — The Problem: One-Dimensional Offense Summary

Players often alternate between steamrolling some opponents and being shut out by others. This inconsistency comes from having a default habit-based offense that works against one archetype but fails against another. Two archetypes:

Kai: Overly defensive, blocks everything.

Sol: Overly aggressive, mashes or reversals constantly.

The real issue: Your offense lacks intentionality—you don’t consciously select the right tool for each problem.

Comprehension Questions

Q1: Why do players often crush some opponents but struggle vs others? A1: Because their offense is unintentional and only works against one archetype.

Q2: What distinguishes the “Kai” and “Sol” archetypes? A2: Kai blocks too much; Sol presses too many buttons.

Action Steps

Identify whether the opponent is more Kai-like or Sol-like in the first 10 seconds.

Stop running your default offense; choose actions deliberately.

Chunk 2 — Conditioning: Punish Behavior → Change Behavior Summary

Opening an opponent requires you to:

Identify the bad habit (blocking too much / mashing too much).

Create a situation where that habit is a bad choice.

Punish it consistently until they change.

Conditioning is the process of teaching your opponent which options are unsafe.

Comprehension Questions

Q1: What is conditioning? A1: Creating a situation where an opponent’s default option gets punished until they stop using it.

Q2: Why is it important to identify the opponent’s habit? A2: Because each habit requires a different offensive tool to counter it.

Action Steps

Ask: “What does this opponent do after blocking Close S?”

Test their responses with safe options to map their tendencies.

Chunk 3 — Tool 1: Block Strings Summary

Block strings are guaranteed, uninterrupted sequences that:

Build meter and wrist gauge.

Gain stage control.

Chip damage.

End safely (e.g., Gio 214K).

Block strings prevent mashers from acting but don’t teach them to stop mashing.

Comprehension Questions

Q1: What is the purpose of a block string? A1: To safely pressure without giving the opponent a chance to interrupt.

Q2: Why don’t block strings condition mashers? A2: Because mashers can still be pressing—they’re just being temporarily forced out.

Action Steps

Identify your safest string and ender.

Practice confirming whether the opponent tries to mash during the string.

Chunk 4 — Tool 2: Frame Traps Summary

Frame traps intentionally leave a small gap to catch mashers. A counterhit occurs because their button starts but doesn’t activate in time.

Delaying gatlings is a universal method. But gaps risk getting hit by reversals, so beware against reversal-happy opponents.

Comprehension Questions

Q1: Why do frame traps work? A1: They exploit gaps where the opponent’s button loses to your delayed follow-up.

Q2: What is the risk of frame traps? A2: Reversal-happy opponents can DP through the gap.

Action Steps

Lab the delays in Close S → Far S → 5H to see which catches mash.

Against Sol-types, alternate between:

Frame trap

Wait/block DP

Chunk 5 — Tool 3: Mix-ups Summary

Mix-ups force a guess: overhead, low, throw, cross-up, command grab, etc. They target opponents who block too much.

But:

Mix-ups are rarely true.

Opponents can escape with jump, backdash, mash, or reversal.

Risk-reward varies heavily.

Mix-ups incentivize defensive players to start acting.

Comprehension Questions

Q1: What is the purpose of a mix-up? A1: To force a guess and punish players who over-block.

Q2: Why aren’t mix-ups always reliable? A2: Because they can be interrupted or dodged unless spaced or timed correctly.

Action Steps

Practice Close S → Dash → Throw vs blockers.

Mix in overhead (5D) after conditioning them to sit still.

Chunk 6 — Tool 4: Pressure Resets Summary

Pressure resets restart offense instead of ending it. Examples:

Walk forward after Close S → new Close S.

Special moves that leave frame advantage (Gio 236K).

Resets make defensive players panic; even the most disciplined “Kai” won’t block forever.

Comprehension Questions

Q1: What does a pressure reset accomplish? A1: It makes the opponent uncertain when pressure ends and forces them to act.

Q2: What is the risk of pressure resets? A2: They can be interrupted if the opponent guesses right.

