Going straight for CH HVV off the mid-screen kara HVV route actually does slightly more damage than the 2K > HVV route (plus, I think it's a little easier; you just need to time the last CH HVV properly).#GGST_SO pic.twitter.com/CmwH54TeCV— Gutz (@Gutz_rn) January 20, 2022
[4/4] This is a lightweight only variant from 6H counter hit, on I-no for example you need to do this if you had run momentum with the 6H. Does slightly less damage than the first combo shown. Notation is CH 6H > [2]8H > [4]6S whiff > 2K > 6H > [2]8H #GGST_MA pic.twitter.com/qZnnC6quXj— Lament (@Lament_03) January 16, 2022
Counter hit 6H midscreen combo. Was tired of not having a combo from c.S 6H frametrap. The dolphin ender might whiff on some characters but you are still in position to meaty. Below is a thread of how the combo differs on some characters [1/4]. #GGST_MA pic.twitter.com/CMjdi0l8lm— Lament (@Lament_03) January 16, 2022
[2/4] Here is a spreadsheet of the combo on characters. The combo doesn't work on Faust, Nago, Anji and Goldlewis, they need an alternate route which is below pic.twitter.com/tKuqkZBssk— Lament (@Lament_03) January 16, 2022
CH 6H 236S 236S 6H 2[S] -S- 6H (6H or Super)
This was to try and find max meterless damage, will be very difficult to get in a real match as the wall needs to have no damage before hand.
combining https://twitter.com/drtobogganm 's safe jump to get close enough to use Unluckythirteen#4926's throw OS setup after an extended combo midscreen.