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じょーでん on Twitter
じょーでん on Twitter
ディキンソン・相手開始位置ノーゲージ壁割り近S→2HS→486ベヒモス→ds近S→2HS→jD→空624ベヒモス→ds624ベヒモス→WB =268どーせもう散々既出でこんなんより遥かに有用なコンボみんな使ってると思うケド、自分用に置いとく。#GGST #GuiltyGear #GuiltyGearStrive pic.twitter.com/AV0BPYBHFJ— じょーでん (@jorden_solitary) December 23, 2021
mario050987·twitter.com·
じょーでん on Twitter
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
(Round start spacing) CH 623H(1) xx 236K (4), 5K, jc jK, jD, jD (land) 5SSS (WS) ender - typically 6H You have to be very close with the 5K, which requires you to manually cancel the momentum or you'll slide underneath them. You can hit a behind-the-back 5K to jc jK but that's purely for swag and almost impossible to get consistently. Works on all weights, if you don't delay the first 5S you'll wallstick on the 5SS and break with the final 5S. Still very strong.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.