Action Steps

Alternate between ending your string and resetting it.

Watch if opponent starts pressing during resets—then punish with frame traps.

Chunk 7 — The Dynamic Dance of Offense Summary

Block strings + frame traps push players toward blocking. Mix-ups + resets push players toward mashing.

The two archetypes converge as you condition them:

Mashers become more respectful.

Turtles become more active.

Your job is to cycle offense tools based on how conditioning is shifting their tendencies.

Comprehension Questions

Q1: How do these tools shape opponent behavior? A1: Defensive tools push opponents to block; offensive gambles push opponents to act.

Q2: What is the long-term goal? A2: To control the opponent’s decisions through intentional pressure.

Action Steps

Observe: After what move does the opponent shift behavior?

Track these shifts mentally to adjust the next layer of pressure.

✅ SUPER-SUMMARY (One-Page Codex-Ready)

Building an unstoppable offense isn’t about nonstop aggression—it’s about intentional pressure cycling using four universal tools: block strings, frame traps, mix-ups, and pressure resets.

Two problematic archetypes appear frequently:

“Kai” blockers who never press.

“Sol” mashers who never stop pressing.

Your default playstyle probably works against one but not the other. To fix this, you must condition opponents by creating consistent, punishing situations that force them to abandon their bad habits.

Block strings keep you safe, advance position, and prevent mashing temporarily. Frame traps teach mashers to respect your turn by punishing their buttons. Mix-ups break defenders who rely solely on blocking. Pressure resets prevent defenders from knowing when it’s their turn, forcing them to act so you can punish them.

Block strings + frame traps drive opponents toward blocking. Mix-ups + resets drive opponents toward acting. The secret is rotating these tools intentionally based on how the opponent responds.

A truly “unstoppable” offense is a psychological dance—controlling your opponent’s behavior, bending their tendencies, and applying the right tool for the right problem.

✅ 3-DAY SPACED REVIEW PLAN Day 1 — Understanding

Read summary + chunks.

Lab your main character’s safe block strings and frame traps.

Day 2 — Application

Play casual matches.

Identify each opponent as Kai-like or Sol-like.

Practice switching between block strings, traps, mix-ups, and resets.

Day 3 — Integration

Review super-summary.

Write your own “Offensive Intent Checklist.”

Run sets focusing solely on intentional offense, not winning.

mario050987·youtube.com·
[GGST] The Gaps in the Armour | Basic Conditioning and Offensive Strategy
Motivation and Inspiration - Fighting Game Philosophy
Motivation and Inspiration - Fighting Game Philosophy

✅ SUMMARY (Comprehensive)

The video explores why people play fighting games, breaking their motivations into three core inspirations:

Competition / Winning – Measuring yourself against others, climbing ranks, testing mastery.

Learning / Understanding – Curiosity about the game’s system, mechanics, interactions, and problem-solving.

Expression / Creativity – Showing individuality through combos, tech, character identity, gimmicks, and style.

The creator stresses that healthy long-term enjoyment depends on blending multiple inspirations, not isolating yourself in just one. Focusing too narrowly (only winning, only styling, only learning) leads to toxicity, boredom, stagnation, plateaus, or loss of emotional connection.

The key idea: Your motivation in fighting games is a flexible ecosystem. Pivoting between motivations—competition, learning, expression—keeps the game fun, meaningful, and engaging.

Another major theme is character identity. The right character can anchor your emotional connection to the game, giving you purpose, excitement, and direction. Your main becomes your avatar, a reflection of your intentions and personality; choosing a character who aligns with your motivations creates passion and longevity.

The video concludes by showing how pivoting motivations works at large (switching games or characters) and small scale (changing how you approach a single match). The ultimate message: Know what you want. Know why you play. Reintroduce what inspires you. And use this motivational map not just for fighting games, but for life.

