236s rc conversion, works universally. I think it's optimal on medium and heavy characters, I'm not sure on light. #GGST #GGST_LE pic.twitter.com/oBOdnpoG9S— Sycophantam (@Sycophantam13) January 5, 2022
#PS5Share, #GGST_HA Ik how to do the rejumps now I kind of taught myself a loop lol pic.twitter.com/Zk49gkRntc— samu (@samurott12345) December 23, 2021
214S Loops.
Shits hard to always pull the trigger on 2HS.
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This loop leaves the opponent standing, which means you get the "I-no crumple." That gives you plenty of time to go into Focus and also get Deus OD afterwards without spacing concerns like other air routes HC has.
More damage less and resources returned - Optimised loops. This character = dope.
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His stance shot becomes more powerful and can juggle way more when its delayed just enough for the reticle to lock on properly. Using 6K juggle properties, it can be done with timing. Only starter I found outside of counter situations so far is from c.S, 2D.
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The stance shot loop concept.
Can end with any special from the 2nd stance shot and set stuff up or recover any resource of your choice. Can also end with overdrive.
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New Leo Whitefang Loops Route(Barless) - Guilty Gear Strive
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Literally just discovered this combo right now lol.
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