Throw > jump > cs is +4 on block. Combos to 2k on standing and 5k on crouch and will beat jump outs. Not sure how useful it is but thought it was cool nonetheless. #GGST_AN pic.twitter.com/azKTdK690o— Adam Sims (@Simatron3000) January 9, 2022
Due to the nature of HC's kit, it may be more advantageous to return to zoning after a knockdown, rather than gambling vs defensive mechanics up close. Here are ways to apply curse, refill focus, and reset back to neutral after scoring a hit. #GGST #GGST_HA pic.twitter.com/sGmOoSlTRx— Mark Kirollos (@Mark_FGC) December 4, 2021
Happy Chaos left/right 'mix' off of 2K mash. You can better time the bullet for the opposite-side so that you get a more ambiguous mix and are close enough for c.S instead of f.S#GGST_HA #GGST pic.twitter.com/1xUC4wyfuI— timmcd (@_timmcd) November 30, 2021
meaty bt.214H setup off of bt.214[K] starter. don’t have the timing super consistent yet, but from what i’ve labbed delay the OTG bt.K slightly and then cancel straight into bt.214H. #GGST_LE #GuiltyGearStrive pic.twitter.com/cKBgwlbSbu— mtch (@mitchsama) November 24, 2021
#GGST_IN Autotimed low after CH jS>jD. You can get more damage if you cS before the 6H but you can't get meaty note or an autotimed safejump afaik. pic.twitter.com/qQ0xT6JURP— Unluckythirteen (@unlucky13irteen) November 1, 2021
Update: #GGST_LE can ONLY meaty with btK after both 2D and HS DP against heavy characters (tested on pot, nago, leo, and goldlewis. btS seems to work on the other 2 weight classes) pic.twitter.com/ulMqgnUpG6— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021