📌 BULLET-POINT QUICK REVIEW

Three core inspirations: Competition, Learning, Expression

Relying on only one motivation leads to stagnation or toxicity

Competitor trap: results obsession, fear of losing, frustration

Expression trap: fishing only for cool combos → boredom when opponents don't engage

Learning trap: no emotional anchor → plateaus, character crises, disengagement

To grow, you must pivot perspectives and mix motivations

Trying new characters, new games, or new approaches unlocks growth

Your main character reflects your personality and fuels motivation

Identify what excites you and build your playstyle and choices around it

Apply the model to life: recognize what motivates you and switch modes intentionally

🔷 CHUNKED SUMMARY WITH QUESTIONS + ACTION STEPS 🔹 Chunk 1 — The Three Core Inspirations

The video defines three motivations behind why people play fighting games: competition, learning, and expression. Players usually combine these, and mixing them is healthier than relying on only one. Pure specialization creates blind spots, frustration, or boredom.

Comprehension Questions

What are the three motivations? A: Competition, learning, expression.

Why is relying on one motivation harmful? A: It creates echo chambers, stagnation, and frustration.

Action Steps

Identify which of the three motivations resonates most with you right now.

Identify a secondary motivation you could lean into to balance your experience.

🔹 Chunk 2 — The Competitor Trap

Players focused only on winning become anxious, defensive, or toxic when results stagnate. They fear confronting stronger players and avoid challenges. They stop appreciating creativity or learning.

Comprehension Questions

Why do competitors stagnate? A: Their focus is on results, not improvement or creativity.

What emotional patterns appear? A: Fear of losing, frustration, avoidance.

Action Steps

Add one learning goal per session (“practice anti-airs,” “focus on spacing”).

Watch one top player's match per day for inspiration beyond results.

🔹 Chunk 3 — The Expression Trap

Players addicted to style, tech, and combos see landing their creativity as “winning.” When opponents don’t allow expressive setups, they disengage and call the game boring. Their neutral suffers because they tunnel-vision on combo fishing.

Comprehension Questions

What happens when expressive players can’t land their setups? A: They get bored or discouraged.

How does their play suffer? A: They ignore fundamentals and reactive play.

Action Steps

Add one grounded win condition that doesn’t rely on flashy tech.

Study how expressive top players balance creativity with fundamentals.

🔹 Chunk 4 — The Learning Trap

Players who only want to learn lack an emotional anchor. They plateau because their reasons for playing are too abstract. They may endlessly switch characters or pick “simple” ones that eventually bore them. Without passion, they detach.

Comprehension Questions

Why do pure learners plateau? A: Their interest has no emotional root; nothing drives them.

How does this appear in-game? A: Character crises, boredom, rigid play.

Action Steps

Choose a character you think is “cool,” even if difficult.

Commit to expressing one new idea or theme each session.

🔹 Chunk 5 — Pivoting as the Cure

The solution to all motivational stagnation is pivoting—changing motivations intentionally. Try new characters, new games, new goals, or new mental approaches. Flexibility creates emergent gameplay, growth, and excitement.

Comprehension Questions

What is pivoting? A: Shifting your motivation or perspective intentionally.

Why is pivoting essential? A: It prevents stagnation and opens new learning paths.

Action Steps

If you're frustrated, switch motivations mid-session (e.g., from learning → expression).

Play a “challenge game” inside the match (only whiff punish, only anti-air, etc.).

🔹 Chunk 6 — The Role of Your Main Character

Your main is your avatar. The right character can ignite passion, give purpose, and connect your motivations. A character who fits your desired playstyle, identity, or aesthetic can revive your love for the game—for the speaker, this was Happy Chaos.

Comprehension Questions

Why does the right character matter? A: They emotionally anchor your motivation and reflect your identity.

What does it feel like when a character “fits”? A: Passion, belonging, creativity, connection.

Action Steps

Journal: “What traits do my favorite characters share?”

Try one character whose theme or mechanics spark excitement—even if hard.

🔹 Chunk 7 — Applying the Model to Life

Motivation in fighting games mirrors motivation in life. Identify what inspires you. Label your sources of joy and know when to pivot. Reintroduce missing sparks when you feel stuck.

Comprehension Questions

How does this apply outside games? A: The same motivational shifts and self-awareness improve life tasks.

