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Guilty Gear Strive Jack-O Soccer Kick/Servant Shoot Loop - Combo Guide
Guilty Gear Strive Jack-O Soccer Kick/Servant Shoot Loop - Combo Guide
This is a Guilty Gear Strive Jack-O Combo Guide for intermediate players as wanting to learn how to do the Soccer Kick Loop Combo with our best girl. Will post more guides for Jack-O or for other characters if I find anything. Stay Tuned! If you think I deserve a tip for the guides, buy me a coffee! Ko-fi.com/pyounko #jacko #guiltygearstrive #guiltygear #guide #combo
mario050987·youtube.com·
Guilty Gear Strive Jack-O Soccer Kick/Servant Shoot Loop - Combo Guide
Millia's Full Potential - An Advanced Guide
Millia's Full Potential - An Advanced Guide
#GGST #GGST_MI #ban_anya English subtitles ON https://twitter.com/ban_anya/status/1417950829068406790 Recorded live on: https://twitch.tv/ban_anya Discord: https://discord.gg/bananya Twitter: https://twitter.com/ban_anya Thumbnail by: AdmiralKobayashi Music used in this video: Troublesome Visitor -Remastering- (ロビー・夜) - MELTY BLOOD OST Uncommon Sense -Remastering- (新たな黎明) - MELTY BLOOD Actress Again Current Code OST 月隠れの間に -Remastering- (月光) - MELTY BLOOD Actress Again Current Code OST 0:00 - Intro 0:38 - What does FD actually do? 1:30 - Exploring IAD and IAD FD 3:26 - Advanced okizeme and offense 6:00 - What's the catch? 7:43 - Outro
mario050987·youtube.com·
Millia's Full Potential - An Advanced Guide
Easy Mirazh Cancel Into Super
Easy Mirazh Cancel Into Super
A little tip for ze Millia Players by yaboi SugoiBoi aha ps: those last combos are totally not worth doing in game unless it is for style points aha song- #FF7 #FinalFantasy #Tifa FF7 tifa's theme LOFI ヹヰノパ 【REMIX】Final Fantasy VII - Hotline Sehwani https://www.youtube.com/watch?v=zk0HA3TzdKE&list=PLhLwjGHsrzk5dUz5i6rqoAaxJ3quhBvza&index=30&t=114s
mario050987·youtube.com·
Easy Mirazh Cancel Into Super
Best Jack-O Combo Tutorial | Servant Shoot Corner Loop Combo
Best Jack-O Combo Tutorial | Servant Shoot Corner Loop Combo
Streaming Sunday 12:30 AM ET - Join to fight me! Watch me play 3 sets vs 3 different players as I strive for victory! Learn the servant shoot corner loop combo! If You Wish To Support Me: https://cash.app/$Ladewaybac If you enjoyed this video please make sure to hit the like button and subscribe! Feel free to share this video with anybody else you feel would enjoy it! #GuiltyGear #CelestialFloor #Jack-O
mario050987·youtube.com·
Best Jack-O Combo Tutorial | Servant Shoot Corner Loop Combo
GIOVANNA - Optimal and Bnb Combo Showcase (Guilty Gear Strive)
GIOVANNA - Optimal and Bnb Combo Showcase (Guilty Gear Strive)
Showcase of Giovanna's combo theory in Guilty Gear Strive, ranging from easy bnbs, to the more optimal ones with harder execution. She got buffed on the latest patch (1.10), allowing for more meterless routes, in which she struggled in past versions. Combo notations bellow: (The longer you delay the jumping attacks, the better corner carry you get) (Most combos were not discovered by me) 00:00 Intro 00:24 midscreen meterless c.s optimal starter c.s, 2h, 214k, dash k, j.h, j.d, dash k, 214k, WS 00:36 midscreen easy c.s starter c.s, 5h, 214k, RRC, c.s, 2h, 236k, WS 00:49 midscreen easy c.s, 2h starter c.s, 2h, 236k, RRC, c.s, 2h, 236k, WS 1:01 midscreen f.s starter f.s, 5h, 214k, RRC, c.s, 2h, 236k, WS The next two combos are setups for her safe jump, which allow you to defend most of the times the j.h dosen't hit 1:14 midscreen c.s starter safe jump setup combo c.s, 2h, 214k, 5k, 214k, dash, c.s, jump airdash, j.h 1:21 midscreen 5k starter safe jump setup combo dash 5k, 6p, 214k, dash, c.s, jump, airdash, j.h 1:27 2d CH starter 2d CH, dash 5k, j.h, j.d, dash 5k, [6h]x3, WS 1:38 corner to corner c.s CH combo c.s CH, j.h, airdash, j.d, dash 5k, j.h, j.d, dash 5k, 214k, WS These last combos are the corner ones, choose to main the one you feel more confortable with, as the damage is very similar between them 1:51 corner combo 1 c.s, 2h, 236k, c.s, 5h, 214k, WS 2:01 corner combo 2 c.s, 2h, 214k, (dash) 5k, j.h, j.d, WS 2:11 corner combo 3 c.s, 2h, 236k, c.s, 2h, 236k, WS
