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のぶ@でんでんはない on Twitter
のぶ@でんでんはない on Twitter
この6P対空からの狙定×3安定しないなーって思ってたんだけど一発目の狙定にディレイをかけたら凄く安定するようになった!具体的にはカウンターの音声が消える瞬間くらいかな?ついでに最速ならコンセマキナも出来ちゃうぞ#GGST_HA pic.twitter.com/3SDvqSVhgT— のぶ@でんでんはない (@wish4328) December 1, 2021
mario050987·twitter.com·
のぶ@でんでんはない on Twitter
Brutus 🇨🇦 on Twitter
Brutus 🇨🇦 on Twitter
Been experimenting with 5P cS BRC as an AA route. I think it's pretty nice. The BRC makes this pretty consistent. 1st combo is oki, 2nd is damage. This combo is good for midscreen and when your opponent is close to the corner. #GGST_PO pic.twitter.com/f3mIMhgvQx— Brutus 🇨🇦 (@Le_Brutus) December 1, 2021
mario050987·twitter.com·
Brutus 🇨🇦 on Twitter
GGST:了解。ケイオス、目標を狙い撃つ(HAPPY DYNAMES)
GGST:了解。ケイオス、目標を狙い撃つ(HAPPY DYNAMES)
成層圏の向こう側まで狙い撃ちそう (しっかり構えなければ、まあまあ実用的かも) GGST関連(Playlist):https://www.youtube.com/playlist?list=PLgUP7-yBxDFB4G1yIUKXOkE_iAXqhfDCF   Blog:GGSTv1.10調整まとめ https://gachi4.blogspot.com/2021/10/ggstv110202110.html #GGST_HA #GuiltyGearStrive
mario050987·youtube.com·
GGST:了解。ケイオス、目標を狙い撃つ(HAPPY DYNAMES)
Stiff_Steve on Twitter
Stiff_Steve on Twitter
#GGST #GGST_HA His stance shot becomes more powerful and can juggle way more when its delayed just enough for the reticle to lock on properly. Using 6K juggle properties, it can be done with timing. Only starter I found outside out counter situations so far is from c.S>2D. pic.twitter.com/NKGsmuXnxD— Stiff_Steve (@StiffSteveGR) December 1, 2021
mario050987·twitter.com·
Stiff_Steve on Twitter