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[ Guilty Gear Strive Ver. 1.24 ] Ky Kiske Guide Episode 8 - Patch 1.24 Overview
[ Guilty Gear Strive Ver. 1.24 ] Ky Kiske Guide Episode 8 - Patch 1.24 Overview
Here's Ky kiske Patch 1.24 Overview My Arcade Stick Setup : Golden Lever : https://invol.co/clfd1dd Crown 202 Mechanical : https://invol.co/clfd1bz Universal Fighting Board : https://invol.co/clfd1cy Notation Translation : http://www.dustloop.com/wiki/index.php/Notation Follow us Meet me @ https://twitter.com/CupuiCG​ Follow us Meet me @ https://linktr.ee/ekocupui Support us @ https://www.facebook.com/CrossGath​ and https://twitter.com/CrossGathering #Arcsystemwork #GGST #GuiltyGearStrive #Kykiske
mario050987·youtube.com·
[ Guilty Gear Strive Ver. 1.24 ] Ky Kiske Guide Episode 8 - Patch 1.24 Overview
Jideo Colima on Twitter
Jideo Colima on Twitter
This infinite that has been going around is just a meme lol, check the meter gain on the opponent. (also builds burst back extremely quickly too)On it's own it's not very useful, but a few loops of it could be good for wall slump DI setups. #GGST #GGST_KY #GuiltyGearStrive pic.twitter.com/JZYkzLbZGA— Jideo Colima (@JideoColima) December 15, 2022
mario050987·t.co·
Jideo Colima on Twitter
Triplicity on Twitter
Triplicity on Twitter
Rough lineup of #GGST_KY new/old 5H in 1.24. The old 5H is the brighter box on top. It still doesn't exactly match the front slash graphic, but if it works in all the practical situations it didn't before then whatever it's fine pic.twitter.com/jVGHuFUL3w— Triplicity (@Triplicat) December 15, 2022
mario050987·twitter.com·
Triplicity on Twitter
TS|Rei on Twitter
TS|Rei on Twitter
#GGST_SI auto counterhit confirm for beak driver. on regular hit + block you will get an airtight safe followup, on counterhit you get dash cancel into a combo. If you only have 1 or 2 stamina then you should end your combo at DP or 2P 6P super. pic.twitter.com/S1jWDerzer— TS|Rei (@Reioumu) December 10, 2022
mario050987·t.co·
TS|Rei on Twitter
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
Thanks for Watching! 0:00 Intro 0:34 1. 2S Spacing 2:20 2. Kara Overdrive Inputs 4:34 3. Staggers/Delayed Followups 9:56 4. Time Tyrant Rave & Aim RTL 12:14 5. Okizeme Situations 13:21 Bonus: Aggressive Anti-Airs 17:27 Bonus Bonus: JP Air-to-Air Conversions 18:26 Recap Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
mario050987·youtube.com·
Sin Guide: 5 Things You Should Practice Before Playing Online! - Guilty Gear Strive Sin Kiske Guide
Jideo Colima on Twitter
Jideo Colima on Twitter
Need to close out the round burst safe but 6H won't kill? SaE has got your back. 1% damage difference with guts, killing Sin at 14% when OTG 6H would kill at 13%. Character specific, check replies. #GGST #GGST_KY #GuiltyGearStrive pic.twitter.com/yuvzIWHlW4— Jideo Colima (@JideoColima) December 8, 2022
mario050987·t.co·
Jideo Colima on Twitter
GGST Ky Midscreen True Blockstring 4-way
GGST Ky Midscreen True Blockstring 4-way
sorry about the choppiness and spotify in the background i just wanted to upload as soon as i found it lmao. the execution is pretty tight. slightly more lenient in shock state. the difference is neutral jump iad vs superjump forward iad ky has a 4 frame delay before he can iad but only a 3 frame delay before he can superjump iad. this is way more consistent than the old setup i posted, and also has the benefit of letting sideswap empty low be a true blockstring. you can also still add in microdashes to fuck with timing/spacing to throw off people's fuzzy.
mario050987·youtube.com·
GGST Ky Midscreen True Blockstring 4-way