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[ Guilty Gear Strive ] - Baiken Guide Episode 2 - Special Moves
[ Guilty Gear Strive ] - Baiken Guide Episode 2 - Special Moves
Baiken's Special Moves Overview and How to use it 00:00 - Intro 00:10 - Hiiragi 01:37 - Tatami Gaeshi 02:20 - Air Tatami 03:12 - S Kabari 04:00 - HS Kabari 05:55 - Youzansen 07:49 - Super Follow us Meet me @ https://twitter.com/CupuiCG​ Stream @ https://www.twitch.tv/cupuicg​ my 2nd Channel @ https://www.youtube.com/channel/UCZAx​... Support us @ https://www.facebook.com/CrossGath​ and https://twitter.com/CrossGathering #Arcsystemwork #GGST #GuiltyGearStrive #Baiken
mario050987·youtube.com·
[ Guilty Gear Strive ] - Baiken Guide Episode 2 - Special Moves
BAIKEN - IN DEPTH Combo Guide (Guilty Gear Strive)
BAIKEN - IN DEPTH Combo Guide (Guilty Gear Strive)
Showcasing many of Baiken combos for diverse situations. This guide is longer than normal beacuse it covers a lot of combo options and, in a way, shows some of her combo theory. Baiken is a really fun character that is focused on playing neutral with her amazing pokes and tools. After CH she can make good conversions and can output respectable damage on her enemies. With her, you should prioritize getting an hard knockdow with 2d/41236h or breaking the wall to mantain the pressure. Combo notations bellow: (Anji is set to 5p out of pressure) (Most combos were not discovered by me) 00:00 Intro =============================================================================== Midscreen combos 00:37 c.s midscreen starter c.s, 2h, 236k, 2s, 41236h, h (setup for safejump) 00:46 5k midscreen starter 5k, 2d, 236k, 2s, 41236h, h (setup for safejump) 00:54 j.s midscreen starter j.s, 236s, c.s, 2d (you can follow up after the c.s with low reward, so I think its better to hard knockdown) 1:01 c.s wallbreak midscreen starter 1 c.s, 2h, 236k, 5k, j.d, airdash, j.h, j.d, WS 1:19 c.s wallbreak midscreen starter 2 (similar damage to 1, choose the one you prefer) c.s, 2h, 236k, 5k, j.d, airdash, j.236k, c.s, 5h, WS 1:32 Tatami Gaeshi midscreen CH 236k CH, 5k, j.s, j.d, airdash, j.236k, c.s, 5h, 41236h, h, WS 1:47 c.s wallbreak super midscreen c.s, 2h, 236k, 236236s, WB Oki grab situation 2:01 oki if the opponent is mashing on wakeup 6d/4d, backdash 236k, 41236h, h 2:11 oki if the opponent is respecting 6d/4d, backdash 236k, 41236h, 6d/4d (reset the situation) 2:21 tethered midscreen combo c.s, 2h, 236k, c.s, [5d], c.s, 6h, 236236s/41236h, h 2:35 hiragi follow up 236p, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h 2:45 c.s 50% gauge midscreen starter c.s, 2h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS 2:59 c.s gatling 50% gauge midscreen starter c.s, f.s, 5h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS 3:14 5k 50% gauge midscreen starter 5k, 2d, 236k, 2s, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS 3:29 Tatami Gaeshi 50% gauge midscreen starter 236k, c.s, 6h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS 3:45 6k midscreen CH 6k CH, c.s, 2h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS 4:01 6h midscreen CH WB 6h CH, 236k, 2s, 41236h, h, 66RRC, jump airdash 236k, c.s, 5h, 41236h, h WS More optimal version that I found while writing this description lol: 6h CH, 41236s, c.s, [5d], c.s, 6h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS 4:18 6h midscreen CH (no WB) 6h CH, 41236s, c.s, [5d], c.s, 2s, 236k, 236236s =============================================================================== Corner combos 4:33 j.s corner starter j.s, j.236s, c.s, 2h, 236k, 5k, 6k, WS 4:46 corner c.s starter c.s, 2h, 236k, f.s, 5h, 41236h, h, WS 5:04 5k corner starter 5k, 2d, 236k, 5k, 6h, 41236h, h, WB 5:15 5k 50% Gauge corner starter 5k, 2d, 236k, 2s, 236236s, WB 5:31 5h corner CH 5h CH, 41236s, c.s, 2h, 236k, c.s, 6h, WS 5:43 6h corner CH 6h CH, 41236s, c.s, [5d], c.s, 2h, 236k, c.s, WS 5:57 2h corner CH WB 2h CH, 41236h, 5k, j.s, j.d, airdash j.s, j.d, j.236s, WS 6:11 far 2h corner CH 50% gauge 2h CH, 41236s, c.s, 5h, c.s, 6h, 236236s, WB 6:29 close 2h corner CH 50% gauge 2h CH, 41236s, c.s, [5d], c.s, 6h, 236236s
mario050987·youtube.com·
BAIKEN - IN DEPTH Combo Guide (Guilty Gear Strive)
