GGST

GGST

#Anji_Advice
「ゆっくり実況」ギルティギアストライブ 初心者向け解説 御津闇慈 技解説編
「ゆっくり実況」ギルティギアストライブ 初心者向け解説 御津闇慈 技解説編
#ギルティギアストライブ #ゆっくり解説 #初心者向け 闇慈使いが全然いないんでできれば増えてほしいと思う今日この頃 この動画はギルティギアストライブVer1.03のものになります。バージョンが変わった場合動画の内容が異なる場合があります。ご了承下さい。 格ゲー用語について https://kakuge.com/wiki/ ギルティギアストライブWikiへのリンク https://wikiwiki.jp/ggst-memo/
mario050987·youtube.com·
「ゆっくり実況」ギルティギアストライブ 初心者向け解説 御津闇慈 技解説編
さだ on Twitter
さだ on Twitter
画面端おいつめて攻撃誘って花鳥風月がメチャクチャ刺さる。ゲージ置いとくと起き攻めが逆沢になる。花鳥風月の存在だけで守りが固くなるな。コレをうまく使えば闇慈ワンチャン!?#ギルティギアストライヴ#GGST_AN #GGST— さだ (@SADAdanngo) June 23, 2021
mario050987·twitter.com·
さだ on Twitter
泉水いこ@同人ゲーム制作中! on Twitter
泉水いこ@同人ゲーム制作中! on Twitter
闇慈でようやく天上界への挑戦権は得たがいける気がしない……未だにチップ、ミリア、ザトーあたりにはなにしたらいいかほんとにわからない;;あとファウスト先生は画面上で何が起きてるのかすらわからない……#GGST_AN— 泉水いこ@同人ゲーム制作中! (@izumiico) June 22, 2021
mario050987·twitter.com·
泉水いこ@同人ゲーム制作中! on Twitter
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
One thing i'll say about Anji is you better convert your big counter hits if you get one.He can erase a lifebar off things like 2D or 5H if you catch someone, but you've gotta make it count. That's strive in general but Anji has to make the most of his for success.#GGST_AN— ANJI=MITO 🦋🦋🦋 (@Klaige) June 19, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
TJ Huckabee on Twitter
TJ Huckabee on Twitter
One of the most important skills to work on in training mode with Anji is visually hit confirming. You need that young man reaction time to go full gorilla and threaten scary offense.Reacting between block/hit is the hardest. Counterhit is easier.#GGST_AN pic.twitter.com/vsHKjatHkE— TJ Huckabee (@Voguekun) June 18, 2021
mario050987·twitter.com·
TJ Huckabee on Twitter
Dry-Ace on Twitter
Dry-Ace on Twitter
昨日の連携を実践で試す★5S > 6BRC > 3択以外は使えない【相手の行動】投げ > 暴れの2択よっぽど連戦して分からせてからじゃないと下段が通らない【利点】・ヒットガード問わず入れ込んで良い・確定時にバースト最速で入れ込むと対策になる【問題点】状況作り— Dry-Ace (@Simapan11) June 16, 2021
mario050987·twitter.com·
Dry-Ace on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
So 1 week in here is my quick thought's on Anji's matchup. (It's week 1 thoughts, none of this is set in stone)Favorable: NoneManageable:GioKyMayFaustNagoI-NoAxlUnfavorable:ZatoLeoVery Unfavorable:SolRamHELP:PotNeed More Data: Millia, Chipp#GGST_AN— ANJI=MITO 🦋🦋🦋 (@Klaige) June 16, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
Adam Sims on Twitter
Adam Sims on Twitter
Be aware of the extra hitstun you get from strong counter hits, seems to be on a short timer rather than just the first hit. Useful for Anji as he gets;fs > 236hcs > 2h 2d > 236h launch Which are normally only on crouching or counter hit. #GGST_AN pic.twitter.com/PuOBHKwCIZ— Adam Sims (@Simatron3000) June 12, 2021
mario050987·twitter.com·
Adam Sims on Twitter
Mitch DuBrenis on Twitter
Mitch DuBrenis on Twitter
Some 5H and H Fujin differences between +R and Strive that'll take some getting used to:5H (Strive)- doesn't move forward- less rangeH Fujin (Strive)- less range- doesn't combo if charged- must connect to follow up- doesn't kd or wall bounce on normal hit#GGST_AN pic.twitter.com/XrJZMuDc4d— Mitch DuBrenis (@FlexoFGC) June 8, 2021
mario050987·twitter.com·
Mitch DuBrenis on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
With gatlings having longer windows to chain to, Anji can now do extreme delayed cancels similar to +R.This opens up fishing for counterhit with 5H which leads to especially stupid damage if people want to mash.Now can you get them to mash is the question?#GGST_AN pic.twitter.com/VqOpDfuUpp— ANJI=MITO 🦋🦋🦋 (@Klaige) June 8, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
Here's another example showing just how long you can delay the gatling (and with a much easier confirm for ~30 less damage)I'm having Sol Close.S as his mash here, but you can adjust the gaps to counter even a stand jab.My hope is this opens up more pressure options#GGST_AN pic.twitter.com/OOkbniwk2p— ANJI=MITO 🦋🦋🦋 (@Klaige) June 8, 2021
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter