STG | Pluto on Twitter
DigimonMovieOST 🏴🚩 on Twitter
most likely useless but happy chaos can do two gun-pulls off cS even on heavy weights. maybe useful if ur really low on focus and land a cS #GGST_HC pic.twitter.com/GPu0gFxOrp— DigimonMovieOST 🏴🚩 (@DigimonFGC) January 14, 2022
・さくら・(さくら月) on Twitter
よろけ青キャンにロマンを感じてきたw#GGST #GGST_INhttps://t.co/1JheNg72BG pic.twitter.com/ybdABkJsr1— ・さくら・(さくら月) (@kagerou_sakura) January 12, 2022
Guilty Gear Strive - May Combo Guide
TOTSUGEKI!!!
Here's the combo guide for... May! a.k.a. the character I hate the most in Guilty Gear :)
Button descriptions:
P: Punch
K: Kick
S: Slash
HS: Heavy Slash
D: Dust
1: Down + Back
2: Down
3: Down + Forward
4: Back
5: Neutral/Standing
6: Forward
7: Up + Back
8: Up
9: Up + Forward
~: special cancel/follow-up with
[]: Hold the button/direction
RC: Roman Cancel
Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
BluMolotov on Twitter
If you WANT to spend the bar for extra DMG/SWAG
Now that Faust's overdrive breaks the wall. Here's a 1 bar variation to my last combo for extra dmg+flashyness
Maverick Hunter Giga on Twitter
Pretty Optimal 1 bullet 5k c.s starter, 50 meter positive and corner to corner, uses 60%ish focus #GGST_HA #GGST_HC pic.twitter.com/1iwyexvx55— Maverick Hunter Giga (@Gigaitachi) January 8, 2022
MoryuyroM on Twitter
2S(CH)→ダッシュ近S→2S→5HS→鎌閃撃→曲鎖撃遠くて近S届かない時は2Sで拾う。さらに遠くて2Sも届かない時は5HSで拾うか、5P→6K→鎌閃撃→鬼灯。#アクセルコンボ集#GGST_AX pic.twitter.com/TXx2WZNwuF— MoryuyroM (@moryuyrom) January 8, 2022
MoryuyroM on Twitter
2S→遅らせ5HS→鎌閃撃→曲鎖撃#アクセルコンボ集#GGST_AX pic.twitter.com/ANlVWfwJ7b— MoryuyroM (@moryuyrom) January 8, 2022
社長@ここたま!! on Twitter
開幕位置でのバーストガード後の壁割りコンボ。2番目は軽量キャラ以外に対応し、軽量キャラは3番目が対応。ケイオスくんはなんかどっちでもいける。#PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/8vuUZTqqYQ— 社長@ここたま!! (@LostedName) January 6, 2022
T.REX on Twitter
対空6Pと2Sのリターンの取り方、これでいいかなあある程度近くで当てる必要があるけどね(近S→6HS1→)召喚→立K→蹴り飛ばし→攻撃指示の汎用性が物凄く高くて、基本コンボと言っても良い気がする超便利パーツ#GGST_JC pic.twitter.com/VZCJBpQMcE— T.REX (@T_REX_32) January 5, 2022
GIOVANNA - Optimal and Bnb Combo Showcase (Guilty Gear Strive)
Showcase of Giovanna's combo theory in Guilty Gear Strive, ranging from easy bnbs, to the more optimal ones with harder execution. She got buffed on the latest patch (1.10), allowing for more meterless routes, in which she struggled in past versions. Combo notations bellow:
(The longer you delay the jumping attacks, the better corner carry you get)
(Most combos were not discovered by me)
00:00 Intro
00:24 midscreen meterless c.s optimal starter
c.s, 2h, 214k, dash k, j.h, j.d, dash k, 214k, WS
00:36 midscreen easy c.s starter
c.s, 5h, 214k, RRC, c.s, 2h, 236k, WS
00:49 midscreen easy c.s, 2h starter
c.s, 2h, 236k, RRC, c.s, 2h, 236k, WS
1:01 midscreen f.s starter
f.s, 5h, 214k, RRC, c.s, 2h, 236k, WS
