GGST

GGST

#Corner
大魔王 HN翼@MHRise on Twitter
大魔王 HN翼@MHRise on Twitter
見映えが悪いわりにダメージ高くて草w今作は壁張り付きの代わりに壁ダッシュできるのねwダスト以外の中段から安定して高いダメージ出るのは魅力的だな!#PS5Share#GGST#ギルティギア pic.twitter.com/icaZFV2jIE— 大魔王 HN翼@MHRise (@hPgIY0QjRnCigJH) November 23, 2021
mario050987·twitter.com·
大魔王 HN翼@MHRise on Twitter
Jack O Bomb combos for the corner
Jack O Bomb combos for the corner
Quality is going to look bad because it’s base ps4. For issues with timing the 236K into 2s focus on the height of the character. Along with that the 236K counter hit starter requires fast input of minion summon, bomb call, and then 2HS. It's a rep kind of loop so practice makes perfect. They're match practical so it's not a waste to learn. Happy Bombos!
mario050987·youtube.com·
Jack O Bomb combos for the corner
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because: 1. I didn't lab any conversions off it. 2. Subsequent hits damage is scaled quite a bit. 3. It's not as slow as held version (28f), but still quite slow (20f). Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since: 1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash. 2. It builds a decent amount of RISC. 3. Pushback was perfect for this conversion. Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall. For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Atticus on Twitter
Atticus on Twitter
If you PRC Axl's throw animation just before he pulls you over his head, this seems to be the highest point of release. If you intentionally throw the "wrong" way, you can exploit this to do the optimal 5[D] combo which otherwise drops on heavyweights. #GGST_AX pic.twitter.com/AhDMHqCrf8— Atticus (@atticusgg) November 22, 2021
mario050987·twitter.com·
Atticus on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
無敵持ちは攻撃の合間に差し込みをいれるけどロマキャンできないを逆手に取ればいい。ということで考えましたバクステからの瀕死コンボ。#GGST #GGST_POhttps://t.co/1JheNg72BG pic.twitter.com/dJLJoclp4O— ・さくら・(さくら月) (@kagerou_sakura) November 17, 2021
mario050987·twitter.com·
・さくら・(さくら月) on Twitter
Goldlewis corner 248BT combos
Goldlewis corner 248BT combos
just messing around, this only works with lv3 skyfish i think? you can also get like 1 or 2 more damage if you delay your cS before skyfish but it's not worth the risk of dropping the combo imo also if you are literally as far into the corner as possible when you start it you have to like microwalk after the 248 otherwise you're gonna still be on the same side as them, idrk i just held forwards for a split second
mario050987·youtube.com·
Goldlewis corner 248BT combos