mario050987·youtube.com·
GIOVANNA - Optimal and Bnb Combo Showcase (Guilty Gear Strive)
Guilty Gear Strive ~ Ky Kiske combos (basic to advanced)
Guilty Gear Strive ~ Ky Kiske combos (basic to advanced)
To understand this video you will need to get the hang of numpad annotations: https://fightinggameglossary.net/index/numpad-notation Rest assured, they're not very hard. It's like the numbers on a calculator, you can do it ^^ CH = counter hit md = microdash hkd = hard knockdown c.S/f.S = close S/far S Shock State = unique to Ky, it's a status effect he puts on the opponent and it gives his moves different, advantageous properties (ex. Foudre Arc is always plus on block during it) This video might not have combos that are completely optimal, as a lot of it is stuff I came up with on my own (or after seeing some other videos). But I hope it helps other newer players understand Ky's combo structure better! Make sure to adapt his combos to your own execution level, he allows a little personalization. Keep in mind that Dragon Install changes his moves a lot as well, new routes could be possible during the transformation. https://store.playstation.com/#!/tid=CUSA00572_00
mario050987·youtube.com·
Guilty Gear Strive ~ Ky Kiske combos (basic to advanced)
[GGST] The Enigma of Anji Mito's 6H | Optimal Applications of an Overlooked Move
[GGST] The Enigma of Anji Mito's 6H | Optimal Applications of an Overlooked Move
I thought it would be very amusing to make a guide/tutorial about one of Anji’s least used moves and try to find uses for it without purposefully playing inefficiently. Turns out I was right; it was fun. I’ve also concluded 5P is probably Anji’s actual worst move. In this video, we go over four categories of situations in which you might use 6H and figure out which ones have merit and which ones don’t. Up to date as of Patch v1.1. Introduction - 00:00 Breaking Down 6H - 00:59 6H in Combos - 02:30 6H as a Read - 04:34 Gatling Into 6H - 07:07 Special Cancelling Out of 6H - 12:19 Recap - 18:06 Outro - 19:36 If you’ve reading this far, let me know what you think about the UI-less video. I thought it would make it more cinematic-looking and help focus on what moves are being done, but I can also see why having all the UI elements up (especially because the counter-hit graphic disappears) during the gameplay would be useful. Anyway, back to more practical videos next time. Attributions Star Chasing by chilledmusic Link: https://filmmusic.io/song/7541-star-chasing- License: https://filmmusic.io/standard-license
mario050987·youtube.com·
[GGST] The Enigma of Anji Mito's 6H | Optimal Applications of an Overlooked Move
Alex on Twitter
Alex on Twitter
Leo S/H Flash Kick RRC Routes #GGST_LE(DP = Flash Kick)Roman Cancel Routes for S/H DP, spaced S/H DP, and 5K 6K H DPIf RCing DP immediately, always RC the 2nd hit for more dmg and so CH doesn't ruin your route.Combo Notation in description on YT https://t.co/v5b5tTIlKB pic.twitter.com/Aaijq2CQoA— Alex (@MonkUnit) December 30, 2021
mario050987·twitter.com·
Alex on Twitter
7 Must Know Faust Combos for Guilty Gear Strive - 1.10
7 Must Know Faust Combos for Guilty Gear Strive - 1.10
