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なじゃ@HOS1NO on Twitter
なじゃ@HOS1NO on Twitter
なんか色々触ってたら画面端投げ紫RCからの完全バー対コンができてしまったガトリングの途中でバースト撃たれた場合、撃たれた瞬間にSで中断すればダッシュ遠S⇒69ベヒが間に合うもちろんバーストしなければそのまま結構なダメージで壁割れるorガトリングで止めれば起き攻めいける#GGST_GO #GGST_GL pic.twitter.com/A44xq66zJ0— なじゃ@HOS1NO (@HOS1NO) February 14, 2022
mario050987·t.co·
なじゃ@HOS1NO on Twitter
soopcan BLM on Twitter
soopcan BLM on Twitter
A lot of times when I'm going for a cS burst bait, they sometimes do YRC.. so I went to thinking of a cool punish for that (inspired by Jiro), but it's obviously burstable xD if you don't want to spend meter, you can just do 5p>684H when you land instead. #GGST_GL #GGST_GO pic.twitter.com/W1t1zH6jQv— soopcan BLM (@absoluteun1t) February 14, 2022
mario050987·t.co·
soopcan BLM on Twitter
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input. This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt. No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block. First part: https://youtu.be/uOU3NiY5yQE
mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters