CH 2H/6H combo; with the 2H combo, last hit needs to be delayed enough to become a close slashOverdrive variations will be in the replies #GGST_BA pic.twitter.com/JgzUtHvo7Q— Baikenmane (@Anjimane) January 29, 2022
#GGST_BA 184 damage meterless from midscreen CH 6HS. Ends in tatami oki. #PS4share pic.twitter.com/K8IivlSg0Z— Kermit Alexander II (@DangerOnTheRagr) January 29, 2022
#GGST_BA Safejump OS parry concept. Can beat some wake-up supers (OS throw won't). #PS4share pic.twitter.com/DadelFbQHc— Kermit Alexander II (@DangerOnTheRagr) January 29, 2022
#GGST_BA f. S is a situational anti-air. Leads to great damage and decent oki. #PS4share pic.twitter.com/wsrfcRTzHc— Kermit Alexander II (@DangerOnTheRagr) January 29, 2022
Same concept but in corner, dash immediately to get the cross up. #GGST #GGST_BA pic.twitter.com/xg6hOqaXAR— David Prokopp (@MechaBaphomet) January 29, 2022
Just did @maximilian_ 's combo.. I feel proud lmao. The combo is insane man #PS5Share, #GuiltyGearStrive #GGST #GGST_BA pic.twitter.com/P13FbNp1kg— MoriSHIKI (@Lifeshiki_J) January 29, 2022