[GGST] The Quest for the Best Corner Throw OTG Setup | Rating Every Meterless Anji Corner Throw OTG
What do we do when corner throw Shitsu doesn't work? In this video, I assign a rating of Useful, Situational, or Avoid to every single meterless corner throw OTG setup I can think that Anji Mito can do, taking into account their consistency, their wake-up coverage, and the ability to perform a strike-throw mix-up afterward if they get blocked. We'll also talk a little about purposefully being inefficient in our choices of OTGs, and then call it a day.
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Clarifications
1. It is possible to catch jumping using Fuujin P in an option select in the charged Fuujin setup, see here for an example in the midscreen: https://twitter.com/NBSilentShadow/status/1450944420237520898 except that in the corner, P will allow for a combo with a follow-up f.S.
Introduction - 00:00
Rules - 01:15
OTGs On Their Own - 03:57
OTGs Into Kara Fan Toss - 07:39
OTGs Into Suigetsu no Hakobi - 09:10
OTGs Into Shitsu - 11:40
OTGs Into Kara Nagiha - 13:51
OTGs Into Kara Hop - 14:04
OTGs Into Kara Rin - 14:19
OTGs Into Charged Fuujin - 15:13
Safejumps - 16:49
Purposeful Inefficiency - 17:14
Outro - 18:20
Attributions
Music by Karl Casey @ White Bat Audio and T-120