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T.REX on Twitter
T.REX on Twitter
連続ガード運搬連係・改最初は前Pchからの連係を作ってたが、サバ挟んで近Sガードさせれば何でも良いことに気付いたポチョが難しい近Sは微ダ、立HSで弾いて遅く激励した方が裏回りやすいが暴れられるフレームが増える#GGST_JC pic.twitter.com/Iux4JNAbeJ— T.REX (@T_REX_32) January 11, 2022
mario050987·twitter.com·
T.REX on Twitter
T.REX on Twitter
T.REX on Twitter
運搬連ガ連係いくつかのネタを複合させた上で連ガにしたまあでもシンプルなんで既出臭はある投げ→サバ投げ→攻撃指示→微ダッシュ5HS→攻撃強化→遠S5HS~一度微ダ5HSを混ぜる微ダは入れたがやはりFDに弱い#GGST_JC pic.twitter.com/7nSbECl0MT— T.REX (@T_REX_32) January 10, 2022
mario050987·twitter.com·
T.REX on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Resource heavy, but strong curse application off of CL SA setup after fS. Puts them fullscreen if they FD it and near fullscreen if they don't. If they get hit but the CL SA they eat a full combo. If you have the focus buff you can just reload instead of focus. pic.twitter.com/FnYRYH9YoK— Unluckythirteen (@unlucky13irteen) January 7, 2022
mario050987·twitter.com·
Unluckythirteen on Twitter
Long Huu on Twitter
Long Huu on Twitter
If you manage to catch your opponent in the air with j.P, you can jail them into a high low mix with 1 bullet right before you land. Cannot be DP'd.If you have more than 1 bullet you can make your high/low safe and even punish DPs with reticle cancel.#GGST_HA #GGST_HC pic.twitter.com/FDkM3WIjHT— Long Huu (@ItsjustLong) December 9, 2021
mario050987·twitter.com·
Long Huu on Twitter
アルフレド@ドルジ on Twitter
アルフレド@ドルジ on Twitter
かっこうさんが上げてた暴れ潰しのやつ、射撃3回ぐらい固めに使った後でも相当伸ばせてガード五分やから実用性高そう。中央から画面押してこれ決めたら気持ちええやろなぁ #GGST_HA #PS4share pic.twitter.com/XDN3LHFd7u— アルフレド@ドルジ (@kiaiP) December 4, 2021
mario050987·twitter.com·
アルフレド@ドルジ on Twitter
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation. Combo notations - all variations build 50 tension: Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets) Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration. If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build. Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block. This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
mario050987·youtube.com·
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)