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input. This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt. No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block. First part: https://youtu.be/uOU3NiY5yQE
mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive: Potemkin Tech Tip #6: Using Your Meter for Surprise Busters
Guilty Gear Strive: Potemkin Tech Tip #6: Using Your Meter for Surprise Busters
Been a while since we did one of these! Today we'll be taking a look at how to use your meter for potential buster set ups! Music used: Advance Wars 2: Grit's Theme Follow me on twitter: https://twitter.com/Frankentank9
mario050987·youtube.com·
Guilty Gear Strive: Potemkin Tech Tip #6: Using Your Meter for Surprise Busters
Guilty Gear Strive - Goldlewis Dickinson Combo Guide
Guilty Gear Strive - Goldlewis Dickinson Combo Guide
Here's the combo guide for... Goldlewis Dickinson! a.k.a. my most HATED character in the entire Guilty Gear franchise. Button descriptions: P: Punch K: Kick S: Slash HS: Heavy Slash D: Dust 1: Down + Back 2: Down 3: Down + Forward 4: Back 5: Neutral/Standing 6: Forward 7: Up + Back 8: Up 9: Up + Forward ~: special cancel/follow-up with []: Hold the button/direction RC: Roman Cancel Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
mario050987·youtube.com·
Guilty Gear Strive - Goldlewis Dickinson Combo Guide
New Anji Mix Up: The Nae Nae | Guilty Gear Strive
New Anji Mix Up: The Nae Nae | Guilty Gear Strive
Anji has TECH and MIX in Guilty Gear Strive? Loser's run at Frosty Faustings tournament bracket was the big stage debut of the Nae Nae, a Roman Cancel tech that gives three way unreactable, unseeable mixups after okizeme. Is this what Anji needs to be top tier? Nae Nae Combo Trials! Nae Nae Grab: 18036 Nae Nae Low: 18040Nae Nae Overhead: 18053Nae Nae Loops: 18058 Vod of Loser's match: https://www.youtube.com/watch?v=VdK90exwVfY Find me in other places: https://twitter.com/Lazergician https://www.twitch.tv/lazergician
mario050987·youtube.com·
New Anji Mix Up: The Nae Nae | Guilty Gear Strive
GGST:「連結」解説 Tether Mechanics
GGST:「連結」解説 Tether Mechanics
連結コンボ、持続時間、延長等についてまとめました。 Tethered combo,duration,extend etc. GGST関連(Playlist):https://www.youtube.com/playlist?list=PLgUP7-yBxDFB4G1yIUKXOkE_iAXqhfDCF   Blog:GGSTv1.10調整まとめ https://gachi4.blogspot.com/2021/10/ggstv110202110.html #Baiken #GGST_BA #GuiltyGearStrive
mario050987·youtube.com·
GGST:「連結」解説 Tether Mechanics
Logan Fernandes on Twitter
Logan Fernandes on Twitter
Turns out that vs lights you can optimize cs 5h in the corner. I haven't solved how to splat with HVV yet, but the fact that it does so much damage while also *not* breaking the wall is crazy good. Lowest height HVV is required and definitely takes some practice.#ggst_so pic.twitter.com/nd1W3l2nhO— Logan Fernandes (@Ventus_v1) February 3, 2022
mario050987·t.co·
Logan Fernandes on Twitter
初心者でも使いやすいキャラになったってマジ!?ケイオスの調整内容も確認しつつ待望の新キャラ梅喧を使ってランクマを荒らしていく!!!【#ギルティギアストライブ / #GGST】
初心者でも使いやすいキャラになったってマジ!?ケイオスの調整内容も確認しつつ待望の新キャラ梅喧を使ってランクマを荒らしていく!!!【#ギルティギアストライブ / #GGST】
mario050987·youtube.com·
初心者でも使いやすいキャラになったってマジ!?ケイオスの調整内容も確認しつつ待望の新キャラ梅喧を使ってランクマを荒らしていく!!!【#ギルティギアストライブ / #GGST】
Baiken 基本連技 | BAIKEN BASIC COMBOS 【GUILTY GEAR STRIVE 聖騎士之戰 Strive】| Dimension D.
Baiken 基本連技 | BAIKEN BASIC COMBOS 【GUILTY GEAR STRIVE 聖騎士之戰 Strive】| Dimension D.
如果你鍾意呢條影片 , 麻煩幫幫手 Like (按贊 ) , Share (分享比朋友) , Comment ( 留言 ) , 因為 Youtube 演算法嘅關係 , 如果大家唔幫手以上 3 件事的話 . 影片就會沉底 , 久而久之你就唔會再見到我出片 , 所以鍾意就請做齊 CLS 啦 ! 本頻道主要係介紹神秘學 , 遊戲為主 , 動漫 , 電影為副. 神秘學影片 : 通常每一個題目的第一集都只係做個簡單介紹 , 由於做呢類型影片所需要搵的素材實在太多但結果冇人睇 , 所以以後我會先做一條幾分鐘的片 , 之後如果多人 Like 多人 Comment 先會繼續延伸落去 , 所以如果你見到該個題目你係有興趣 , 請記得 Like & Comment , 仲有 Share 比其他人睇. 我見到多人留意的話就會做落去. 遊戲影片 : 如果係 Gameplay 片的話 , 係不會設字幕 , 因為做字幕基本上係佔左成個制作時間 8 成 , 但如果係一D 技巧分享或重點攻略的話 , 係會設字幕的 , 因為咁樣觀眾即係你地會易明白好多. 動漫 , 電影影片 : 會不定時推出 , 主要真係有野好想介紹的時候先會做. 我們每晚9 點半都有直播 , 有時間來 Say 個 Hi :) 如果覺得我的攻略片有用, 記得訂閱 , 因為我日後會做更多攻略片和遊戲介紹 :) 如果你對我做的影片有意見的話 , 歡迎建設性留言 , 如有任何人作出不禮貌或攻擊性言論 , 一律 Block ! ————————————————————————————— Re-production, re-upload, re-broadcast, and distribution of our copyrighted videos are prohibited. Copyright © Dimension D. All Rights Reserved. 所有視頻禁止搬運,違者必究。 #GuiltyGearStrive#Baiken#Combo
mario050987·youtube.com·
Baiken 基本連技 | BAIKEN BASIC COMBOS 【GUILTY GEAR STRIVE 聖騎士之戰 Strive】| Dimension D.