Guilty Snacks: Meter Usage as Zato
Wrapping up Zato guides for now with meter usage! A lot of Zato does a lot of damage by himself without meter so what do we use the meter for? You'll find out in this video as I have examples of defense, offense, confirms, situational use, and more!
Times:
00:00 Intro
00:15 YRC
00:38 PRC
00:47 RRC
00:57 Sun Void
01:02 Sandwich Situation
01:13 Sunvoid Combo extension
01:26 Useful in Blockstrings
01:38 Combo Ender to get Eddie back
01:48 Use after burst
01:55 Sunvoid warnings
02:15 Closing Statements
#GGST #ZATO
Song Used:
https://www.youtube.com/watch?v=ZVc80sZQmmY
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| MotoMoto27 | 🇦🇷 | on Twitter
Whateverdude151 on Twitter
Drunkard Shade after 2D can beat forward advancing moves. This lets Eddie regenerate & allows for Amorphous #GGST_ZA pic.twitter.com/4bYROsl4Ab— Whateverdude151 (@whateverdude151) January 24, 2022
Lanze on Twitter
HAPPY CHAOS High Damage Basic Combosハッピーケイオスの高ダメージ基本コンボ集https://t.co/2AqMEQYxcy#GGST_HA #GGST_HC #GGST— Lanze (@yui00hellebarde) December 15, 2021
Happy Chaos basic/beginner combos and WHEN TO USE THEM
#lordknight #Guiltygearstrive #guiltygear
Took me a little while, but here are some basic Happy Chaos combos, when to use them, and why!
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実はスライドダウンでした1,2発目はしっかり絞って射撃#GGST_HA #GGST_HC pic.twitter.com/WcPqFff8AQ— びびー (@atelier_bibi) December 7, 2021
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
In todays video i do have a Happy Chaos Beginner Combo Guide / Tutorial on how to do combos with his core moves and mechanics!
Check out all the combo options you have with the new DLC character from Guilty Gear Strive/GGST : Happy Chaos !
Happy Chaos has the ability to make very unique combos due to his gun moveset, which allows for some amazing combos for both beginners and high level players alike. Definitely the most unique Guilty Gear Strive / GGST!
Are you excited about Happy Chaos being in GG Strive as new DLC for Season 1?
Will post more Happy Chaos DLC related content soon!
GENERAL INFO GUILTY GEAR STRIVE / GGST:
Guilty Gear Strive (stylized as Guilty Gear -STRIVE-) is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series, and the 24th overall. The game was released worldwide on June 11, 2021 for both playstation and PC.
Title of the video:
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
VIDEO CHAPTERS:
00:00
#GGST_HA #HappyChaost #HappyChaosCombos
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GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description.
Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex.
No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range.
Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake.
Notation:
Point-blank Single Normal Bulletless BnB (Works for all normals except 2S)
5P 236S 66 5K 6S
Ranged Single Normal 1 Bullet HKD BnB:
5P HS 66 5K 2D
2K====
0 Bullet
HKD: 2K 2D
Damage: 2K 6K 236S 66 5K 6S
1 Bullet
HKD: 2K 6K HS 66 c.S/5K 2D
Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.)
Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here)
2K/5P/2P Without 6K
No Bullet:
2K 6S
2Px2 6S
5Px3 6S
1 Bullet:
Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S
c.S====
0 Bullet
c.S 236S 66 c.S 6K 5K 6S
c.S 236S 66 c.S 2HS236S 6S
1 Bullet
HKD: c.S 6K HS 66 c.S 2D
c.S (jump) HS j.S c.S 2D
Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height)
c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S
5D====
0 Bullet
lol
1 Bullet
HKD:5D HS 66 c.S 2D
Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S
(can substitute c.S for 5K for ease of use)
5[D]====
5[D] j.S j.K 9 j.S j.S j.S j.K~K
2D====
0 Bullet
2D 236S 66 5K 6S
1 Bullet
2D 236S 66 5K 6K 214S [HS] 214K c.S 6S
j.D====
0 Bullet
j.D 5D 2D (distance and height specific)
1 Bullet
HKD: j.D HS 66 c.S 2D
Damage: j.D HS 66 c.S 2HS36S 66 5K 6S
A2A j.K/j.S====
1 Bullet: j.K 66 j.S HS 66 c.S 6S
2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S
AA 5P====
High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet)
Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets)
2S====
2 Bullet HKD: 2S HS 66 HS 5K 2D
Bullet Start====
0 More Bullets==
HKD: HS 66 c.S 2D
Damage: HS 66 c.S 6K 2HS36S 66 5K 6S
1 More Bullet==
HKD: HS 66 c.S 6K HS 66 5K 2D
Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S
2D HKD Notes:
If cancelled into reload/focus, can get meaty c.S from most distances
Can get crossup j.D from reload
Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki
For CH starters, just confirm into 236S and go from there, usually.
The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap.
Notable CHs:
2D: link 6K after
2S: get a HKD using only 1 bullet
Thanks for watching, more tech or whatever coming soon or something.
dakudo036 on Twitter
#GGST_HCヒットしてたら3発補充可能デウスと違って壁割りしないからもう一回遊べるドン pic.twitter.com/oAg8kxrPpe— dakudo036 (@dakudo036) December 4, 2021
あま on Twitter
2K>2D>S構え>微ダ5K>6K>強化射撃(ロックオン)>集中>6S>リロードx3>6S 147dmg集中後の6Sは難しいので5Kがいいかもしれません#GGST_HAhttps://t.co/Cwh7EnlNz4 pic.twitter.com/v5VcxU1Dho— あま (@AMAxch) December 1, 2021
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よひ on Twitter
銃構えから最速HSが結構いろいろ出来そう…。 #GGST #ハッピーケイオス pic.twitter.com/xjJ26pvK0R— よひ (@qullky) November 30, 2021