LordKnight - If you are watching this I already told you about it but you didn't listen because I'm not LK
Fighting Game Coaching Collective on Twitter
Chip Damage Kiefer on Twitter
I didn't know this setup could safejump until I watched Diaphone's new I-No guide. With it, there are setups that will safejump 7f reversals and catch backdashes. This setup will get blown up by slower reversals though, like Sol's H DP. #GGST_IN pic.twitter.com/59vSNyXTcF— Chip Damage Kiefer (@ChpDmg_Kiefer) January 4, 2022
BossBabyFan2021 on Twitter
#GGST_NA at 2 blood, 5K jump cancel j.H is an instant overhead that will counterhit standing jabs. Most 6Ps do not reach high enough to hit nago. Note that most characters naturally low profile this setup when crouching or in 2H startup, so beware slower startup anti airs/DPs. pic.twitter.com/KNM5NcY2cb— BossBabyFan2021 (@qawmame) December 28, 2021
Mellow_RAGE on Twitter
C.s -Hs- last minute mix is terrifying even catches back jumps but doesnt catch a back super jump but that is such a hard read to do lol. After c.s jc if the j.s hits u could prob combo after with c.s j.d 66 j.s j.d wallsplat #GGST #GGST_ZA pic.twitter.com/3gGn3lSvg9— Mellow_RAGE (@Mellow_RAGE_) December 28, 2021
chocoflare on Twitter
Update: I just realized you can superjump when you do this and it has some immediate application. The idea came to me because of an idea which didn't work previously but i was determined change that. However, it jacks up the execution demand. The new command is 29214K #GGST_JC— chocoflare (@chocoflare_) December 21, 2021