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Javi on Twitter
Javi on Twitter
#GGST_SI Meaty 6K +6/Throw OSAgainst characters without reversals 11 frames and fasterIn this example:Sin is +5 on Millia backdash+6 on block (this works on any +6 6K setup)On whiff you throwOn hit/block you c.S (f7, FD causes f.S)On CH nothing happens but you can react https://t.co/yJnjGCyaxn pic.twitter.com/TfyT16Kqcu— Javi (@DooksAndDags) January 19, 2023
mario050987·t.co·
Javi on Twitter
Javi on Twitter
Javi on Twitter
#GGST_SIAnother +6 meaty 6K setup from a frame kill after throwInputting 5PP > 6K after throw will autotime 6K to hit on its last active frameThis is safe against reversals slower than 11 frames and you recover faster than their backdashDoesn't work at all on Faust or Pot pic.twitter.com/0hfBZHHSpT— Javi (@DooksAndDags) January 14, 2023
mario050987·t.co·
Javi on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスZ5起き攻めフレーム消費。2Dでダウンを取った時は最速6S空振りからのcSで相手の発生2Fの投げにカウンター。通常投げでダウンを取った時は最速6K空振りからのcSで相手の投げにカウンターします。猶予1Fのみなので、最速のフレーム消費が必要です。#GGST_HA #GGST_HC pic.twitter.com/RAHrAaHPZn— ウーマロ(umaro_mustang) (@lfmust) January 29, 2022
mario050987·t.co·
ウーマロ(umaro_mustang) on Twitter
GGST Ver1.10 Leo Zweites Whiff Frame Advantage Quick Look
GGST Ver1.10 Leo Zweites Whiff Frame Advantage Quick Look
GGST Ver1.10 Leo Zweites Whiff Frame Advantage Quick Look Translated from Ama’s (@AMAxch) document here: https://note.com/amaxch/n/na65ad99b2a15 Translation by Jyosua (@Jyosua) * It is possible that there may be errors because I looked into this myself. If there are, let me know in the comments ...
mario050987·docs.google.com·
GGST Ver1.10 Leo Zweites Whiff Frame Advantage Quick Look