Faust has never been a better Spot and since Perspective drives performance; let me SHOW you how much potential he has now. These BNB combos should be all you guys need to pick the Scalpel once again. And this is just scratching the surface. The October Patch gave so much to Item throw game it might be time to Make an Item Only Combo Video too. Enjoy and let me know what yall think in the comments. 🙏🏾❤ BGM: Guilty Gear Strive OST - Alone Infection aka "Colors" (Faust theme) Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J = Jumping Jc. = Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel ~ = pressing the second input immediately after the first. *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Anti- Air 5K combo: 5K, 236S, [3] for the first 3 hits of 236S and [1] for the last, CS, JcJS, JHS, 5K, JcJD, 6HS - [X] = Hold direction - If you don't Hold [3] ↘ for the first three hits and, [1] ↙ for the last the pop needed for CS will not happen. Uncharged 5K Combo: 5D, 66RRC~5K, JcJS, JHS, FD, 5K, JcJS, JD, 6HS - 2K is multi hitting Low so be sure to mix up the timing of the 5D Overhead CounterHit J.2K Combo CH J.2K, 236S, CS, JcJD, 66BRC, JD, 5K, 6HS, 41236K CounterHit 2S Combo CH 2S, FD, CS, JcJS, JHS, 5K, JcJS, JHS, 5K, 6HS - Faust Crouch animation allows to Low profile a lot of different Moves. Which setups for this counter Hit. Afro Instant Overhead JS Combo JS, JD, Afro Explode, FD, CS, JcJS, JHS, FK, 6HS - The Fro is what allows JS to be able to hit so be sure to work the command grab into your gameplan. Afro Low 2D Combo 2D, 66RRC~CS, JcJS, JHS, JcJD, Afro Explode, 5K, 6HS, 41236K - Depending on the situation you may get a counter hit 2D so you don't need to use meter for a combo extension. Counter Hit 6HS Combo CH 6HS, 41236K[4], HS, RRC~214K, 5K, 6HS, 41236K, FD, 632146HS - Activate the RC slightly after you hit the Sweet spot, it'll create the timing you need for the scarecrow to hit perfectly. If your Fast RC is Purple you delayed RC too long - If your Close to the corner you can hold [4] to move faust out of the corner during scarecrow, - Use the Dash macro to get in position for the Overdrive cause you buffer the inputs while your holding it - if your Fast RC is Purple you delayed RC too long Hours of Content for Fighting Game Enthusiast ► https://www.patreon.com/KairosFGC Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY #Guiltygearstrive #Faust #Combos
mario050987·youtube.com·
7 Must Know Faust Combos for Guilty Gear Strive - 1.10
7 Must Know Nagoriyuki Combos for Guilty Gear Strive
7 Must Know Nagoriyuki Combos for Guilty Gear Strive
I know Nago players didn't more Consistent damage but look at this way; at least round will be over faster. The Goal here was to create a combo guide that changed the requirement from landing 2 Nago bnb combos to something more like 1.5 and in some cases 1. 😭 He's just so FUN and you can see it in this Nagoriyuki guide for sure. Guess who's Next in for the Guilty Gear Strive Combo Series. I'll give you a hit, their also from Japan. 😏 BGM: Guilty Gear XX OST - Jack A Dandy (Slayers Theme) Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J = Jumping Jc. = Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel ~ = pressing the second input immediately after the first. *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Anti-Air 6P Counter Hit Combo CH 6P, 623HS, 236K, 4CS, 236K, 4CS, FS, S, S, 6H - Starting round with 2S Followed by a quick anti-air 6P covers both the ground and the air well. 👍🏾 - Remember to hold back after 236K, [4], so you don't go under or slide to far after teleporting. -6HS refunds the most blood gauge and your most damaging Wall break Move. If you feel you can't get to it just Press Close Slash Uncharged 5D Fast RC Combo 5D, 66 RRC~CS, 623HS, 236K, 4CS, FS, S, S, 6H - It doesn't matter if you Red RC or Purple RC as long as you cancel the startup of either with Close Slash. They do have different cancel windows though so choose one, learn the normal cancel timing, and stick with it. 