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BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA can get a midscreen CH 214H wall carry at quite low peak blood with 50% tension use. I don't think this is going to be worth doing most of the time, but it is an interesting option to keep in mind even at blood 1 vs enemy burst given how most 214h routes peak high blood pic.twitter.com/uhTD1S8J5c— BossBabyFan2021 (@qawmame) January 7, 2022
mario050987·twitter.com·
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
For comparison's sake, here's my usual CH 214H midscreen route. Note how a burst at any point here causes me to pop blood even though I only start at 1.2 bars and also note how I need to super at this blood level to avoid the blood pop. The alt route has some merit in such cases. pic.twitter.com/LVvlHRwOmJ— BossBabyFan2021 (@qawmame) January 7, 2022
mario050987·twitter.com·
BossBabyFan2021 on Twitter
「Guilty Gear Strive」Giovanna vs. Chipp - 50% Tension Senshuu Counter Hit Route - Midscreen - 1.11
「Guilty Gear Strive」Giovanna vs. Chipp - 50% Tension Senshuu Counter Hit Route - Midscreen - 1.11
Slightly delayed inputs coming in clutch to make this work. Inputs & Notes below ⤵ Patch: 1.11 Balance Patch: 1.06 Music: Six Black Heavens Guns - Guilty Gear (25th Anniversery) Screen location: Midscreen Test data: N/A. Inputs: (CH) 623S → (66)5K* → (JC) → j.HS** → j.D** → (land) → (66)5K → j.HS** → 236236HS notes: * The (66)5K → (JC) string must be timed correctly to get the momentum needed to reach the wall (make sure the jump is a forward jump) ** All air inputs require a slight delay #ggst #guiltygear #giovanna
mario050987·youtube.com·
「Guilty Gear Strive」Giovanna vs. Chipp - 50% Tension Senshuu Counter Hit Route - Midscreen - 1.11