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potemkin round start beginner trials
potemkin round start beginner trials
Round start is the beging of the game. round start is the most important sound start can win the game. I say this all the time and am so glad gg strive made this. Hoped on day one to make took me 4 hours but here we are. was unable to upload to you tube for 4 days so sorry im late But anyways here are some trials ive come up with that should be easy and practicall. I do use alot of these myself. do note these cover different situations depending on the char and opponent wich is why ive listed my most common ones and counter answers. Also tried my best to mimick nooblet motions in the trials so you may copy. May relase more. Maybe . but feel free to try on psn and steam. and off course share with your fellow glue eaters Ever need some IRL live help swing by my stream on twich. were i help nooblets all the time.
mario050987·youtube.com·
potemkin round start beginner trials
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
(Round start spacing) CH 623H(1) xx 236K (4), 5K, jc jK, jD, jD (land) 5SSS (WS) ender - typically 6H You have to be very close with the 5K, which requires you to manually cancel the momentum or you'll slide underneath them. You can hit a behind-the-back 5K to jc jK but that's purely for swag and almost impossible to get consistently. Works on all weights, if you don't delay the first 5S you'll wallstick on the 5SS and break with the final 5S. Still very strong.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.