HAPPY CHAOS COMBO
1. 2K - 2D - 236S - Dash 5K - 6K - 214S HS - 214K - 5K - 6S - 236P - 214P
2. 2K - 2D - 236S - Dash 5K - 6K - 214S HS 22P - Dash 5K - 6S - 236P - 214P
3. 2K - 2D - 236S - Dash 5K - 6K - 214S HS - 214K - 5K - 6S - 632146S - 214P
4. c.S - 2D - 236S - (Dash c.S - 6K - 214S Charge HS 22P) *2 - Dash 5K - 6K - 632146S - 214P
5. (middle) 2K - 2D - 236S - Dash 5K - 6K - 214S HS - 214K - 5K - 6S - HS - 214P - 632146S
6. (middle) 2K - 2D - HS HS - Dash 5K - 6K - 214S HS - 214K - 5K - 6S - 632146S - 214P
7. (middle) 2K - 2D - HS HS - Dash - HS - HS - 6S - HS - 214P - 632146S
8. (middle) 6P - HS HS - Dash - HS - HS - HS - 6S - 214P - 632146S
9. 6P Counter - 214S Charge HS - Charge HS - Charge HS - 632146S - 214P
10. (middle) 6D - 66RC - 236S - Dash 5K - 6K - 214S HS - 214K - 5K - 6S - HS - 214P - 6S
11. (corner) 6D - 44RC - 214S Charge HS - Charge HS - Charge HS - 632146S - 214P
12. c.S Counter - 214S Charge HS - Charge HS - Charge HS - 632146S - 214P
13. 2D Counter - 214S Charge HS - Charge HS - Charge HS - 632146S - 214P
14. 236S Counter - 6K - 214S Charge HS - Charge HS - Charge HS - 632146S - 214P
15. (corner) 6D - Jump S (Safe Jump) - c.S Counter - 214S Charge HS - Charge HS - Charge HS 22P - c.S -632146S - 214P
16. 2S (214S) - If counter hit... - Charge HS - Charge HS - Charge HS - 632146S - 214P
OPTIMISED LOOPS! - Happy Chaos BnB Combos | Guilty Gear Strive
More damage less and resources returned - Optimised loops. This character = dope.
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Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
GGST Happy Chaos Guide | Patch 1.10 Day One Combos Guilty Gear Strive
Footage was all captured by me, any tips or if anyone wants to have a match or two let me know in the comments below!
Happy Chaos day 1 combos
ender = 22 6S or 6543216S depending on meter
c.S= close slash
Corner Combo- c.S 2D 236S 6S 214S 5H 214K c.S 6S Ender
Midscreen Combo- c.S 2D 236S 6K 214S 5H 214K c.S 6S 214K 5H Ender
Midscreen burst safe ender- c.S 2D 236S 5HH 214S 5HH 6543216S
Coner burst safe ender- c.S 2D 236S 5S 214S 5HH 6543216S
At time you may not be able to hit with 236S in those circumstances you can still combo off of your 2D 6S by going 5HH 214S 5H instead of 236S.
5D combo - 5D 5HH 215S 5H Ender
#guiltygearstrive #happychaos #guiltygear