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Chipp Zanuff Blockstrings
Chipp Zanuff Blockstrings
#baiken #baikenguide #baikencombos #strivedlc #guiltygear #guiltygearstrive Here's a brief overview of what to do on block when piloting Chipp. None of these are perfect strings but they should give you a basic idea of how to mix on block to space yourself for counter pokes, extend pressure, bring in strike throw, set up frame traps with stagger pressure and resets. Take a shot for all the misspellings and errors i made. I'm sure there are a ton as usual. My b :P PLEASE FOLLOW Bean Drippppppp - Professional Chipp Player https://twitter.com/ec_bean PhazeX3r0 - The best Chipp Zanuff player at the moment, In my opinion https://twitter.com/PHaZeX3R0 https://www.twitch.tv/phazex3r0 https://www.youtube.com/channel/UCw2UNSoY5Huu_7HBDvG7aTg EloDad The Lab Monster https://twitch.tv/elofather https://www.youtube.com/channel/UCHEbXHHX0FsqGHeNFNSgVaw ShinKensou The Sensei https://www.youtube.com/user/ShinKensou/videos StrawHat Central The Guide Smith https://www.youtube.com/c/StrawHatCentral/videos Phantom The Tech Lord https://twitter.com/XIIIPHANTOMXIII J-Randy The Panty Dropper https://www.youtube.com/channel/UCuX33OKpnIS4maQeilZJi1A/videos \\\\\\\\The Combo FIENDS!!!!\\\\\\\\ UltraFtrIV https://www.youtube.com/channel/UCsbYFQ9y8094eTK3vXCOcTQ/videos Dreikoo https://www.youtube.com/user/Dreikoo LucidTUN3S https://www.youtube.com/user/LucidTUN3S/videos Vermillion Order https://www.youtube.com/user/MeanGuns82332/videos \\\\\\\\The Combo FIENDS!!!!\\\\\\\\ Join the CHIPPcord and lets go https://discord.gg/s5FyuXWyRJ Song Mix TheNativeDialect - Street Fighter Alpha: Chun-Li Theme (Trip Hop Remix) Street Fighter 3 New Generation AST Judgement Day (Theme of Gill) Luigi-Bo 87 - "Snowy Train (Necro Tribute)" (Street Fighter 25th Anniversary Music Tribute) 0:00 - Introduction 0:11 - Chapter 01 True Blockstrings 0:43 - Chapter 02 Utility and RC 2:11 - Chapter 03 Rekka 1 resets and Kick Mix 3:34 - Chapter 04 Mix on block 8:33 - Outro - Upcoming News
mario050987·youtube.com·
Chipp Zanuff Blockstrings
happy chaos self-sustaining/endless blockstring (explanation in description)
happy chaos self-sustaining/endless blockstring (explanation in description)
Basically, you can loop your pressure indefinitely from anywhere on the screen as long as chaos is at his default/base resource amounts when you start. I started this video with no meter, meaning that happy chaos has self-sustaining blockstrings. It does come with some conditions, but they aren't exactly limiting in the slightest. Chaos has to stagger two times in the midscreen pressure and only once in the corner pressure in order to maintain the necessary ammo and concentration to keep the string going (I did two staggers in the video, but later found out you only need one long enough to reload 3 bullets instead of 2; I didn't actually need to do the 5K - 6K - 5K - 6K stagger). You can stagger in many different ways/places, and can even cancel into reload from your normals for around a 1-2 frame difference (c.S stagger c.S seems to be the same speed as c.S reload c.S). However, as seen in the video, Chaos can reload instantly after an ATR shot which significantly reduces his recovery. It reduces it to the point where he can trade with 5 frame normals with 5K. And all you have to do is stagger once or twice situationally between each generated super. That's the "condition" to keeping this pressure going indefinitely or until the opponent builds YRC/burst. The long duration of the midscreen blockstring is due to ATR cancelling after shots. TLDR: you have to guess when/where chaos is going to reload and use a 5f normal to, at best, trade with Chaos (dp's excluded) or he will do this forever. (I say 5f because I've tested all the faster normals and none of them reach far enough)
mario050987·youtube.com·
happy chaos self-sustaining/endless blockstring (explanation in description)
SoS | Walter! on Twitter
SoS | Walter! on Twitter
FD cancel j.H pressure off of c.S! Nothing new but I don't see a lot of millia's do this and it makes her pressure game a bit more scary. I talk in the video and showcase it! The input for this tech is pretty cursed lmao i can only do it like 95% of the time! #GGST_MI pic.twitter.com/lUksoDf2uZ— SoS | Walter! (@WalterSSBU) December 7, 2021
mario050987·twitter.com·
SoS | Walter! on Twitter
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation. Combo notations - all variations build 50 tension: Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets) Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration. If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build. Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block. This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
mario050987·youtube.com·
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)