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Strive Potemkin: Double JFkBMF routes
Strive Potemkin: Double JFkBMF routes
New optimal combo theory time! Now with the addition of ANOTHER JFkBMF, we can get new combos into oki. I will be exploring the implications of this soon... COMBO NOTATION Mid/Heavies: CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, 2S → MF Lights: CH 2H → HFB, JFkBMF, microwalk 5K → JFkBMF, kHK
mario050987·youtube.com·
Strive Potemkin: Double JFkBMF routes
Guilty Gear Strive - May Combo Guide
Guilty Gear Strive - May Combo Guide
TOTSUGEKI!!! Here's the combo guide for... May! a.k.a. the character I hate the most in Guilty Gear :) Button descriptions: P: Punch K: Kick S: Slash HS: Heavy Slash D: Dust 1: Down + Back 2: Down 3: Down + Forward 4: Back 5: Neutral/Standing 6: Forward 7: Up + Back 8: Up 9: Up + Forward ~: special cancel/follow-up with []: Hold the button/direction RC: Roman Cancel Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
mario050987·youtube.com·
Guilty Gear Strive - May Combo Guide
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
より実用的なコンボをまとめました。 6S>集中射撃>マキナの部分は、端との距離や高度次第で通常射撃で良い場合があります。 ※一部キャラに非対応なレシピがあるかもしれません。全キャラでの検証はしていないのでご了承ください。
mario050987·youtube.com·
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
DISCLAIMER: The character hasn’t been out for a week so a lot of these routes are likely to get optimized later down the line. This video is aimed towards players who want to learn and understand Happy Chaos’ combo theory and get an idea on what they look like with different combo starters. Resources, notations, OST, and social media will be linked below. #GGST_HA #GGST #guiltygear #guiltygearstrive #strive EXTRA NOTE: in the 5D Starter combos I forgot to include dl. 5]H[ in the routes, apologies for any confusion! - Music: A Fool or a Clown? Adachi’s Theme) - Persona 4 Arena Ultimax OST Resources: https://www.dustloop.com/wiki/index.php?title=GGST/Happy_Chaos - Notation: P = Punch K = Kick S = Slash c. = Close f. = Far H = Heavy Slash D = Dust (2H) = buffer this input in order to cancel gun stance (Sequence)xN = Repeat sequence N amount of times RRC = Red Roman Cancel ~ = Cancel the previous special into a follow-up special dl. = delay the following move ↖️⬆️↗️ = 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ = 1 2 3 - Timestamps: 0:00 Intro 0:14 Combo Notes 1:00 P Starters 1:26 K Starters 2:39 S Starters 3:47 D Starters 4:02 Throw Starter 4:15 5[D] Combo 4:27 Ending - Social Media: twitter.com/RebirthOfKira
mario050987·youtube.com·
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive #guiltygear #guiltygearstrive #gaming WATCH ME LIVE ► https://www.twitch.tv/akaraien​ GET COACHING ON: https://metafy.gg/@akaraien All Bread and Butter Combos in this Video (so you can practice them): https://www.evernote.com/shard/s420/sh/a7c07088-86a6-ce09-9a5c-c6626af7309b/86d954cd2a9830e211ee26745761d5e4 TIMESTAMPS: 0:00 - Introduction 0:07 - P Starter Combos 0:44 - K Starter Combos 1:38 - S Starter Combos (Your Best Combo Tool) 2:51 - H Starter Combos 3:12 - D Starter Combos 3:32 - jP Starter Combos 3:37 - jK Starter Combos 4:02 - jS Starter Combos 4:26 - jH Starter Combos 5:30 - jD Starter Combos (Probably your best Air to Air next to jK) 6:15 - 214K Starter Combos 6:25 - 236K Starter Combos 6:34 - 623S Starter Combos 6:43 - 214S Starter Combos 6:53 - j214S Starter Combos (only works on Light/Midweights)
mario050987·youtube.com·
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
7 Must Know Chipp Combos for Guilty Gear Strive
7 Must Know Chipp Combos for Guilty Gear Strive
I though Chipp was out of a job as a top tier but here I stand in awe at how stable his combo are in Guilty Gear strive. With his solid grounded combos and aerial conversion he finally able to convert consistently without bar. Which was one of his many weaknesses before the patch. Now the Combo world is his and with a few neutral adjustments Chipp could easily become the meance he once was whether he's Guilty Gear strive PC or PS4. 🤘🏾🔥🤘🏾 BGM - Guilty Gear Xrd -SIGN- OST Flash Hider Join this channel to get access to perks: https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join Stick I use ► https://amzn.to/33JXaXe Subscribe for more!! ► http://www.youtube.com/c/KairosIxI Discord ► https://discord.gg/NCDfpKkF Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J= Jumping Jc=Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Midscreen Close/Crouch Slash combo CS, 2HS, 236K, JS, FD, CS, 2HS, 236K, -Dash Macro for the FD is key in getting this consistent. -airdash Midscreen Close/Crouch Slash PRC combo CS, 2HS, 236K, JS, FD, CS, 2HS, 236K, 66PRC, JS, JHS, 5K, 6HS - You can CS 6K at the end if their high enough and your execution is good enough. Charged Dust Combo Charged Dust while holding up, JD, JK, Jc.JD, JK, JD, JK, JD, JD (Finish Blow) Counter Hit Js combo CH.JS, CS, 2HS, 236K, 5K, 236S, 236K Counter Hit 2D combo 2D, 23K, JS, CS, 6HS, 236K - 2K, 2D naturally frame traps 4 frame jabs so its extremely effective when provoked with staggers Near Corner 5HS 5HS, 236S, 236K, 2S, 2HS, 236K - Stagger your 5HS in your block-strings before you special cancel to catch people mashing to counter your specials too soon. Counter Hit 6HS Corner Combo 6HS, 2HS, 236K, 236K, 2HS, 236S, 236 236K - CS, 6HS, beats anyone mashing anticipating a special cancel. Couple this Close slash into grab to condition them for this counter hit. Join this channel to get access to perks: https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join Stick I use ► https://amzn.to/33JXaXe Subscribe for more!! ► http://www.youtube.com/c/KairosIxI Discord ► https://discord.gg/NCDfpKkF The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY #GuiltyGear #GuiltyGearStrive #chippcombos
mario050987·youtube.com·
7 Must Know Chipp Combos for Guilty Gear Strive