Baiken 101 | Strategy, Combos, Overview and Pros/Cons | Guilty Gear Strive Starter Guide
Baiken 基本連技 | BAIKEN BASIC COMBOS 【GUILTY GEAR STRIVE 聖騎士之戰 Strive】| Dimension D.
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梅喧と結婚したいだけの人生だった……………………
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Gelatin on Twitter
Baiken's 236K has a unique projectile-nullifying hitbox that ONLY interacts with projectiles. Though the hitbox viewer may display a normal red hitbox, this box serves ONLY to negate projectiles until the tatami starts falling (which is where the gap is).#GGST_BA #GGST pic.twitter.com/JDlJIWn0CW— Gelatin (@bearhugprime) January 31, 2022
Guilty Gear Strive - Anji Mito Combo Guide
Here's the combo guide for... Anji Mito!
Button descriptions:
P: Punch
K: Kick
S: Slash
HS: Heavy Slash
D: Dust
1: Down + Back
2: Down
3: Down + Forward
4: Back
5: Neutral/Standing
6: Forward
7: Up + Back
8: Up
9: Up + Forward
~: special cancel/follow-up with
[]: Hold the button/direction
RC: Roman Cancel
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HakumanSK -TTV- on Twitter
https://t.co/sz7p38jNYe Great starter guide and great ideas for combo links! #GGST_BA— HakumanSK -TTV- (@Hakuman6) January 31, 2022
Ameer Hinton on Twitter
Ameer Hinton on Twitter
Happy Chaos Basics: [5K/2K-6K]#GGST_HA #GuiltyGear pic.twitter.com/5LCXf5GUkF— Ameer Hinton (@TempleNUT) January 30, 2022
NurseLee on Twitter
Baiken Has INSANE Neutral
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How to make Youzansen +6 instead of +3
* The figures I got for +3 are from somewhere, still testing this bit thoroughly in case I may be mistiming it slightly
Either way its still pretty clear, 9236s lets you interrupt throw attempts with her jab, while 2369s will let the opponent throw you first.
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Guilty Snacks: Zato-1 Mixup 2
Hey everybody! Welcome back to another video. We got some prime examples of another Zato High/Low setup in Guilty Gear Strive! Its a small breakdown of the options you have, how to confirm, where the mix starts and more! Hope you enjoy the video!
Times:
00:00 Intro
00:14 Mixup from 2D
00:32 Mixup from Blockstring into Eddie Drill
00:52 Mixup from Blockstring into Eddie Frog
01:19 Mixup from Throw example
01:30 Mixup from Mid Screen
01:52 Mixup pressure sequence!
02:06 Zato hazards you gotta know
02:33 Example of proper spacing in match
02:43 Example of hitting the mix in a real match
02:53 Closing Statements!
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The 3 headed samurai back at it again - GGST Combos
Just wait until she meets Happy Chaos, then she'll get FURIOUS
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Baiken Loops - DP Punish Guide | Guilty Gear Strive
Her damage is INSANE!
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BAIKEN - Parry overview (Guilty Gear Strive)
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Wanted to dig in to one of Baiken's moves, Hiiragi, which is her parry. Let's look at how it works, how you should think about it, and a couple of tricks with the move.
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Guilty Gear Strive BAIKEN Tips & Tricks Guide
This is my tips & tricks guide for Guilty Gear Strive Baiken! This character has a lot of interesting things in her new kit. Although she maybe considered one of the easier characters to play, Baiken definitely has more depth to her than surface level. This Baiken tips and tricks guide will hopefully help you better understand her.
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Intro - 0:00
Understanding Baiken Counter - 0:15
Throw WITHOUT Tethering - 1:29
TK Yozansen is BAD?! - 2:41
Easy Baiken Safejumps - 3:58
Nullifying Projectiles - 5:11
Baiken Counter Poke Spacing - 6:57
Baiken's Anti Anti-Air - 8:50
Quick Baiken Crossup Tool - 10:19
IAD Back Tatami Gaeshi STILL WORKS - 11:30
How To Extend Near Corner Damage - 12:21
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✨5 BAIKEN COMBOS YOU MUST KNOW!✨ - Guilty Gear Strive
#ggst #guiltygear #baiken
5 BAIKEN COMBOS YOU MUST KNOW! - Guilty Gear strive
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Guilty Gear Strive - Baiken Combo Guide
(combo notations below)
Baiken is now here, so naturally how about some Combos for her! As always I try to focus on match practical combos that are more real world applicable than fancy stuff, but sometimes stuff winds up fancy anyway :) Baiken overall in her combo structure is fairly straightforward, certainly much less complex than the last 3 DLC characters of Happy Chaos, Jacko, and Goldlewis. Hope this guide can help you!
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
TK = Tiger Knee, motion ending in up-forward
789
456
123
FOREWORD:
Baiken combos are honestly pretty straightforward for the most part. One thing though her "main" combo structure of close slash into crouch heavy slash, keep in mind there is a gap there on block that anyone can mash through with anything invincible. It may be "optimal" in terms of damage, but not in safety. So just a big heads up on that one. Earlier on in the lifespan of baiken its probably gonna be a non issue, but later on it very well could be.
Tatami = qcf/236 + K
Yozansen = aerial qcf/236 + S
To do a close to the ground Yozansen, just input QCF, then upforward, then hit the button, its quite easy!
BNB COMBOS:
Stand P/K, 6K, Tatami, S
Crouch P/K, Sweep, Tatami, S
Cl. S, 2HS, Tatami, 2S, HCF+HS and followup
cl.S, HS, HCF+HS and followup
COUNTERHIT COMBOS
6HS or 2HS, HCF+S, cl.S, charged dust, k, 6K, tatami, cl.S, 6HS, super followup
-or-
6HS or 2HS, HCF+S, cl.S, charged dust, cl.s, 6HS tatami, cl.S, 6HS, super followup
CORNER COMBOS:
cl.S, 2HS, Tatami, S, HS, HCF+HS, followup
cl.S, 2HS, Tatami, K, jump dust, airdash S, yozansen, wallbreak
(midscreen to corner) cl.S, 2HS, tatami, K, jump dust, airdash, HS, Dust, wallbreak
MISC:
Air convert counterhit jump S, air dash jump S, yozansen, land, K, 6HS, HCF+HS and followup
Charged dust, HS, P, K, jump S, HS, S, S
Yozansen combos:
TK Yozansen, quick RC into HS, land, cl.S, 6HS, qcf+HS followup
(corner) TK Yozansen, quick RC, K, Dust, air dash S, yozansen, land, cl.S, 6HS, wallbreak
(crossup, rope), Yozansen, land, S, HS, tatami, cl.S, 2HS, super
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