What is the final advice? A: Identify what inspires you and bring it back consciously.

Action Steps

Write a list of your real-life motivations (competition, growth, creativity, community).

When stuck, shift into a different mode intentionally for 1 day.

🧾 SUPER-SUMMARY (Under 1 Page)

The video explains that people play fighting games for three main reasons: to compete, to learn, and to express themselves. These motivations shape how people interact with the game and with others. Problems arise when players lock themselves into only one of these inspirations—competitors obsess over results, expressive players get bored when creativity fails, and learners plateau due to lack of emotional connection.

The cure is pivoting—switching motivations intentionally when you hit frustration or stagnation. Trying new characters, new styles, or new goals helps shift perspective and rekindle joy.

A major part of fighting-game motivation is character identity. The right character becomes your avatar, aligning with your personal goals and emotional style. Having a character you love gives you a reason to return to the game, express yourself, and stay engaged beyond setbacks.

Ultimately, the motivational model applies to life as well: Identify what inspires you. Mix your sources of motivation. Shift intentionally. Reintroduce joy when it fades. By structuring your motivations consciously, you preserve long-term passion and improve your resilience both in-game and beyond.

🗓️ OPTIONAL 3-DAY SPACED REVIEW PLAN Day 1 — Concept Review (10 minutes)

Read the bullet-point summary.

Identify your primary and secondary motivations.

Day 2 — Deep Connection (15 minutes)

Re-read the Chunked Summary.

Answer the comprehension questions without looking.

Write 3 sentences identifying what motivates you.

Day 3 — Application (20 minutes)

Choose 1 pivot strategy to use in your next session.

Experiment with your main or try a new character.

Write down whether you felt more engaged or inspired.

mario050987·youtube.com·
Motivation and Inspiration - Fighting Game Philosophy
Alex on Twitter
Alex on Twitter
Wall Splat Air Tech DirectionsBack = fly upNeutral = drop in placeForward = fly forwardsI honestly never knew until this in game tutorial that there were different tech directions if they didn't break the wall in time on a splat pic.twitter.com/h8M5jOo7xE— Alex (@MonkUnit) August 1, 2021
mario050987·twitter.com·
Alex on Twitter
How To Pressure Like The Pros
How To Pressure Like The Pros
Looking for more clips?? Check out my playlist! https://www.youtube.com/playlist?list=PLrHEx1OazdBiY0EnVu6_euVNuhTlSxgN7 Watch me Live on Twitch! https://www.twitch.tv/baccpack Join the community discord! https://discord.gg/baccpack Consider supporting me on Patreon! https://www.patreon.com/baccpack I tweet sometimes :) https://www.twitter.com/baccpackFGC Song Information: -------------------------------------------------------------- ♪ Biscuit (Prod. by Lukrembo) Link : https://youtu.be/EtZ2m2Zm3vY -------------------------------------------------------------- #guiltygearstrive #guiltygear #FGC #ggst
mario050987·youtube.com·
How To Pressure Like The Pros
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Block Strings and Frame Traps [Fighting Game Mechanisms]
Block Strings and Frame Traps [Fighting Game Mechanisms]
Learn what block strings are and how you can utilize them to open up opponents! Condition them with true block strings and get counter hits with frame traps! Includes examples from Street Fighter, Guilty Gear and Melty Blood. The Power of Blocking https://youtu.be/Zrrf0ATjKIA Frame Data Basics https://youtu.be/sbyUM5aWKpk Fuzzy Blocking https://youtu.be/LI073BBr-wE Melty Blood Red Arcueid Coombo Video https://youtu.be/1jmGXEC4cLc Support our next project! https://www.patreon.com/SeaLeafDojo https://streamlabs.com/sealeafdojo/tip FGC Player and Event Finder: https://www.sealeafdojo.com/ Twitter: https://twitter.com/SeaLeafDojo Twitch: https://www.twitch.tv/sealeafdojo #FightingGamesMechanisms #FGM #FGC
mario050987·youtube.com·
Block Strings and Frame Traps [Fighting Game Mechanisms]
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter