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New Anji Mix Up: The Nae Nae | Guilty Gear Strive
New Anji Mix Up: The Nae Nae | Guilty Gear Strive
Anji has TECH and MIX in Guilty Gear Strive? Loser's run at Frosty Faustings tournament bracket was the big stage debut of the Nae Nae, a Roman Cancel tech that gives three way unreactable, unseeable mixups after okizeme. Is this what Anji needs to be top tier? Nae Nae Combo Trials! Nae Nae Grab: 18036 Nae Nae Low: 18040Nae Nae Overhead: 18053Nae Nae Loops: 18058 Vod of Loser's match: https://www.youtube.com/watch?v=VdK90exwVfY Find me in other places: https://twitter.com/Lazergician https://www.twitch.tv/lazergician
mario050987·youtube.com·
New Anji Mix Up: The Nae Nae | Guilty Gear Strive
happy chaos corner j2k safejump into mix
happy chaos corner j2k safejump into mix
The bot was set to block first hit only, so it's gapless if executed properly. I haven't tested with e.input, but it appears you can loop j2k endlessly in the corner with the right timing. Regardless, looping it as low as possible will give a really gross high/low/throw mix that's basically unreactable - and you can do it 6 times max if you have the Focus or Super Focus buff. Even more, it's completely safe if executed properly. It's best to do the first j2k a bit higher in case they dp, which will give you enough time to react with an ATR shot and start the loop. You can adjust the height mid-loop with a slight delay.
mario050987·youtube.com·
happy chaos corner j2k safejump into mix
soberquet on Twitter
soberquet on Twitter
I'm of two minds about the tatami oki. On one hand, the safejump + tatami is good value. On the other, the frame advantage is negligible; if you're late they can mash out dp/super after blocking the mat.Other oki with mixups seem more likely to yield damage.#GGST #GGST_BA pic.twitter.com/636P06FwLy— soberquet (@SobArts) January 29, 2022
mario050987·t.co·
soberquet on Twitter