Roundstart
Nagoriyuki SOL \ NAGO,5K,2K,6P,2S,f.S,623H,214H,214K,236K,walk back,crouchblock,General combo,Damage,Wallbreak f.S,CH,CH,CH,air CH (weird to combo off of),block,block,CH f.S, 214S, 5K dc 5K jc j.SD dl. 623H wallsplat,178,Yes 2S,(+5 nago),CH,CH,CH both,CH,CH,air CH 2S > BR1, 5K dc 5K jc j.SD adc...
Lament on Twitter
[2/4] Here is a spreadsheet of the combo on characters. The combo doesn't work on Faust, Nago, Anji and Goldlewis, they need an alternate route which is below pic.twitter.com/tKuqkZBssk— Lament (@Lament_03) January 16, 2022
First Day Happy Chaos Labbing
Sheet1 Location,CH,Spacing,Bullets,Concentration,Meter,Damage,Combo Notation,Damage and Initial Hit Proration Corner,N,Max,2 (Net 0),20%,0,219,cS > 6S > 236S > H > 66cS > 2H > 6S > 236S > fS W! 22P > 6S,cS 38 Corner,N,Point Blank,2,0,216,cS > 6S > 236S > 665K > 6S > 236S > 2D > H W! 214S > H,j2K...
GGST Happy Chaos 1.10
Combos This is a comprehensive list of Happy Chaos combos, mainly created to keep track of optimals and new findings (perpetually WIP), as well as very specific ones that aren't on dustloop for clarity reasons. Combos are listed by normal starters, followed by CH, then meter usage, then CH+meter.
Gabbler123 on Twitter
for whomever it may concern, a short list of normals that can hit-confirm into 236S At The Ready. LMK if anything's wrong here cuz I spent like 20 minutes in training to make it and there's probably errors. #GGST_HC #GGST_HA pic.twitter.com/9HFERr8UdX— Gabbler123 (@Gabbler123) November 30, 2021
Charles Advincula on Twitter
Does this count as a safejump post-wallbreak against Anji? You can punish the super before the final hit with run up c.S and I believe you're at least +2 after his backdash since (not shown in the video) 2K can catch Anji trying to jump away#GGST_RA #GGST_AN pic.twitter.com/ETduqI3BoK— Charles Advincula (@chadvincula_) November 28, 2021
tracksuit on Twitter
#GGST_RA THE FIRST DRAFT OF MY BEGINNER'S RAMLETHAL GUIDE IS COMPLETE!! Please please please give it a once-over (especially if you're NOT a beginner!!!) and LMK what you think. I'm looking for constructive criticism/feedback to improve this guide!https://t.co/g3xWVYR3mj— tracksuit (@TracksuitLethal) November 28, 2021
Ky guide for new Ky players
This guide will assume you know numpad and some fighting game terminology. If you don't understand some things, please visit https://glossary.infil.net/ . Overview Ky is a character who has a little bit of everything. With a DP, solid damage output, pretty good range, and a projectile he has ...
Gio_combos_patch_1.10_v1.0
A non-exhaustive list of relatively practical and somewhat applicable Giovanna combos by Rajief Patch 1.10 - Doc Version V 1.0 I- Normal hit meterless 5P Grounded connects : 5P 6P 214K 214K will whiff if you add a 2P/5P 5P 5P 6P 6P whiff on far 5P connects without dash momentum ...
Unluckythirteen on Twitter
#GGST_IN Flowchart to defend against corner oki. Reversal supers basically function as wakeup mash but have a 50% chance to beat the 50/50. DP RC can potentially beat both the high and low on the 50/50 if the I-No does anti-backdash OS instead of throw OS on the safejump. pic.twitter.com/vOZey3tz3Y— Unluckythirteen (@unlucky13irteen) October 21, 2021
Unluckythirteen on Twitter
#GGST_IN Corner oki blocking flowchart. Reversal supers basically function as wakeup mash but have a 50% chance to beat the 50/50. DP RC can potentially beat every option if the I-No player doesn't go for throw OS on the safejump, which allows you to go for wakeup backdash. pic.twitter.com/j3lc99QBez— Unluckythirteen (@unlucky13irteen) October 21, 2021