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Guilty Snacks: Meter Usage as Zato
Guilty Snacks: Meter Usage as Zato
Wrapping up Zato guides for now with meter usage! A lot of Zato does a lot of damage by himself without meter so what do we use the meter for? You'll find out in this video as I have examples of defense, offense, confirms, situational use, and more! Times: 00:00 Intro 00:15 YRC 00:38 PRC 00:47 RRC 00:57 Sun Void 01:02 Sandwich Situation 01:13 Sunvoid Combo extension 01:26 Useful in Blockstrings 01:38 Combo Ender to get Eddie back 01:48 Use after burst 01:55 Sunvoid warnings 02:15 Closing Statements #GGST #ZATO Song Used: https://www.youtube.com/watch?v=ZVc80sZQmmY
mario050987·youtube.com·
Guilty Snacks: Meter Usage as Zato
Happy Chaos basic/beginner combos and WHEN TO USE THEM
Happy Chaos basic/beginner combos and WHEN TO USE THEM
#lordknight #Guiltygearstrive #guiltygear Took me a little while, but here are some basic Happy Chaos combos, when to use them, and why! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Early/exclusive content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Happy Chaos basic/beginner combos and WHEN TO USE THEM
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
In todays video i do have a Happy Chaos Beginner Combo Guide / Tutorial on how to do combos with his core moves and mechanics! Check out all the combo options you have with the new DLC character from Guilty Gear Strive/GGST : Happy Chaos ! Happy Chaos has the ability to make very unique combos due to his gun moveset, which allows for some amazing combos for both beginners and high level players alike. Definitely the most unique Guilty Gear Strive / GGST! Are you excited about Happy Chaos being in GG Strive as new DLC for Season 1? Will post more Happy Chaos DLC related content soon! GENERAL INFO GUILTY GEAR STRIVE / GGST: Guilty Gear Strive (stylized as Guilty Gear -STRIVE-) is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series, and the 24th overall. The game was released worldwide on June 11, 2021 for both playstation and PC. Title of the video: Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST VIDEO CHAPTERS: 00:00 #GGST_HA #HappyChaost #HappyChaosCombos ------------------------------------------------------------------------------------------------------------------ Want to support the channel? Join me here! : https://www.youtube.com/c/danchouyt/join Click the link to subscribe to my channel ! - https://www.youtube.com/c/danchouyt Join the Dojo! : https://discord.gg/CGcn26hzTm - All of my official social media links! - Twitter: https://twitter.com/danchou_yt Follow my twitch for more Anime & Fighting Game content! Twitch: http://www.twitch.tv/fgc_danchou Add me on Playstation! PSN: iLikeAnimeThighs
mario050987·youtube.com·
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description. Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex. No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range. Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake. Notation: Point-blank Single Normal Bulletless BnB (Works for all normals except 2S) 5P 236S 66 5K 6S Ranged Single Normal 1 Bullet HKD BnB: 5P HS 66 5K 2D 2K==== 0 Bullet HKD: 2K 2D Damage: 2K 6K 236S 66 5K 6S 1 Bullet HKD: 2K 6K HS 66 c.S/5K 2D Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.) Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here) 2K/5P/2P Without 6K No Bullet: 2K 6S 2Px2 6S 5Px3 6S 1 Bullet: Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S c.S==== 0 Bullet c.S 236S 66 c.S 6K 5K 6S c.S 236S 66 c.S 2HS236S 6S 1 Bullet HKD: c.S 6K HS 66 c.S 2D c.S (jump) HS j.S c.S 2D Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height) c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S 5D==== 0 Bullet lol 1 Bullet HKD:5D HS 66 c.S 2D Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S (can substitute c.S for 5K for ease of use) 5[D]==== 5[D] j.S j.K 9 j.S j.S j.S j.K~K 2D==== 0 Bullet 2D 236S 66 5K 6S 1 Bullet 2D 236S 66 5K 6K 214S [HS] 214K c.S 6S j.D==== 0 Bullet j.D 5D 2D (distance and height specific) 1 Bullet HKD: j.D HS 66 c.S 2D Damage: j.D HS 66 c.S 2HS36S 66 5K 6S A2A j.K/j.S==== 1 Bullet: j.K 66 j.S HS 66 c.S 6S 2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S AA 5P==== High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet) Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets) 2S==== 2 Bullet HKD: 2S HS 66 HS 5K 2D Bullet Start==== 0 More Bullets== HKD: HS 66 c.S 2D Damage: HS 66 c.S 6K 2HS36S 66 5K 6S 1 More Bullet== HKD: HS 66 c.S 6K HS 66 5K 2D Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S 2D HKD Notes: If cancelled into reload/focus, can get meaty c.S from most distances Can get crossup j.D from reload Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki For CH starters, just confirm into 236S and go from there, usually. The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap. Notable CHs: 2D: link 6K after 2S: get a HKD using only 1 bullet Thanks for watching, more tech or whatever coming soon or something.
mario050987·youtube.com·
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
あま on Twitter
あま on Twitter
2K>2D>S構え>微ダ5K>6K>強化射撃(ロックオン)>集中>6S>リロードx3>6S 147dmg集中後の6Sは難しいので5Kがいいかもしれません#GGST_HAhttps://t.co/Cwh7EnlNz4 pic.twitter.com/v5VcxU1Dho— あま (@AMAxch) December 1, 2021
mario050987·twitter.com·
あま on Twitter