Unluckythirteen on Twitter
Adam Sims on Twitter
2s 5h is a decent blockstring if they do block Rin, so a few combos from that. #GGST_AN pic.twitter.com/dcrpW7FnTh— Adam Sims (@Simatron3000) June 11, 2022
Stealth @ Fully Vaccinated on Twitter
Did the Positive Bonus pressure loop in a match. #GGST #PS4sharehttps://t.co/l8YzCrS07U pic.twitter.com/DP9Pz0TJh4— Stealth @ Fully Vaccinated (@Stealthy_Guy) June 11, 2022
Adam Sims on Twitter
DESIRE on Twitter
kamchatka on Twitter
DESIRE on Twitter
Unluckythirteen on Twitter
#GGST_HC apparently 236S is just +3 now. So cS>kara 236S puts you in range to frame trap jump with 2K if they don't FD.HC giving people a lot of reasons to have people just sit and hold FD lmao. pic.twitter.com/S90lEyYB6K— Unluckythirteen (@unlucky13irteen) June 10, 2022
DESIRE on Twitter
DESIRE on Twitter
けーの on Twitter
藤城さん@有栖ノ藤城 on Twitter
SadOinkers on Twitter
_TB on Twitter
Romolla on Twitter
after going into nostrovia, the familiar flies up from the bottom of the screen, meaning you get to do another 214P after your initial button #GGST_TE pic.twitter.com/35X9f6iiIs— Romolla (@Romoolla) April 1, 2022
GGST Sol Blockstring Breakdown (Pre V1.09)
I hope this helps new Sol players understand Sol's pressure structure and why higher level players choose the blockstrings they do :3
Note: forgot to mention in the video, but 5P 6S xx GF and 2K 6S xx GF only combo on crouching opponents.
ひげ on Twitter
2Sダウン追い打ち>近Sってやると、どうやら6F有利になってるっぽいってのと、2S>2Sにすると埋まってるというやつ#GGST #GGST_GI pic.twitter.com/dT0z8ntvVN— ひげ (@higekaku) March 8, 2022
Whateverdude151 on Twitter
Using BRC to get good damage against I-No for trying to autopilot into HS Stroke to re-start pressure #GGST_ZA pic.twitter.com/qAYm5BOzLB— Whateverdude151 (@whateverdude151) March 7, 2022
kouhide on Twitter
きむ二郎さんの配信で話題に出たF式#GGST_GI pic.twitter.com/oKmJLSUC5Q— kouhide (@kouhide_game) March 6, 2022
Bmeister on Twitter
Corner cheer setup off of throw #GGST #GGST_JC #PS5Share, #GuiltyGearStrive pic.twitter.com/NRHrnoQXaA— Bmeister (@Bmeister_CD) March 5, 2022
Whateverdude151 on Twitter
Using OTG Amorphous to keep the corner & re-start pressure. A useful gimmick that can cover many options #GGST_ZA pic.twitter.com/z87ISwpfb0— Whateverdude151 (@whateverdude151) February 26, 2022
bear on Twitter
じゃあ射撃RCでも即照準では?+スロー中のガード硬直伸びるって事はガークラしたらめっちゃ有利では?=ノーマル集中挟んでも連続ガードの連携超集中と違って弾を消費するけどゲージ増加量のペナルティなし実践で狙えたら楽しそう#GGST_HA #GGST_HC pic.twitter.com/OFGsnz3diN— bear (@bear29631900) February 27, 2022
ruin on Twitter
#GGST_ZA さっきツイートした中下の他の択、下段2K2Dをガードされた時ゲージがあれば分身の攻撃後にサンヴォイドで追撃 pic.twitter.com/lEqFC1c2TZ— ruin (@ruin42702195) February 23, 2022
ruin on Twitter
#GGST_ZA さっきツイートした中下の他の択、中段張り合うを出すためにJHSを使うから透かし下段は無くて良さそう pic.twitter.com/qpObwpjuzZ— ruin (@ruin42702195) February 23, 2022
れんざ💉💉💉 on Twitter
#GGST_ZA 飛び道具と打撃のガードが重なると、打撃をガードされたことのノックバックが消えるアークゲーの伝統カルルくんの時も結構助けられたなhttps://t.co/wn4tDwBFqN pic.twitter.com/aKwy9uJSGy— れんざ💉💉💉 (@re_nza_0_can) February 23, 2022