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JideOki
JideOki
JideOki - On a reversal safe timing of CSE (after corner throw, or spaced 2K 2D for example) jump forward and manually time a j.H for these options: (Base/High String) j.H j.D ADC j.S - True blockstring, +6, auto-confirm. PERFECT j.H j.D ADC j.S – True blockstring, +7, requires perfect air spacin...
mario050987·docs.google.com·
JideOki
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
Thanks for Watching! 0:00 Intro 0:34 1. 2S Spacing 2:20 2. Kara Overdrive Inputs 4:34 3. Staggers/Delayed Followups 9:56 4. Time Tyrant Rave & Aim RTL 12:14 5. Okizeme Situations 13:21 Bonus: Aggressive Anti-Airs 17:27 Bonus Bonus: JP Air-to-Air Conversions 18:26 Recap Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
mario050987·youtube.com·
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
GGST Ky Midscreen True Blockstring 4-way
GGST Ky Midscreen True Blockstring 4-way
sorry about the choppiness and spotify in the background i just wanted to upload as soon as i found it lmao. the execution is pretty tight. slightly more lenient in shock state. the difference is neutral jump iad vs superjump forward iad ky has a 4 frame delay before he can iad but only a 3 frame delay before he can superjump iad. this is way more consistent than the old setup i posted, and also has the benefit of letting sideswap empty low be a true blockstring. you can also still add in microdashes to fuck with timing/spacing to throw off people's fuzzy.
mario050987·youtube.com·
GGST Ky Midscreen True Blockstring 4-way