👍🏾 6K Counter Hit Command Grab Combo CH 6K, 236K, 623P, 66PRC~CS, 623HS, 236K, CS, 6H - If you have 50% bar this should be your goto off of 6K CounterHit, Takes half you enemy HP, grants 3+ seconds of No blood gauge penalty, and you get wall break positive bonus. You'd have to unplug your controller after you land this to lose the round. - 5K into 6K frametraps even sols 3Frame 5K. Always look to set this up. 6K Counter Hit Max Damage Combo 5K, 6K, 214HS, 623HS, 236K, 4CS, FS, S, S, 6HS - More damage and Leaves you with a Ton of Bar to close out the ground. Just as good a combo. Counter Hit Close Slash Combo CH CS, Micro walk Forward, CS, 623HS, 236K, 4CS, FS, S ,S 6H - Landing this counter probably means your oppoenent was scared of your command grab, which probably means they'll panic burst right after use the walk forward to look for the panic burst. Counter Hit 5HS Combo CH 5HS, 236S, 236K, 623HS, 236K , 4CS ,FS ,S, S, 6HS - 2S, 5HS, catches players trying to interrupt 2S spam. Look for 5HS counterhit after you know they've had enough. Counter Hits 623HS combo CH 623HS, 236K, 5K, JcJK, JD, CS, 623HS, 236K, CS, 6HS, 632146S - Forward Jump Cancel when the corner is off camera, and neutral jump when the corner can be seen on camera. - Kills Chipp at around 30 Risc Guage. Which isn't to hard Setup after a 5hs Land in neutral. Just call this your Kill Combo for most matchups Hours of Content for Fighting Game Enthusiast ► https://www.patreon.com/KairosFGC Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC
mario050987·youtube.com·
7 Must Know Nagoriyuki Combos for Guilty Gear Strive
【GGST】ハッピーケイオスのソル対策まとめ!その2 立ち回り編【GUILTY GEAR STRIVE】
【GGST】ハッピーケイオスのソル対策まとめ!その2 立ち回り編【GUILTY GEAR STRIVE】
多分年末に調整来るのでそれを見て何か動画上げたい 最近0時に寝て7時に起きても常に眠い。集中力の低下を感じる 【神代純志/コーシロジュンジのTwitter】 https://twitter.com/junji_koshiro 【メール】koshirojunji@gmail.com 送る前に件名の頭に【お便り】【仕事】【ゲームの紹介】などとつけてくれると喜びます #神代純志 #ギルティギアストライブ #ハッピーケイオス 0:00 開始 0:24 当たりたくない技 1:34 その技の対策 5:33 カースの当て方 7:07 スケープゴートはソル戦に置いて最強
mario050987·youtube.com·
【GGST】ハッピーケイオスのソル対策まとめ!その2 立ち回り編【GUILTY GEAR STRIVE】
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスF4らすねるさんアドバイスを元に再検証。D4を修正です。5K(ど先端) 6S繋がる百重(立ちガ)5K 6S繋がらない百重(しゃがみガ)5K 6S繋がる百重(ダッシュ慣性立ちガ)5K 6S繋がる つまり、立ちしゃがみガードのブッシュバック距離の違い、慣性の有無で変わりました。#GGST_HA pic.twitter.com/gXgMK2Kn1b— ウーマロ(umaro_mustang) (@lfmust) December 23, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
Advanced Tips & Tricks for Nagoriyuki to Win More Games | Guilty Gear -Strive
Advanced Tips & Tricks for Nagoriyuki to Win More Games | Guilty Gear -Strive
This video shows different tips, tricks and ideas to further enhance your Nagoriyuki so you can win those hard matchups or to just help you in certain games/moments. Links to the people that I watch the most for my own gameplay. Wizdumb - https://twitter.com/WizdumbWiz Uriel_Legion - https://twitter.com/Uriel_Legion Hotashi - https://twitter.com/hotashis Dustloop: https://www.dustloop.com/wiki/index.php?title=GGST/Nagoriyuki Timestamps 0:00 Advanced tips and tricks to win with Nagoriyuki 1:06 Beyblade PRC Cancel Overhead 3:19 f.SS into Bite on hit 5:02 Fukyo being upper body invul 5:55 Fukyo 2k into Bite on block 7:33 5k into j66BRC Fuzzy overhead setup 11:11 Counterhit 6k into Fukyo Bite 12:36 Dashjump jK or jH into Bite 13:56 Clone being 12f of startup 15:25 Super or f.SSS into RC cancel high/low 17:57 5K is the only jumpcancellable normal (for burst baits) 19:32 2S into fukyo Bite 21:00 Editor comment
mario050987·youtube.com·
Advanced Tips & Tricks for Nagoriyuki to Win More Games | Guilty Gear -Strive