The next two combos are setups for her safe jump, which allow you to defend most of the times the j.h dosen't hit
1:14 midscreen c.s starter safe jump setup combo
c.s, 2h, 214k, 5k, 214k, dash, c.s, jump airdash, j.h
1:21 midscreen 5k starter safe jump setup combo
dash 5k, 6p, 214k, dash, c.s, jump, airdash, j.h
1:27 2d CH starter
2d CH, dash 5k, j.h, j.d, dash 5k, [6h]x3, WS
1:38 corner to corner c.s CH combo
c.s CH, j.h, airdash, j.d, dash 5k, j.h, j.d, dash 5k, 214k, WS
These last combos are the corner ones, choose to main the one you feel more confortable with, as the damage is very similar between them
1:51 corner combo 1
c.s, 2h, 236k, c.s, 5h, 214k, WS
2:01 corner combo 2
c.s, 2h, 214k, (dash) 5k, j.h, j.d, WS
2:11 corner combo 3
c.s, 2h, 236k, c.s, 2h, 236k, WS
Guilty Gear Strive ~ Ky Kiske combos (basic to advanced)
To understand this video you will need to get the hang of numpad annotations:
https://fightinggameglossary.net/index/numpad-notation
Rest assured, they're not very hard. It's like the numbers on a calculator, you can do it ^^
CH = counter hit
md = microdash
hkd = hard knockdown
c.S/f.S = close S/far S
Shock State = unique to Ky, it's a status effect he puts on the opponent and it gives his moves different, advantageous properties (ex. Foudre Arc is always plus on block during it)
This video might not have combos that are completely optimal, as a lot of it is stuff I came up with on my own (or after seeing some other videos). But I hope it helps other newer players understand Ky's combo structure better! Make sure to adapt his combos to your own execution level, he allows a little personalization.
Keep in mind that Dragon Install changes his moves a lot as well, new routes could be possible during the transformation.
https://store.playstation.com/#!/tid=CUSA00572_00
S/H Flash Kick Roman Cancel Routes
#GGST_LE
Routes for S/H DP and 5K 6K H DP Roman Cancels. DP = Flash Kick.
0:00 S/H DP(2) RRC - Midscreen - 236H walk btSH 22 66 2S 214[S]
0:06 H DP(3) RRC - Ending in Corner - jD jc jD 2S 5H 2S 214[S] 214H
0:16 S/H DP(2) RRC - Back in Corner - Dash walk cS 5H 2S 5H 2S 5H 214[S] 214H
0:25 Spaced S/H DP(2) RRC - Back in Corner - Dash whiff 5K cS 5H 2S 5H 2S 5[H]S dash 214S
0:36 H DP(3) RRC - Back in Corner - Dash walk cS 5H 2S 5H 2S 5[H]S dash 214S
0:46 5K 6K H DP(3) RRC - EASY Midscreen - whiff jP delay jS(2) dash 5K 214[S]
0:51 5K 6K H DP(3) RRC - EASY End in Corner - whiff jP jS(2) cS 5H 2S 214[S] 214H
1:00 5K 6K H DP(3) RRC - HARD Midscreen - whiff jP delay jS(2) dash 5K dash cS 2S 214[S]
1:08 5K 6K H DP(3) RRC - HARD End in Corner - whiff jP delay jS(2) dash 5K dash cS 2S 5[H]S 236H 214S
Evo - LK Millia air combo crossup reset
Watch Evo's clip titled "LK Millia air combo crossup reset"
Guilty Gear -Strive- Sol Badguy K , 66, K Counter hit Combo 2
Sol Mashguy
https://store.playstation.com/#!/tid=CUSA19210_00